User contributions for CoDEmanX
Jump to navigation
Jump to search
31 July 2009
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::AllowedStances No edit summary current
- 02:2202:22, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::AimAtPos No edit summary current
- 02:2202:22, 31 July 2009 diff hist +343 N Call of Duty 4: Scripting Reference - AI::GetAnglesToLikelyEnemyPath New page: {{Function |Version=4 |Name=GetAnglesToLikelyEnemyPath() |Module=AI |Available=SP Only |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if... current
- 02:2002:20, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FlagEnemyUnattackable No edit summary current
- 02:1202:12, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - AI::FlagEnemyUnattackable New page: {{Function |Version=4 |Name=GetFixedNodeSafeVolume() |Module=AI |Available=SP Only<BR> |Summary=Get this actor's fixed node safe volume. |Call_on=<actor> An actor |Example=<pre> volu...
- 02:1102:11, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - AI::FireGrenadeLauncher New page: {{Function |Version=4 |Name=GetCoverNode() |Module=AI |Available=SP Only<BR> |Summary=Gets this actor's cover node. |Call_on=<actor> An actor |Example=<pre>guy GetCoverNode();</pre> ...
- 02:1102:11, 31 July 2009 diff hist +501 N Call of Duty 4: Scripting Reference - AI::FindReacquireProximatePath New page: {{Function |Version=4 |Name=GetAnglesToLikelyEnemyPath() |Module=AI |Available=SP Only<BR> |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefin...
- 02:1102:11, 31 July 2009 diff hist +328 N Call of Duty 4: Scripting Reference - AI::FindReacquireNode New page: {{Function |Version=4 |Name=FireGrenadeLauncher( <barrel tag> ) |Module=AI |Available=SP Only<BR> |Summary=Use the grenadelauncher. checkgrenadelaunchpos or checkgrenadelaunch must b...
- 02:1002:10, 31 July 2009 diff hist +397 N Call of Duty 4: Scripting Reference - AI::FindReacquireDirectPath New page: {{Function |Version=4 |Name=FindReacquireNode() |Module=AI |Available=SP Only<BR> |Summary=Finds a reacquire node when exposed. |Call_on=<actor> An actor |Example=<pre>guy FindReacqu...
- 02:0902:09, 31 July 2009 diff hist +244 N Call of Duty 4: Scripting Reference - AI::FindCoverNode New page: {{Function |Version=4 |Name=FindCoverNode() |Module=AI |Available=SP Only<BR> |Summary=Finds a valid cover node for the character. |Call_on=<actor> An actor |Example=<pre> guy FindCo...
- 02:0902:09, 31 July 2009 diff hist +292 N Call of Duty 4: Scripting Reference - AI::FindBestCoverNode New page: {{Function |Version=4 |Name=FindBestCoverNode( <nodemeaning>, <node> ) |Module=AI |Available=SP Only<BR> |Summary=Find the best cover node for a given NPC given his state. |Cal...
- 02:0902:09, 31 July 2009 diff hist +322 N Call of Duty 4: Scripting Reference - AI::ExitProne New page: {{Function |Version=4 |Name=ExitProne( <interpolation time> ) |Module=AI |Available=SP Only<BR> |Summary=Set the actor to exit the prone position. |Call_on=<actor> An actor |Ex...
- 02:0802:08, 31 July 2009 diff hist +232 N Call of Duty 4: Scripting Reference - AI::EndPrediction New page: {{Function |Version=4 |Name=EndPrediction() |Module=AI |Available=SP Only<BR> |Summary=End actor physics prediction. |Call_on=<actor> An actor |Example=<pre> self EndPrediction();</...
- 02:0802:08, 31 July 2009 diff hist +240 N Call of Duty 4: Scripting Reference - AI::DumpHistory New page: {{Function |Version=4 |Name=DumpHistory() |Module=AI |Available=SP Only<BR> |Summary=Dumps the actor's history to a bug report. |Call_on=<actor> An actor |Example=<pre> self DumpHist...
- 02:0702:07, 31 July 2009 diff hist +498 N Call of Duty 4: Scripting Reference - AI::DropWeapon New page: {{Function |Version=4 |Name=DropWeapon( <weapon name>, <hand>, <throw speed> ) |Module=AI |Available=SP Only<BR> |Summary=Drop the actor's weapon |Call_on=<actor> A...
