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  • [[Category:Weapons]] *Use WinRar to extract the "Weapons" folder from iw_11.iwd in CoD4/main into ...
    5 KB (815 words) - 03:25, 10 January 2011
  • ...ager: the utility to create new assets or alter stock ones; assets such as weapons, materials, models, animations... *1154 weapons (after full convert, SP + MP mixed) ...
    2 KB (278 words) - 22:30, 23 June 2011
  • [[Category:Weapons]] ...leight of Hand, it still takes longer to reload these guns than most other weapons in the game. If you accidentally reload too early, switch to your other wea ...
    4 KB (611 words) - 02:09, 23 October 2008
  • *Dual Wield - Hip fire two weapons. ...
    792 bytes (118 words) - 10:10, 15 November 2010
  • [[Category:Weapons]] ...
    700 bytes (98 words) - 16:18, 16 April 2009
  • *Dual Wield - Hip fire two weapons. ...
    886 bytes (131 words) - 10:05, 15 November 2010
  • [[Category:Weapons]] ...e with desert and woodlands camo. The following camos are unlocked for all weapons by completing their respective Expert Challenges (headshot quotas): ...
    5 KB (807 words) - 17:10, 8 November 2008
  • [[Category:Weapons]] Along with the shotguns, these weapons are the most mobile, so you'll want to consider these for any ninja class y ...
    6 KB (894 words) - 02:09, 23 October 2008
  • MAR 25 - Nope, patch 1.07 didn't change any weapons. Just the RC-XD was weakened a bit. [[Category:Weapons]] ...
    2 KB (413 words) - 16:06, 27 March 2011
  • *Dual Wield - Hip fire two weapons. ...
    1 KB (157 words) - 10:06, 15 November 2010
  • [[Category:Weapons]] ...
    1 KB (158 words) - 18:54, 15 November 2010
  • *Dual Wield - Hip fire two weapons. ...
    1 KB (164 words) - 10:18, 15 November 2010
  • // Number of dropped weapons before recycling == Extra Config File, Weapons & Vehicles == ...
    13 KB (1,690 words) - 16:14, 10 December 2008
  • *Dual Wield - Hip fire two weapons. ...
    1 KB (186 words) - 10:08, 15 November 2010
  • |Functions to player load outs; weapons players start with and the view model arms. ...
    2 KB (311 words) - 16:55, 18 April 2009
  • Tokarev (semi-automatic) - Not a very good gun next to all the other russian weapons. It will get the job done but most prefer the Mosin.<br><br> [http://www.trap17.com/index.php/Call-Duty-2-Weapons-Guide_t39865.html Sources] ...
    6 KB (1,009 words) - 23:47, 17 July 2009
  • ...nk about combined images. I go to MW2 and found again 2 spc files for some weapons and again it include colour map parts, another specular - black&white (stan ..., but one more darken (for what is that?)). It works with originally black weapons in game (SPAS-12, MP5k, FN2000). ...
    5 KB (904 words) - 19:18, 26 July 2011
  • * DLC3 weapons, vision, ui, maps, collmaps, and animtrees files. *DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files. ...
    6 KB (882 words) - 02:39, 18 February 2014
  • Payload starts off by assigning players classes and specific weapons per those classes. In the level script there are Co-op Callback functions d ...he best suitable spawner based on their class weapon since we are changing weapons on the fly and do not want AI using flamethrower animations for firing a MG ...
    6 KB (956 words) - 11:36, 22 November 2008
  • // Number of dropped weapons before recycling ...
    2 KB (356 words) - 14:44, 23 February 2009
  • *Firing Mode on some weapons • drop weapons on hit handling ...
    4 KB (644 words) - 19:41, 21 September 2016
  • ...and 1024 was a good distance for a rifle. These can be adjusted if the new weapons get changed drastically. You can drop the model in your level to make sure ...
    3 KB (456 words) - 20:32, 16 November 2011
  • [F] Fix Claymore + Weapons Pool sounds (could be heard all over the map) [A] Added Weapon Damage Modifier for all weapons/items/hardpoints (see updated weapon_control.cfg) ...
