Call of Duty 5: Technical Reference: Difference between revisions
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*[[Call of Duty 5: Command List|Command List]] | *[[Call of Duty 5: Command List|Command List]] | ||
*[[Call of Duty 4: d3dbsp|D3DBSP File format]] | *[[Call of Duty 4: d3dbsp|D3DBSP File format]] | ||
*[[Call of Duty 4: MAP file structure|.MAP file structure]] | *[[Call of Duty 4: MAP file structure|.MAP file structure]] | ||
*[[Call of Duty 5: Audio References|Audio Overview/References]] | *[[Call of Duty 5: Audio References|Audio Overview/References]] |
Revision as of 13:40, 11 February 2009
Technical References
- Missing Prefabs
- Squads Infos
- MP Weapons
- Multiplayer Perks
- Multiplayer Maps
- MP Maps Overhead
- MP Minimaps
- Stock loadscreens
- Multiplayer Weapons Chart
- In-Game Commands and Binds
- Weapon's Files for modding
- Player Models
- Asset Manager Explained
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Player Models Joints & Tags
- Other Models Joints & Tags
- Radiant Editor
- Scripting Reference (Cod4)
- Skinning/Image Tool
- Tool Textures
- Zone File
- Xmodel Exporter
- Player Profile Backup
- Texturing Explained