Call of Duty 5: Technical Reference: Difference between revisions
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*[[Call of Duty 5: In-game command and Binds|In-Game Commands and Binds]] | *[[Call of Duty 5: In-game command and Binds|In-Game Commands and Binds]] | ||
*[[Call of Duty 5: Weapons Files|Weapon's Files for modding]] | *[[Call of Duty 5: Weapons Files|Weapon's Files for modding]] | ||
* [[Call of Duty 5: Players Model|Player Models]] | *[[Call of Duty 5: Players Model|Player Models]] | ||
*[[Call of duty 5: Asset Manager Explained|Asset Manager Explained]] | |||
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Revision as of 13:43, 28 January 2009
Technical References
- Missing Prefabs
- Squads Infos
- MP Weapons
- Multiplayer Perks
- Multiplayer Maps
- MP Maps Overhead
- MP Minimaps
- Stock loadscreens
- Multiplayer Weapons Chart
- In-Game Commands and Binds
- Weapon's Files for modding
- Player Models
- Asset Manager Explained
- Demo Player
- Gameplay standards
- Gameflow Guidelines
- Stock Vision Files
- Maps Worldspawn
- World Models
- Player Models Joints & Tags
- Other Models Joints & Tags
- Radiant Editor
- Scripting Reference (Cod4)
- Skinning/Image Tool
- Tool Textures
- Zone File
- Xmodel Exporter
- Player Profile Backup