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- 1 KB (197 words) - 11:03, 22 October 2010
- [[File:Cod bo hd720 6.jpg|150px]] [[File:Cod bo hd720 7.jpg|150px]] [[File:Cod bo hd720 8.jpg|150px]] [[File:Cod bo hd720 9.jpg|150 ...5 KB (784 words) - 11:03, 22 October 2010
- ...ch after ''Call of Duty 2: Big Red One'', ''Call of Duty 3'' and ''Call of Duty: World at War''.<br> ...lved in missions behind enemy lines. Missions will take place in a variety of locations, including Cuba, the Arctic, and Vietnam. ...18 KB (2,735 words) - 19:47, 9 February 2012
- *[[Call of Duty 7: Videos|Videos]] *[[Call of Duty 7: Screens|Screens]] ...71 bytes (10 words) - 17:54, 7 February 2012
- * [[Call of Duty 7: Ranked Server Setup|Ranked Server Rcon Screenshots]] * [[Call of Duty 7: Unranked Server Setup|Unranked Server Rcon Screenshots]] ...625 bytes (97 words) - 19:46, 9 February 2012
- ...ed">Note: Mod Support is now enabled on COD Blackops, since [[Call of Duty 7: Patches#PC Patch 1.09|PATCH 1.09 (27-05-2011)]]</font></font><br> ...Treyarch's developer minspec on Blackops is more like <b>Vista-64 with 8GB of RAM and Nvidia 200 series card</b>. Tools may work with less, but aren't te ...3 KB (402 words) - 19:47, 9 February 2012
- [[Category:Call of Duty 7]] ...11 KB (554 words) - 17:43, 7 February 2012
- {{note|List of items for each released PC Patches - All patches are auto-delivered via Ste ''Date: 7/26/11'' ...12 KB (1,801 words) - 21:27, 7 November 2011
- {{info|This is a list of the current collider Xmodels included with BlackOps Modtools and specifical ...2 KB (239 words) - 04:12, 29 June 2011
- {{note|This quick tutorial on Whitelisting of Dvars is from Sparks, associate programmer at Treyarch Studios}} ...e CFG, close the console and reopen it and enter something along the lines of:<br> ...2 KB (299 words) - 16:03, 7 July 2011
- [[Category:Call of Duty 7]] ...685 bytes (91 words) - 17:25, 7 January 2011
- A cg_overheadIconSize "0.7" S E scr_motd "Message of the Day" ...116 KB (10,373 words) - 17:45, 7 February 2012
- *[[Call of Duty 7: MP Weapons|Multiplayer Weapons *WIP*]] *[[Call of Duty 7: Multiplayer Perks|Multiplayer Perks]] ...2 KB (245 words) - 12:29, 10 August 2012
- Pro: + Get a second chance on the result of care packages *Sleight of Hand ...2 KB (337 words) - 23:53, 12 November 2010
- 12 bytes (2 words) - 11:58, 11 November 2010
- The order of Prestige is shown below. [[Category:Call of Duty 7]] ...925 bytes (118 words) - 02:48, 18 November 2010
- [[Category:Call of Duty 7]] ...2 KB (342 words) - 17:57, 7 February 2012
- [[Category:Call of Duty 7]] ...2 KB (231 words) - 17:52, 7 February 2012
- List of avaliable weapons within Black Ops. List of all possible attachments: ...3 KB (384 words) - 23:20, 15 November 2010
- "ambientintensity" "0.7" "sundirection" "-40 19.7 0" ...18 KB (1,162 words) - 15:52, 27 March 2011
- [[Category:Call of Duty 7]] ...1 KB (220 words) - 23:29, 4 October 2011
- [[Category:Call of Duty 7]] ...385 bytes (54 words) - 17:50, 7 February 2012
- ...et Viewer: A little visualization tool to take a look at the huge librairy of models included as well as finding out materials used for those models. ...the way the game is built with a lot of extra features. Here is a summary of the main rawfiles content:<br> ...2 KB (278 words) - 22:30, 23 June 2011
- [[Category:Call of Duty 7]] ...2 KB (335 words) - 17:43, 29 June 2011
- CALL OF DUTY®: BLACK OPS MOD TOOLS ...se in and with Call of Duty: Black Ops (the "New Game Materials"). The use of the Program Utilities shall be subject to the Software License Agreement<br ...9 KB (1,409 words) - 12:56, 24 June 2011
- 2 KB (253 words) - 14:40, 27 June 2011
- {{note|Page containing list of filename for Weapons after a full convert on Modtools 1.0}} ...18 KB (3,506 words) - 14:26, 29 June 2011
- The first and obvious step of this tutorial is for you to Obtain a mod! *Extract the files to any folder. (We'll call this folder your /PXRN/ folder, just for laughs.) ...2 KB (353 words) - 17:11, 5 July 2011
