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- [[Category:Weapons]] *Use WinRar to extract the "Weapons" folder from iw_11.iwd in CoD4/main into ...5 KB (815 words) - 03:25, 10 January 2011
- ...ager: the utility to create new assets or alter stock ones; assets such as weapons, materials, models, animations... *1154 weapons (after full convert, SP + MP mixed) ...2 KB (278 words) - 22:30, 23 June 2011
- [[Category:Weapons]] ...leight of Hand, it still takes longer to reload these guns than most other weapons in the game. If you accidentally reload too early, switch to your other wea ...4 KB (611 words) - 02:09, 23 October 2008
- *Dual Wield - Hip fire two weapons. ...792 bytes (118 words) - 10:10, 15 November 2010
- [[Category:Weapons]] ...700 bytes (98 words) - 16:18, 16 April 2009
- *Dual Wield - Hip fire two weapons. ...886 bytes (131 words) - 10:05, 15 November 2010
- [[Category:Weapons]] ...e with desert and woodlands camo. The following camos are unlocked for all weapons by completing their respective Expert Challenges (headshot quotas): ...5 KB (807 words) - 17:10, 8 November 2008
- [[Category:Weapons]] Along with the shotguns, these weapons are the most mobile, so you'll want to consider these for any ninja class y ...6 KB (894 words) - 02:09, 23 October 2008
- MAR 25 - Nope, patch 1.07 didn't change any weapons. Just the RC-XD was weakened a bit. [[Category:Weapons]] ...2 KB (413 words) - 16:06, 27 March 2011
- *Dual Wield - Hip fire two weapons. ...1 KB (157 words) - 10:06, 15 November 2010
- [[Category:Weapons]] ...1 KB (158 words) - 18:54, 15 November 2010
- *Dual Wield - Hip fire two weapons. ...1 KB (164 words) - 10:18, 15 November 2010
- // Number of dropped weapons before recycling == Extra Config File, Weapons & Vehicles == ...13 KB (1,690 words) - 16:14, 10 December 2008
- *Dual Wield - Hip fire two weapons. ...1 KB (186 words) - 10:08, 15 November 2010
- |Functions to player load outs; weapons players start with and the view model arms. ...2 KB (311 words) - 16:55, 18 April 2009
- Tokarev (semi-automatic) - Not a very good gun next to all the other russian weapons. It will get the job done but most prefer the Mosin.<br><br> [http://www.trap17.com/index.php/Call-Duty-2-Weapons-Guide_t39865.html Sources] ...6 KB (1,009 words) - 23:47, 17 July 2009
- ...nk about combined images. I go to MW2 and found again 2 spc files for some weapons and again it include colour map parts, another specular - black&white (stan ..., but one more darken (for what is that?)). It works with originally black weapons in game (SPAS-12, MP5k, FN2000). ...5 KB (904 words) - 19:18, 26 July 2011
- * DLC3 weapons, vision, ui, maps, collmaps, and animtrees files. *DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files. ...6 KB (882 words) - 02:39, 18 February 2014
- Payload starts off by assigning players classes and specific weapons per those classes. In the level script there are Co-op Callback functions d ...he best suitable spawner based on their class weapon since we are changing weapons on the fly and do not want AI using flamethrower animations for firing a MG ...6 KB (956 words) - 11:36, 22 November 2008
- // Number of dropped weapons before recycling ...2 KB (356 words) - 14:44, 23 February 2009
- *Firing Mode on some weapons • drop weapons on hit handling ...4 KB (644 words) - 19:41, 21 September 2016
- ...and 1024 was a good distance for a rifle. These can be adjusted if the new weapons get changed drastically. You can drop the model in your level to make sure ...3 KB (456 words) - 20:32, 16 November 2011
- [F] Fix Claymore + Weapons Pool sounds (could be heard all over the map) [A] Added Weapon Damage Modifier for all weapons/items/hardpoints (see updated weapon_control.cfg) ...11 KB (1,656 words) - 15:01, 2 March 2010
