Call of Duty 4: mapping mp: Difference between revisions

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==Technical References==
==Technical References==
[[Image:Information.png|right]]
[[Image:Information.png|right]]
* [[Call of Duty 4: Tool Textures|Tool Textures]]
* [[Call of Duty 4: d3dbsp|D3DBSP File format by Daevius]]
* [[Call of Duty 4: MP Lights Settings|Multiplayer Maps Worldspawn]]
* [[Call of Duty 4: Demo Player|Demo Player]]
* [[Call of Duty 4: Stock .vision files|Stock Vision Files]]
* [[Call of Duty 4: Update Zone File|Zone File]]
* [[Call of Duty 4: Gameplay standards|Gameplay standards]]
* [[Call of Duty 4: Gameplay standards|Gameplay standards]]
* [[Call of Duty 4: MAP file structure|.MAP file structure by Daevius]]
* [[Call of Duty 4: Map Overhead|MP Maps Overhead - COD4]]
* [[Call of Duty 4: MP Lights Settings|MP Maps Worldspawn]]
* [[Call of Duty 4: MP Weapons|MP Weapons]]
* [[Objects]]
** [[Call of Duty 4: Items|Items (weapons, pickups)]]
** [[Call of Duty 4: World Models|World Models]]
* [[Call of Duty 4: Partial Fastfile Decompile|Partial Fastfile Decompile by Sprinter]]
* [[Radiant Editor]]
* [[Radiant Editor]]
** [[Call of Duty 4: Toolbar|The Toolbar]]
** [[Call of Duty 4: Radiant|FAQs]]
** [[Call of Duty 4: Radiant|FAQs]]
** [[Call of Duty 4: Radiant Hotkey Reference|Hotkey Reference]]
** [[Call of Duty 4: Radiant Hotkey Reference|Hotkey Reference]]
* [[Objects]]
** [[Call of Duty 4: Toolbar|The Toolbar]]
** [[Call of Duty 4: World Models|World Models]]
* [[Call of Duty 4: Scripting Reference|Scripting Reference Cod4]]
** [[Call of Duty 4: Items|Items (weapons, pickups)]]
* [[Call of Duty 4: Map Overhead|MP Maps Overhead - COD4]]
* [[Call of Duty 4: Demo Player|Demo Player]]
* [[Call of Duty 4: Skinning Tools|Skinning/Image Tool]]
* [[Call of Duty 4: Skinning Tools|Skinning/Image Tool]]
* [[Call of Duty 4: Stock .vision files|Stock Vision Files]]
* [[Call of Duty 4: Tool Textures|Tool Textures]]
* [[Call of Duty 4: Update Zone File|Zone File]]
* [[Call of Duty 4: Xmodel Exporter|Xmodel Exporter]]
* [[Call of Duty 4: Xmodel Exporter|Xmodel Exporter]]
* [[Call of Duty 4: MP Weapons|Multiplayer Weapons]]
----
* [[Call of Duty 4: Scripting Reference|Scripting Reference Cod4]]
* [[Call of Duty 4: d3dbsp|The D3DBSP File format by Daevius]]
* [[Call of Duty 4: MAP file structure|.MAP file structure by Daevius]]
* [[Call of Duty 4: Partial Fastfile Decompile|Partial Fastfile Decompile by Sprinter]]


== Upload Sites ==
== Upload Sites ==

Revision as of 20:26, 4 November 2008

Getting Started

Basic Editing


Advanced Editing


Modelling / Skinning

Scripts & Mapping

Gametypes

Releasing a Map

Tips & Troubleshooting

Technical References

Upload Sites

About Cod4 and its creators

Infinity Ward, located in Encino, California, is a computer game developer founded in 2002 by 22 former employees of 2015, developers of Medal of Honor: Allied Assault. Infinity Ward was acquired by Activision in October 2003.


Call of Duty 4: Modern Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision for the PlayStation 3, Windows, and the Xbox 360. It was released on September 30, 2008 for Mac OS X. It is the fourth installment of the Call of Duty video game series, excluding expansion packs. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. The game is the first in the series to be rated Mature in North America. The title and game details were announced on April 25, 2007, and the game was released worldwide between November 6, 2007 and November 9, 2007. It became available on Steam on November 6, 2007 for pre-purchase, and was available to play on November 12, 2007. The game was in development for two years. It uses a proprietary game engine, and includes features that include true world-dynamic lightning, HDR lighting effects, dynamics shadows, and depth of field.


IW Official Website