- ...de you to setup a Ranked BlackOps server using the provided [[Call of Duty 7:Rcon Tool|Rcon Tool]] [[Category:Call of Duty 7]] ...311 bytes (48 words) - 17:25, 7 January 2011
- ...you to setup a Unranked BlackOps server using the provided [[Call of Duty 7:Rcon Tool|Rcon Tool]] [[Category:Call of Duty 7]] ...561 bytes (91 words) - 17:25, 7 January 2011
- [[Category:Call of Duty 7]] ...54 KB (1,995 words) - 15:59, 27 March 2011
- *Damage starts at one amount of damage, decreases over a certain range and continues at a lower damage. ...etermined by a minimum and maximum cone of fire in degrees from the center of the screen. ...2 KB (413 words) - 16:06, 27 March 2011
- [[Category:Call of Duty 7]] ...42 KB (8,077 words) - 19:11, 15 November 2010
- * As of 11/17/10 only the SP ents/worldspawn settings are ripped [[Category:Call of Duty 7]] ...1 KB (167 words) - 22:38, 23 June 2011
- ...snr=1_4_4__11 Steam] and [http://store.steampowered.com/app/42700/ Call of Duty Black Ops].<br> ...Upon installation through Steam, the tools will be placed in your Call of Duty: Black Ops game directory. ...2 KB (340 words) - 17:43, 29 June 2011
- ...CFG and list anything you want whitelisted with '''setmoddvar '''in front of each entry and ensure that CFG goes in your mod FastFile.<br> [[Category:Call of Duty 7]] ...3 KB (443 words) - 17:43, 29 June 2011
- ...;Client to connect to that address and upload your mod. The root directory of that address is your mods directory, and will need to create a folder for e In the Mods field, type the name of the mod you wish to run. ...3 KB (437 words) - 17:44, 29 June 2011
- [[Category:Call of Duty 7]] ...885 bytes (117 words) - 14:30, 13 September 2011
- ...lso how you will get all the weapon file converted as these arent not part of the modtools package}} [[Category:Call of Duty 7]] ...1 KB (184 words) - 17:45, 29 June 2011
- In server.cfg admins can set any number of dvars using 'set dvarname [value]' [[Category:Call of Duty 7]] ...1 KB (200 words) - 14:32, 13 September 2011
- {{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}} '''If you know of another or if one needs updating, simply register and edit the page or cont ...3 KB (462 words) - 19:48, 9 February 2012
Page text matches
- * [[Call of Duty 7: Servers|Server Help]] * [[Call of Duty 7: Modding|Modding]] ...353 bytes (48 words) - 20:03, 2 September 2015
- * [[Call of Duty 7: Ranked Server Setup|Ranked Server Rcon Screenshots]] * [[Call of Duty 7: Unranked Server Setup|Unranked Server Rcon Screenshots]] ...625 bytes (97 words) - 19:46, 9 February 2012
- *[[Call of Duty 7: MP Weapons|Multiplayer Weapons *WIP*]] *[[Call of Duty 7: Multiplayer Perks|Multiplayer Perks]] ...2 KB (245 words) - 12:29, 10 August 2012
- ...ed">Note: Mod Support is now enabled on COD Blackops, since [[Call of Duty 7: Patches#PC Patch 1.09|PATCH 1.09 (27-05-2011)]]</font></font><br> ...Treyarch's developer minspec on Blackops is more like <b>Vista-64 with 8GB of RAM and Nvidia 200 series card</b>. Tools may work with less, but aren't te ...3 KB (402 words) - 19:47, 9 February 2012
- ...de you to setup a Ranked BlackOps server using the provided [[Call of Duty 7:Rcon Tool|Rcon Tool]] [[Category:Call of Duty 7]] ...311 bytes (48 words) - 17:25, 7 January 2011
- *[[Call of Duty 7: Videos|Videos]] *[[Call of Duty 7: Screens|Screens]] ...71 bytes (10 words) - 17:54, 7 February 2012
- ...you to setup a Unranked BlackOps server using the provided [[Call of Duty 7:Rcon Tool|Rcon Tool]] [[Category:Call of Duty 7]] ...561 bytes (91 words) - 17:25, 7 January 2011
- *[[Call of Duty bo3: Mapping MP| Mapping MP]] *[[Call of Duty bo3: Mapping ZM| Mapping Zombies]] ...6 KB (759 words) - 01:57, 28 December 2023
- The order of Prestige is shown below. [[Category:Call of Duty 7]] ...925 bytes (118 words) - 02:48, 18 November 2010
- [[Category:Call of Duty 7]] ...385 bytes (54 words) - 17:50, 7 February 2012
