Call of Duty 7: Modding: Difference between revisions

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* [[Call of Duty 7: Script Syntax Highlighting|Script Syntax Highlighting]]
* [[Call of Duty 7: Script Syntax Highlighting|Script Syntax Highlighting]]
* [[Call of Duty 7: Tips and Troubleshooting|Tips and Troubleshooting]]
* [[Call of Duty 7: Tips and Troubleshooting|Tips and Troubleshooting]]
* [[Call of Duty 5: Xmodel Exporter|Regolith's Xmodel Exporter ** UPDATED FOR BLACKOPS!!!**]]
* [[Call of Duty 7: Unlimited Dvars Trick|Unlimited Dvars Trick]]
* [[Call of Duty 4: CoD Script Handbook|CoD Script Handbook]]
* [[Call of Duty 4: Memory Tool|Memory Tool]]
* [[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender (without Maya) *NEW*]]
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--[[User:Zeroy|Zeroy]] 17:52, 6 July 2011 (IST)
--[[User:Zeroy|Zeroy]] 17:52, 6 July 2011 (IST)
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Latest revision as of 19:47, 9 February 2012


This page will contain all you need to start Modding in BlackOps.

Note: Mod Support is now enabled on COD Blackops, since PATCH 1.09 (27-05-2011)

Minspec for the tools is not the same as minspec for the game. Treyarch's developer minspec on Blackops is more like Vista-64 with 8GB of RAM and Nvidia 200 series card. Tools may work with less, but aren't tested with less.



General



Extra Content


Help & Misc



<addhtml> <a href="http://www.gameservers.com/?ref=1642502" target="_blank"> <img src="http://www.gameservers.com/images/main/main_block_cod_black_ops.jpg?ref=1642502" width="880" height="177"></a>
<script type="text/javascript"> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script>

</addhtml>



--Zeroy 17:52, 6 July 2011 (IST)

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