- 02:0702:07, 31 July 2009 diff hist +380 N Call of Duty 4: Scripting Reference - AI::DisconnectPaths New page: {{Function |Version=4 |Name=DisconnectPaths() |Module=AI |Available=SP Only<BR> |Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it ...
- 02:0702:07, 31 July 2009 diff hist +360 N Call of Duty 4: Scripting Reference - AI::ConnectPaths New page: {{Function |Version=4 |Name=ConnectPaths() |Module=AI |Available=SP Only<BR> |Summary= Connects the paths that intersect with the entity. If the entity is a script_brushmodel then it must ...
- 02:0602:06, 31 July 2009 diff hist +303 N Call of Duty 4: Scripting Reference - AI::ClearPotentialThreat New page: {{Function |Version=4 |Name=ClearPotentialThreat() |Module=AI |Available=SP Only<BR> |Summary=Clear the potential threat direction. See SetPotentialThreat for more info on potential threa...
- 02:0602:06, 31 July 2009 diff hist +230 N Call of Duty 4: Scripting Reference - AI::clearPitchOrient New page: {{Function |Version=4 |Name=clearPitchOrient() |Module=AI |Available=SP Only<BR> |Summary=Clear pitch orientation |Call_on=<actor> An actor |Example=<pre> self clearPitchOrient()</pr...
- 02:0602:06, 31 July 2009 diff hist +238 N Call of Duty 4: Scripting Reference - AI::ClearGoalVolume New page: {{Function |Version=4 |Name=ClearGoalVolume() |Module=AI |Available=SP Only<BR> |Summary=Clears this actor's goal volume. |Call_on=<actor> An actor |Example=<pre> self ClearGoalVolum...
- 02:0502:05, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - AI::ClearFixedNodeSafeVolume New page: {{Function |Version=4 |Name=ClearFixedNodeSafeVolume() |Module=AI |Available=SP Only<BR> |Summary=Clears this actor's fixed node safe volume. |Call_on=<actor> An actor |Example=<pre>...
- 02:0502:05, 31 July 2009 diff hist +253 N Call of Duty 4: Scripting Reference - AI::ClearEntityTarget New page: {{Function |Version=4 |Name=ClearEntityTarget() |Module=AI |Available=SP Only<BR> |Summary=Clears an AI's entity target. |Call_on=<actor> An actor |Example=<pre>self ClearEntityTarge...
- 02:0402:04, 31 July 2009 diff hist +233 N Call of Duty 4: Scripting Reference - AI::ClearEnemy New page: {{Function |Version=4 |Name=ClearEnemy() |Module=AI |Available=SP Only<BR> |Summary=Clear the actor's current enemy entity. |Call_on=<actor> An actor |Example=<pre>self ClearEnemy()<...
- 02:0402:04, 31 July 2009 diff hist +558 N Call of Duty 4: Scripting Reference - AI::CheckProne New page: {{Function |Version=4 |Name=CheckProne( <position>, <yaw>, <is prone> ) |Module=AI |Available=SP Only<BR> |Summary=Returns true when a character can go prone at the speci...
- 02:0302:03, 31 July 2009 diff hist +736 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrowPos New page: {{Function |Version=4 |Name=CheckGrenadeThrowPos( <hand offset>, <method>, <targetpos> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a g...
- 02:0202:02, 31 July 2009 diff hist +700 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrow New page: {{Function |Version=4 |Name=CheckGrenadeThrow( <hand offset>, <method>, <random range> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a g...
- 02:0202:02, 31 July 2009 diff hist +574 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunchPos New page: {{Function |Version=4 |Name=CheckGrenadeLaunchPos( <barrel offset>, <targetpos> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a grenade at a g...
- 02:0102:01, 31 July 2009 diff hist +490 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunch New page: {{Function |Version=4 |Name=CheckGrenadeLaunch( <barrel offset> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can launch a grenade at his target. If he can't ...
- 02:0002:00, 31 July 2009 diff hist +349 N Call of Duty 4: Scripting Reference - AI::CheckCoverExitPosWithPath New page: {{Function |Version=4 |Name=CheckCoverExitPosWithPath( exitPos ) |Module=AI |Available=SP Only<BR> |Summary=Check if an exit pos is valid with regard to the AI path. |Call_on=<actor>...
- 01:5901:59, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - AI::CanUseTurret New page: {{Function |Version=4 |Name=CanUseTurret(<turret>) |Module=AI |Available=SP Only<BR> |Summary=Check whether this actor can use this turret |Call_on=<actor> An actor |Example=<p...