- ...r Zombie Player models (Dempsey, Richtofen, Nikolai and Takeo) with Shadow of Evil player models. Another tutorial will be done to explain how to create * Locate zm_usermap.gsc in '''\Call of Duty Black Ops III\share\raw\scripts\zm\''' ...3 KB (371 words) - 05:05, 18 October 2016
- * As of 11/17/10 only the SP ents/worldspawn settings are ripped [[Category:Call of Duty 7]] ...1 KB (167 words) - 22:38, 23 June 2011
- ...snr=1_4_4__11 Steam] and [http://store.steampowered.com/app/42700/ Call of Duty Black Ops].<br> ...Upon installation through Steam, the tools will be placed in your Call of Duty: Black Ops game directory. ...2 KB (340 words) - 17:43, 29 June 2011
- [[Category:Call of Duty 7]] ...685 bytes (91 words) - 17:25, 7 January 2011
- [[Category:Call of Duty 7]] ...885 bytes (117 words) - 14:30, 13 September 2011
- // Export filename: `C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/xanim_export/viewmodels/M16/m16_acog_ADS_down.XANIM_EXPO // Source filename: `C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/bin/maya/animation_src/viewmodel/m16/viewmodel_m16_anima ...3 KB (447 words) - 20:43, 28 August 2011
- *Rapid Fire - Increased rate of fire. [[Category:Call of Duty 7]] ...1 KB (158 words) - 18:54, 15 November 2010
- [[Category:Call of Duty 7]] ...1 KB (220 words) - 23:29, 4 October 2011
- {{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}} '''If you know of another or if one needs updating, simply register and edit the page or cont ...3 KB (462 words) - 19:48, 9 February 2012
- ...lso how you will get all the weapon file converted as these arent not part of the modtools package}} [[Category:Call of Duty 7]] ...1 KB (184 words) - 17:45, 29 June 2011
- The first and obvious step of this tutorial is for you to Obtain a mod! *Extract the files to any folder. (We'll call this folder your /PXRN/ folder, just for laughs.) ...2 KB (353 words) - 17:11, 5 July 2011
- In server.cfg admins can set any number of dvars using 'set dvarname [value]' [[Category:Call of Duty 7]] ...1 KB (200 words) - 14:32, 13 September 2011
- "X:\Steam\steamapps\common\call of duty modern warfare 3\iw5mp_server.exe" +set sv_maprotation your_map_rotation +s * A Dedicated Server Playlist is a text file with a collection of map recipe pairs defining your map rotation. Additionally you determine a w ...2 KB (371 words) - 16:57, 11 November 2011
- {{Note|See also [[Call of Duty 2: d3dbsp]]}} == Lump[7] - Draw Verts == ...2 KB (251 words) - 17:42, 29 June 2011
- ...ced, when I play it it still amazes me. Credits go to Mapicted, the author of this map. You can download the map here: {{Download|http://files.filefront. ...ssets_Manager|assets manager]], open levels.gdt, create a new material and call it 'walldirt'. Now use the following settings: ...6 KB (988 words) - 22:04, 22 February 2012
- ...et Viewer: A little visualization tool to take a look at the huge librairy of models included as well as finding out materials used for those models. ...the way the game is built with a lot of extra features. Here is a summary of the main rawfiles content:<br> ...2 KB (278 words) - 22:30, 23 June 2011
- Pro: + Get a second chance on the result of care packages *Sleight of Hand ...2 KB (337 words) - 23:53, 12 November 2010
- *Damage starts at one amount of damage, decreases over a certain range and continues at a lower damage. ...etermined by a minimum and maximum cone of fire in degrees from the center of the screen. ...2 KB (413 words) - 16:06, 27 March 2011
- The Call of Duty console commands are very similar in all CoD editions.<br> ...by pressing '~' while you are in-game. A small bar will appear on the top of your screen.<br> ...4 KB (754 words) - 17:25, 7 January 2011
- {{Download|http://www.fileplanet.com/205214/200000/fileinfo/Call-of-Duty:-World-at-War---ModTools-Package-v1.4-Update|File Planet}}<br> ...load|http://www.bigdownload.com/games/call-of-duty-world-at-war/pc/call-of-duty-world-at-war-mod-tools-v14/|Big Download}}<br> ...6 KB (882 words) - 02:39, 18 February 2014
