Call of Duty 5: Technical Reference: Difference between revisions
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[[Image:Information.png|right]] | [[Image:Information.png|right]] | ||
*[[Call of Duty : A Study on FPS|A Study on FPS and its effect on the Game]] | *[[Call of Duty : A Study on FPS|A Study on FPS and its effect on the Game]] | ||
*[[General : Anatomy of a Combat Zone|Anatomy of a Combat Zone by J.Bridge]] | |||
*[[Call of Duty 4: d3dbsp|D3DBSP File format]] | *[[Call of Duty 4: d3dbsp|D3DBSP File format]] | ||
*[[Call of Duty 4: MAP file structure|.MAP file structure]] | *[[Call of Duty 4: MAP file structure|.MAP file structure]] |
Revision as of 17:34, 15 July 2009
** The Articles below are always subject to change, please check often **
Multiplayer Resources
- Missing Prefabs
- Multiplayer Weapons
- Multiplayer Perks
- Multiplayer Maps
- Multiplayer Maps Overhead
- Multiplayer Minimaps
- Multiplayer Stock loadscreens
- Multiplayer Weapons Chart
- Multiplayer In-Game Commands and Binds
- Multiplayer Weapon's Files for modding
- Multiplayer Player Models
Radiant Resources
Scripting Resources
Other Resources
- Asset Manager Explained
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Player Models Joints & Tags
- Other Models Joints & Tags
- Squads Infos
- Zone File
- Ripped 1.2 files
- Ripped 1.3 files
- Ripped 1.4 files
- Regolith's Xmodel Exporter **NEW**
- Running Custom Maps on MAC
- Tools for Modding/Mapping