Call of Duty 5: Technical Reference: Difference between revisions
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*[[Call of Duty 5: Map Overhead|Multiplayer Maps Overhead]] | *[[Call of Duty 5: Map Overhead|Multiplayer Maps Overhead]] | ||
*[[Call of Duty 5: MP - Minimaps|Multiplayer Minimaps]] | *[[Call of Duty 5: MP - Minimaps|Multiplayer Minimaps]] | ||
*[[Call of Duty 5: Stock Loadscreens|Stock | *[[Call of Duty 5: Stock Loadscreens|Multiplayer Stock loadscreens]] | ||
*[[Call of Duty 5: Multiplayer Weapons Chart|Multiplayer Weapons Chart]] | *[[Call of Duty 5: Multiplayer Weapons Chart|Multiplayer Weapons Chart]] | ||
*[[Call of Duty 5: In-game command and Binds|Multiplayer In-Game Commands and Binds]] | *[[Call of Duty 5: In-game command and Binds|Multiplayer In-Game Commands and Binds]] |
Revision as of 13:50, 11 February 2009
Multiplayer Resources
- Missing Prefabs
- Squads Infos
- Multiplayer Weapons
- Multiplayer Perks
- Multiplayer Maps
- Multiplayer Maps Overhead
- Multiplayer Minimaps
- Multiplayer Stock loadscreens
- Multiplayer Weapons Chart
- Multiplayer In-Game Commands and Binds
- Multiplayer Weapon's Files for modding
- Multiplayer Player Models
Radiant Resources
Scripting Resources
Other Resources
- Asset Manager Explained
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Player Models Joints & Tags
- Other Models Joints & Tags
- Zone File
- Xmodel Exporter