- ==== Advanced Terrain Series Part 7 ==== * [[Call of Duty 4: SP Video Tutorials|SP Video Tutorials *NEW*]] ...3 KB (372 words) - 01:54, 28 December 2023
- The Call of Duty mod tools include plugins for the commercial 3d modelling software [http:// ...l CoD titles are supported for export (Blender -> Asset Manager -> Call of Duty): ...5 KB (740 words) - 16:51, 7 October 2012
- ...ure specifications. Call of Duty 1 is way different, it uses a combination of .dds images and .dat files and has not been investigated yet. Therefore, th A font is made up of 4 files: ...7 KB (1,065 words) - 17:47, 2 November 2011
- <pre>// Export filename: 'C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/model_export/base_character/base_character.XMODEL_EXPORT // Source filename: 'C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/bin/maya/rigs/character/COD_DefMesh.mb' ...8 KB (967 words) - 19:33, 30 November 2011
- [[Category:Call of Duty 7]] ...2 KB (231 words) - 17:52, 7 February 2012
- [[Category:Call of Duty 7]] ...2 KB (342 words) - 17:57, 7 February 2012
- ...;Client to connect to that address and upload your mod. The root directory of that address is your mods directory, and will need to create a folder for e In the Mods field, type the name of the mod you wish to run. ...3 KB (437 words) - 17:44, 29 June 2011
- Almost of images have combining by spc+col. Only some of them - col+detail (AUG, for example). ...I just notice about it and hope that later it will be found as well basic of that tutorial. ...4 KB (757 words) - 19:12, 12 September 2011
- ...It is pretty strange, because I had never seen smth in any part of Call of Duty.<br> It has a parts of colour map, and then I think about combined images. I go to MW2 and found a ...5 KB (904 words) - 19:18, 26 July 2011
- List of avaliable weapons within Black Ops. List of all possible attachments: ...3 KB (384 words) - 23:20, 15 November 2010
- Make sure you replace any reference to mp_yourmapsname with the name of your map, also! When editing files always because if I have a lot of the same fx in the map and I want to either change an fx or ...5 KB (873 words) - 14:31, 16 December 2010
- ...n objective, create the actor and give him the key of targetname and value of obj#. thread obj1(); //call your objectives ...6 KB (836 words) - 15:25, 23 February 2012
- ...CFG and list anything you want whitelisted with '''setmoddvar '''in front of each entry and ensure that CFG goes in your mod FastFile.<br> [[Category:Call of Duty 7]] ...3 KB (443 words) - 17:43, 29 June 2011
- {{Note|Friendly Chains are obsolete! CoD4 includes a new way of moving your friendly AI which is very simple to setup, and infinitely more In Radiant, make a trigger_multiple. then lay down a line of cover nodes where you want them. you dont have to connect the cover nodes t ...6 KB (1,141 words) - 15:00, 23 February 2012
- [[Category:Call of Duty 7]] ...2 KB (335 words) - 17:43, 29 June 2011
- * You can disble loading of non color maps in the new shader settings menu. * Created shader system that allows for unlimated amounts of shaders to be used to render the model. ...5 KB (762 words) - 15:34, 7 June 2012
- This CoD title does not support MP3, but different types of WAVE: uncompressed PCM, xWMA, ADPCM and WAVEbext.<br> ...ial characters might also cause problems. As the default installation path of the game contains spaces and renaming the directories would potentially bre ...7 KB (1,117 words) - 00:17, 26 April 2012
- ...Call of Duty 4: needed#ModTools|Mod Tools]] and at least a basic knowledge of computers. ...aking a mod based on ModWarfare. This tutorial will include basic coverage of weapon editing, skinning, scripting, custom sounds and effects editing (ver ...16 KB (2,861 words) - 17:36, 7 February 2012
- [[Image:Data.png]] You can find a copy of all stock vision file [http://www.zeroy.com/br/other/cod4/misc/vision_rip.z See the [[Call of Duty 4: .vision file|tutorial on how to use these vision files]]. ...47 KB (3,446 words) - 12:38, 19 July 2011