Call of Duty 5: Technical Reference: Difference between revisions
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** [[Call of Duty 5: Toolbar|The Toolbar]] | ** [[Call of Duty 5: Toolbar|The Toolbar]] | ||
*[[Call of Duty 4: Scripting Reference|Scripting Reference (Cod4)]] | *[[Call of Duty 4: Scripting Reference|Scripting Reference (Cod4)]] | ||
*[[Call of Duty | *[[Call of Duty 4: Skinning Tools|Skinning/Image Tool]] | ||
*[[Call of Duty 5: Tool Textures|Tool Textures]] | *[[Call of Duty 5: Tool Textures|Tool Textures]] | ||
*[[Call of Duty 5: Update Zone File|Zone File]] | *[[Call of Duty 5: Update Zone File|Zone File]] |
Revision as of 13:40, 11 February 2009
Technical References
- Missing Prefabs
- Squads Infos
- MP Weapons
- Multiplayer Perks
- Multiplayer Maps
- MP Maps Overhead
- MP Minimaps
- Stock loadscreens
- Multiplayer Weapons Chart
- In-Game Commands and Binds
- Weapon's Files for modding
- Player Models
- Asset Manager Explained
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Player Models Joints & Tags
- Other Models Joints & Tags
- Radiant Editor
- Scripting Reference (Cod4)
- Skinning/Image Tool
- Tool Textures
- Zone File
- Xmodel Exporter
- Player Profile Backup
- Texturing Explained