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Showing below up to 250 results in range #501 to #750.
- (hist) Call of Duty 4: Scripting Reference - Vector::Distance2D [330 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::FreezeControls [330 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::IsWeaponDetonationTimed [331 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponClass [332 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::UploadScore [332 bytes]
- (hist) Call of Duty 5: SP - AI types [333 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::UseBy [333 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PreCacheShellShock [333 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::Allowleanright [333 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::Cinematic [334 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::SetThreatBias [334 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::SayTeam [336 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::ClonePlayer [336 bytes]
- (hist) Call of Duty 4: Scripting Reference - Effects::GetFXVisibility [337 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponInventoryType [337 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetWeaponSlotAmmo [337 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetFixedNodeSafeVolume [338 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::GetAnimAssetType [338 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetFlashBangedStrength [340 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetNodeArray [340 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Objective OnEntity [340 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Objective Icon [340 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::AnimCustom [341 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInRadius [341 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::SetStableMissile [341 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::EnableHealthShield [341 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PreCacheShader [342 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetAnglesToLikelyEnemyPath [343 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetNodePriorityBias [343 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::SetShadowHint [343 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetEntArray [343 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoStock [343 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetTurretAnim [344 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::AimAtPos [345 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::CheckCoverExitPosWithPath [345 bytes]
- (hist) Call of Duty 4: Scripting Reference - System [345 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::SetCursorHint [345 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopFromFastfile [345 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::PushPlayer [346 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::IsSentient [346 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::IsInGoal [348 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::LocalToWorldCoords [348 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::SetThreatBiasGroup [348 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoClip [348 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetTurningAbility [349 bytes]
- (hist) Call of Duty 4: Scripting Reference - Trace::PlayerPhysicsTrace [350 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetAutoPickup [350 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetFlashbangImmunity [351 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetGoalVolume [351 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::DrawCompassFriendlies [351 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponType [351 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetFractionMaxAmmo [351 bytes]
- (hist) Call of Duty 4: Damage Charts [352 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PreCacheTurret [352 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::WeaponLockFinalize [352 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetWeaponSlotWeapon [352 bytes]
- (hist) CODBO [353 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::IsStanceAllowed [354 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::AddVehicleToCompass [354 bytes]
- (hist) Call of Duty 4: Scripting Reference - Damage::SetPlayerIgnoreRadiusDamage [355 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::ConnectPaths [356 bytes]
- (hist) Call of Duty 4: Scripting Reference - Physics::SetPhysicsGravityDir [356 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetFractionStartAmmo [356 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::GetCycleOriginOffset [358 bytes]
- (hist) Call of Duty 4: Scripting Reference - Dvars::SetDvar [358 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::NewTeamHudElem [358 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PreCacheLocationSelector [358 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::ReturnPlayerControl [358 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetRunToPos [359 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vector::LengthSquared [359 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::Shoot [360 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::SetHintString [360 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::WithinApproxPathDist [361 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetVehicleNode [361 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetSunDirection [365 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetGoalYaw [365 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetWeaponSlotClipAmmo [365 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::TraverseMode [366 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetSwitchNode [366 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::SetLightExponent [368 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::SetTargetEnt [368 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::ViewKick [368 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::GetPartName [370 bytes]
- (hist) Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnPosition [370 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::StartCoverArrival [371 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::SetLightRadius [371 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetEngineVolume [372 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::StartRagdoll [373 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::MakeDvarServerInfo [373 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::WeaponLockStart [373 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::SetLightIntensity [374 bytes]
- (hist) Call of Duty 4: Scripting Reference - Array::GetStructArray [374 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::SetTeamForTrigger [375 bytes]
- (hist) Call of Duty 5: Multiplayer Weapons Chart [376 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::DisconnectPaths [376 bytes]
- (hist) Call of Duty 4: Scripting Reference - Spawn::PositionWouldTelefrag [376 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::StartTraverseArrival [377 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetShootAtPos [377 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetSpreadOverride [378 bytes]
- (hist) Howto TwitterFBLike [378 bytes]
- (hist) Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Delete [379 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Target SetAttackMode [379 bytes]
- (hist) Call of Duty 4: Scripting Reference - BadPlaces [380 bytes]
- (hist) Call of Duty 4: Scripting Reference - Damage::SetCanDamage [384 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::WeaponLockNoClearance [385 bytes]
- (hist) Call of Duty 7: Unfinished Maps [385 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::AllowedStances [386 bytes]
- (hist) Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnPosition [386 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::VehForceMaterialSpeed [386 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::WeaponLockTargetTooClose [386 bytes]
- (hist) Call of Duty 4: Scripting Reference - Damage [387 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetVehicleNodeArray [388 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PrecacheVehicle [388 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::RemoveAIEventListener [389 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::GetWheelSurface [389 bytes]
- (hist) Call of Duty 4: Scripting Reference - Dvars::SetSavedDvar [390 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::AddAIEventListener [390 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::SetClientNameMode [390 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::BulletSpread [390 bytes]
- (hist) Call of Duty 4: Scripting Reference - Effects::SetBlur [391 bytes]