- *Riot shields, movable turrets and customized weapons for single-player enemies were mentioned. ...3 KB (428 words) - 19:02, 1 September 2009
- ==Buyable Weapons== Buyable weapons are like blockers in that they are unique, so they are no set prefabs for t ...21 KB (3,355 words) - 19:36, 31 December 2008
- ...routine to another number, at the moment it takes about 3 shots from most weapons. ...2 KB (343 words) - 23:20, 22 February 2012
- ...hey also control a whole host of other, less art-specific things, like how weapons behave and what gun each AI uses. Asset Manager is in <code>cod3-pc\cod3-mo ...the weapon file for the viewmodel. Keep in mind that the world models for weapons are completely separate from viewmodels. ...15 KB (2,670 words) - 15:31, 4 May 2009
- // If you want to modify/add to the weapons table, // Include the weapons that are only inr your level so that the cost/hints are accurate ...17 KB (2,742 words) - 15:02, 27 December 2023
- ...may want to use in another mod. For example, it gives users access to all weapons, and makes the settings more easily customizable. This will create the weapon file in a folder called <CoD4>\raw\weapons\mp\ ...16 KB (2,861 words) - 17:36, 7 February 2012
- Stances can improve the Idle Amount, but not all weapons benefit from lower stances. ...2 KB (283 words) - 23:04, 14 December 2009
- [[Category:Weapons]] ...2 KB (337 words) - 23:53, 12 November 2010
- [[Category:Weapons]] ...3 KB (450 words) - 02:09, 23 October 2008
- * [[Call of Duty 7: Weapons List|Weapon Name List]] ...3 KB (402 words) - 19:47, 9 February 2012
- ==Buyable Weapons== Adding weapons onto the wall is now conveniently as easy as dropping in a prefab: ...15 KB (2,529 words) - 01:58, 23 August 2013
- * [[Call of Duty 4: MP Weapons|MP Weapons]] ...7 KB (1,047 words) - 14:57, 27 December 2023
- *[[Call of Duty bo3: ZM Loaded Xanim| Loaded Xanim for Weapons]] ...2 KB (380 words) - 00:33, 8 April 2020
- .../callofduty.wikia.com/wiki/Category:Call_of_Duty:_Modern_Warfare_2_Weapons Weapons] ...6 KB (759 words) - 01:57, 28 December 2023
- If your characters weapons and vehicles have red outlines you don’t have any reflection probes compile ...out another weapon missing. Well why didn’t it tell me there was 2 missing weapons the first time? The reason is because the second weapon it complained about ...12 KB (2,224 words) - 19:13, 24 November 2008
- [[Category:Weapons]] ...5 KB (786 words) - 02:09, 23 October 2008
- : This is a comparative measure of accuracies between the weapons wielded by the entity and the enemy. The entity first adds an amount of thr ...6 KB (1,032 words) - 16:34, 29 July 2009
- *The campaign mission featuring the Blackbird SR-71 is called 'Weapons of Mass Destruction. It sees you controlling troops on the ground while you == Weapons == ...18 KB (2,735 words) - 19:47, 9 February 2012
- ===Weapons=== ...user to determine price cost. Although, there are a few prefabs of buyable weapons that can be included in your map or used to learn from in '''\map_source\_p ...19 KB (3,196 words) - 02:01, 23 August 2013
- raw/weapons/mp/zweimann_flak88_turret_mp ...5 KB (727 words) - 21:41, 20 March 2011
- Weapon clip means that it will have collision to weapons, but not the player. ...7 KB (1,288 words) - 20:42, 18 October 2008
- [[Category:Weapons]] ...8 KB (1,207 words) - 02:08, 23 October 2008
- ...used for iron sight, second for another parts. This way used not only for weapons, but for a players as well too (and almostly for players). ...4 KB (757 words) - 19:12, 12 September 2011
- [[Category:Weapons]] ...6 KB (885 words) - 14:36, 11 November 2008