- 01:5801:58, 31 July 2009 diff hist +476 N Call of Duty 4: Scripting Reference - AI::CanShoot New page: {{Function |Version=4 |Name=CanShoot( <shoot at position>, <offset from gun> ) |Module=AI |Available=SP Only<BR> |Summary=Check to see if the actor can shoot the given position...
- 01:5701:57, 31 July 2009 diff hist +14 m Call of Duty 4: Scripting Reference - AI::AnimMode No edit summary current
- 01:5601:56, 31 July 2009 diff hist +309 N Call of Duty 4: Scripting Reference - AI::CanSee New page: {{Function |Version=4 |Name=CanSee( <target> ) |Module=AI |Available=SP Only<BR> |Summary=Check to see if the actor can see the given entity. |Call_on=<actor> An actor |Example...
- 01:5401:54, 31 July 2009 diff hist +260 N Call of Duty 4: Scripting Reference - AI::CanAttackEnemyNode New page: {{Function |Version=4 |Name=CanAttackEnemyNode() |Module=AI |Available=SP Only<BR> |Summary=Checks if this actor can attack its enemies node. |Call_on=<actor> An actor |Example=<pre>...
- 01:5401:54, 31 July 2009 diff hist +238 N Call of Duty 4: Scripting Reference - AI::BeginPrediction New page: {{Function |Version=4 |Name=BeginPrediction() |Module=AI |Available=SP Only<BR> |Summary=Begin actor physics prediction. |Call_on=<actor> An actor |Example=<pre> self BeginPredictio...
- 01:5301:53, 31 July 2009 diff hist +345 N Call of Duty 4: Scripting Reference - AI::AnimCustom New page: {{Function |Version=4 |Name=AnimCustom( <animscript> ) |Module=AI |Available=SP Only<BR> |Summary=Sets the anim script for this actor. |Call_on=<actor> An actor |Example=<pre>s...
- 01:5201:52, 31 July 2009 diff hist +390 N Call of Duty 4: Scripting Reference - AI::AllowedStances New page: {{Function |Version=4 |Name=AllowedStances( <stance> ... ) |Module=AI |Available=SP Only<BR> |Summary=Sets the list of the actor's allowed stances. |Call_on=<actor> An actor |E...
- 01:5101:51, 31 July 2009 diff hist +349 N Call of Duty 4: Scripting Reference - AI::AimAtPos New page: {{Function |Version=4 |Name=AimAtPos( <aim at point> ) |Module=AI |Available=SP Only<BR> |Summary=Sets the actor to aim at the given point. Returns the blend time of the aim |Call_on...
- 01:3401:34, 31 July 2009 diff hist −5 m Template:CoD4 Modules No edit summary
- 01:3401:34, 31 July 2009 diff hist +26 m Template:CoD4 Modules No edit summary
- 01:3201:32, 31 July 2009 diff hist +18 m Call of Duty 4: Scripting Reference - AI No edit summary
- 01:3101:31, 31 July 2009 diff hist +2,259 N Template:CoD4 Modules New page: <div style="border:1px solid silver;padding:10px 20px 10px 20px;"> AI | Animation | [[Cal...
- 01:2701:27, 31 July 2009 diff hist −2,099 m Call of Duty 4: Scripting Reference No edit summary
- 01:2001:20, 31 July 2009 diff hist +2,119 m Call of Duty 4: Scripting Reference No edit summary
- 01:1501:15, 31 July 2009 diff hist +9,262 N Call of Duty 4: Scripting Reference - AI New page: ==Module: AI== *AimAtPos *AllowedStances *[[Call of Duty 4: Scripting Re...
- 00:5900:59, 31 July 2009 diff hist +935 N Call of Duty 4: Scripting Reference - AI::AnimMode New page: {{Function |Version=4 |Name=AnimMode( <mode> <clear path> ) |Module=AI |Available=SP Only |Summary=Set the way that animation deltas are interpreted by the game engine |Call_on=<entity> |E...
- 00:5700:57, 31 July 2009 diff hist +15 m Template:Function No edit summary
- 00:4400:44, 31 July 2009 diff hist −1 m Template:Function No edit summary
- 00:4000:40, 31 July 2009 diff hist +16 m Template:Function No edit summary
- 00:3700:37, 31 July 2009 diff hist +15 m Template:Function No edit summary