- (hist) Call of Duty 4: Scripting Reference - Teams::SetTeamRadar [391 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetHoverParams [391 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::FindReacquireDirectPath [393 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::Detach [393 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::SetLightColor [394 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetTurretTargetEnt [394 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::Teleport [397 bytes]
- (hist) Call of Duty 4: Scripting Reference - Motion::MoveGravity [398 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetVehGoalPos [398 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Target Set [399 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::GetWeaponModel [401 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetWeaponSlotWeapon [401 bytes]
- (hist) Call of Duty : Bolt-Action Comparison [402 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::SetSuppressionTime [403 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::AmbientPlay [404 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetClientDvar [404 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetTalkToSpecies [405 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetPotentialThreat [406 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::LerpPosition [407 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vector::DistanceSquared [407 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetWeaponClipAmmo [408 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::AnimHasNotetrack [410 bytes]
- (hist) Call of Duty 4: Scripting Reference - Effects::PlayFXOnTag [410 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetAttachTagName [410 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::VectorFromLineToPoint [411 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetAttachModelName [411 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetWeaponSlotAmmo [411 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::Launch [412 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::AnyAmmoForWeaponModes [412 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vector::CombineAngles [413 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::RestoreDefaultDropPitch [414 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoClip [416 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::UpdatePlayerSightAccuracy [418 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Target SetJavelinOnly [418 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::SetDefaultDropPitch [419 bytes]
- (hist) Call of Duty 4: Scripting Reference - File::FPrintFields [422 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoStock [422 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetWeaponSlotClipAmmo [424 bytes]
- (hist) Call of Duty 4: World Models [425 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::MissionSuccess [425 bytes]
- (hist) Call of Duty bo3:Loadscreen [426 bytes]
- (hist) Call of Duty 4: Scripting Reference - Spawn::StalingradSpawn [427 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::Detonate [429 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::GetAIArray [429 bytes]
- (hist) Call of Duty 4: Scripting Reference - Save [430 bytes]
- (hist) Call of Duty 4: FXs [431 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetLookAt [435 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::Earthquake [437 bytes]
- (hist) Call of Duty 4: Scripting Reference - Spawn::DoSpawn [437 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::ClearLocalizedStrings [439 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Objective String [439 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::PlaySoundToPlayer [439 bytes]
- (hist) Call of Duty 2: World Models Prefabs [439 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::GetAttachIgnoreCollision [440 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::SetWayPoint [440 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::SetShader [440 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::GetAISpeciesArray [440 bytes]
- (hist) Call of Duty 4: Scripting Reference - Turret::SetTurretIgnoreGoals [441 bytes]
- (hist) Call of Duty 4: Scripting Reference - Debug::AssertEx [442 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::ScaleOverTime [442 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::Obituary [442 bytes]
- (hist) Call of Duty 4: Scripting Reference - File [443 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::MayMoveToPoint [444 bytes]
- (hist) Call of Duty 4: Scripting Reference - Effects::TriggerFX [445 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::ShowPart [446 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::GetAngleDelta [447 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::UseCoverNode [448 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::SetLookAtText [448 bytes]
- (hist) Call of Duty 8: Raw Files [448 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Objective State [449 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vector::Closer [450 bytes]
- (hist) Call of Duty 4: File Hosting Sites [451 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::MusicStop [451 bytes]
- (hist) CODBO3 [452 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::GetMoveDelta [453 bytes]
- (hist) CODWAW [453 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::MagicBullet [454 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Objective Team [456 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::ChangeLevel [457 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Target SetShader [458 bytes]
- (hist) Call of Duty 4: Scripting Reference - Spawn::GetSpawnerTeamArray [459 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetVehicleLookAtText [460 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::GetAttachPos [460 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::GetNotetrackTimes [461 bytes]
- (hist) Call of Duty 4: Scripting Reference - Spawn::SpawnTurret [463 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::ClearAnim [467 bytes]
- (hist) Call of Duty 4: Scripting Reference - Motion::DevAddYaw [467 bytes]
- (hist) Call of Duty 5: Zombie Video Tutorials [468 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::AllowSpectateTeam [469 bytes]
- (hist) Call of Duty 4: Scripting Reference - Motion::DevAddRoll [471 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::CanShoot [472 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::Missile SetTarget [473 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetClientDvars [473 bytes]
- (hist) Call of Duty 4: Connect vertexes [474 bytes]
- (hist) Call of Duty 4: Scripting Reference - Motion::PhysicsLaunch [475 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::HidePart [476 bytes]
- (hist) Call of Duty 4: Scripting Reference - Motion::DevAddPitch [477 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Target StartReticleLockOn [481 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::BulletTracer [481 bytes]
- (hist) Call of Duty 4: Scripting Reference - Hud::SetPulseFX [482 bytes]
- (hist) Call of Duty 5: Beta Squads [483 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetFlashBanged [483 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::Attach [483 bytes]
- (hist) Call of Duty 4: Scripting Reference - Effects::VisionSetNight [484 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::SetViewModelDepthOfField [484 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunch [486 bytes]
- (hist) Call of Duty 4: Scripting Reference - Physics [488 bytes]
- (hist) Call of Duty 5: World Models [492 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::MagicGrenade [492 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::DropWeapon [494 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sound::SetSoundBlend [495 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::FindReacquireProximatePath [497 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::ForceViewmodelAnimation [497 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetEntityTarget [499 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetAirResistance [501 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::FireWeapon [502 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::MagicGrenadeManual [504 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetEngagementMaxDist [507 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetEngagementMinDist [507 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Objective Position [507 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponAltWeaponName [507 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Objective String NoMessage [508 bytes]
- (hist) Call of Duty 4: Scripting Reference - Effects::PlayFX [509 bytes]
- (hist) Call of Duty 4: Scripting Reference - Effects::VisionSetNaked [510 bytes]
- (hist) Call of Duty 4: Scripting Reference - Objective::Target SetOffscreenShader [510 bytes]
- (hist) Call of Duty 4: Scripting Reference - Teams [512 bytes]
- (hist) Call of Duty 4: Scripting Reference - Mathl::PointOnSegmentNearestToPoint [515 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::NotifyOnCommand [521 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::TrackScriptState [523 bytes]
- (hist) Call of Duty 4: Scripting Reference - Vehicles::SetSpeed [523 bytes]