Call of Duty 5: Technical Reference: Difference between revisions
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*[[Call of Duty 4: MAP file structure|.MAP file structure]] | *[[Call of Duty 4: MAP file structure|.MAP file structure]] | ||
*[[Call of Duty 5: Audio References|Audio Overview/References]] | *[[Call of Duty 5: Audio References|Audio Overview/References]] | ||
*[[Call of Duty 5: Audio System Parameters|Audio System Parameters Explained]] | |||
*[[Call of Duty 5: Players Profile Backup|Player Profile Backup]] | *[[Call of Duty 5: Players Profile Backup|Player Profile Backup]] | ||
*[[Call of Duty : Texturing|Texturing Explained]] | *[[Call of Duty : Texturing|Texturing Explained]] |
Revision as of 15:11, 13 March 2009
Multiplayer Resources
- Missing Prefabs
- Multiplayer Weapons
- Multiplayer Perks
- Multiplayer Maps
- Multiplayer Maps Overhead
- Multiplayer Minimaps
- Multiplayer Stock loadscreens
- Multiplayer Weapons Chart
- Multiplayer In-Game Commands and Binds
- Multiplayer Weapon's Files for modding
- Multiplayer Player Models
Radiant Resources
Scripting Resources
Other Resources
- Asset Manager Explained
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Player Models Joints & Tags
- Other Models Joints & Tags
- Squads Infos
- Zone File
- Diegologic Xmodel Exporter **NEW**