    11 KB (1,656 words) - 15:01, 2 March 2010
  • *Riot shields, movable turrets and customized weapons for single-player enemies were mentioned. ...
    3 KB (428 words) - 19:02, 1 September 2009
  • ==Buyable Weapons== Buyable weapons are like blockers in that they are unique, so they are no set prefabs for t ...
    21 KB (3,355 words) - 19:36, 31 December 2008
  • ...routine to another number, at the moment it takes about 3 shots from most weapons. ...
    2 KB (343 words) - 23:20, 22 February 2012
  • ...hey also control a whole host of other, less art-specific things, like how weapons behave and what gun each AI uses. Asset Manager is in <code>cod3-pc\cod3-mo ...the weapon file for the viewmodel. Keep in mind that the world models for weapons are completely separate from viewmodels. ...
    15 KB (2,670 words) - 15:31, 4 May 2009
  • // If you want to modify/add to the weapons table, // Include the weapons that are only inr your level so that the cost/hints are accurate ...
    17 KB (2,742 words) - 15:02, 27 December 2023
  • ...may want to use in another mod. For example, it gives users access to all weapons, and makes the settings more easily customizable. This will create the weapon file in a folder called <CoD4>\raw\weapons\mp\ ...
    16 KB (2,861 words) - 17:36, 7 February 2012
  • Stances can improve the Idle Amount, but not all weapons benefit from lower stances. ...
    2 KB (283 words) - 23:04, 14 December 2009
  • [[Category:Weapons]] ...
    2 KB (337 words) - 23:53, 12 November 2010
  • [[Category:Weapons]] ...
    3 KB (450 words) - 02:09, 23 October 2008
  • * [[Call of Duty 7: Weapons List|Weapon Name List]] ...
    3 KB (402 words) - 19:47, 9 February 2012
  • ==Buyable Weapons== Adding weapons onto the wall is now conveniently as easy as dropping in a prefab: ...
    15 KB (2,529 words) - 01:58, 23 August 2013
  • * [[Call of Duty 4: MP Weapons|MP Weapons]] ...
    7 KB (1,047 words) - 14:57, 27 December 2023
  • *[[Call of Duty bo3: ZM Loaded Xanim| Loaded Xanim for Weapons]] ...
    2 KB (380 words) - 00:33, 8 April 2020
  • .../callofduty.wikia.com/wiki/Category:Call_of_Duty:_Modern_Warfare_2_Weapons Weapons] ...
    6 KB (759 words) - 01:57, 28 December 2023
  • If your characters weapons and vehicles have red outlines you don’t have any reflection probes compile ...out another weapon missing. Well why didn’t it tell me there was 2 missing weapons the first time? The reason is because the second weapon it complained about ...
    12 KB (2,224 words) - 19:13, 24 November 2008
  • [[Category:Weapons]] ...
    5 KB (786 words) - 02:09, 23 October 2008
  • : This is a comparative measure of accuracies between the weapons wielded by the entity and the enemy. The entity first adds an amount of thr ...
    6 KB (1,032 words) - 16:34, 29 July 2009
  • *The campaign mission featuring the Blackbird SR-71 is called 'Weapons of Mass Destruction. It sees you controlling troops on the ground while you == Weapons == ...
    18 KB (2,735 words) - 19:47, 9 February 2012
  • ===Weapons=== ...user to determine price cost. Although, there are a few prefabs of buyable weapons that can be included in your map or used to learn from in '''\map_source\_p ...
    19 KB (3,196 words) - 02:01, 23 August 2013
  • raw/weapons/mp/zweimann_flak88_turret_mp ...
    5 KB (727 words) - 21:41, 20 March 2011
  • Weapon clip means that it will have collision to weapons, but not the player. ...
    7 KB (1,288 words) - 20:42, 18 October 2008
  • [[Category:Weapons]] ...
    8 KB (1,207 words) - 02:08, 23 October 2008
  • ...used for iron sight, second for another parts. This way used not only for weapons, but for a players as well too (and almostly for players). ...
    4 KB (757 words) - 19:12, 12 September 2011
  • [[Category:Weapons]] ...
    6 KB (885 words) - 14:36, 11 November 2008
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