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  • [[Category:Call of Duty 7]] ...
    1 KB (220 words) - 23:29, 4 October 2011
  • [[Category:Call of Duty 7]] ...
    385 bytes (54 words) - 17:50, 7 February 2012
  • ...et Viewer: A little visualization tool to take a look at the huge librairy of models included as well as finding out materials used for those models. ...the way the game is built with a lot of extra features. Here is a summary of the main rawfiles content:<br> ...
    2 KB (278 words) - 22:30, 23 June 2011
  • [[Category:Call of Duty 7]] ...
    2 KB (335 words) - 17:43, 29 June 2011
  • CALL OF DUTY®: BLACK OPS MOD TOOLS ...se in and with Call of Duty: Black Ops (the "New Game Materials"). The use of the Program Utilities shall be subject to the Software License Agreement<br ...
    9 KB (1,409 words) - 12:56, 24 June 2011
  • 2 KB (253 words) - 14:40, 27 June 2011
  • {{note|Page containing list of filename for Weapons after a full convert on Modtools 1.0}} ...
    18 KB (3,506 words) - 14:26, 29 June 2011
  • The first and obvious step of this tutorial is for you to Obtain a mod! *Extract the files to any folder. (We'll call this folder your /PXRN/ folder, just for laughs.) ...
    2 KB (353 words) - 17:11, 5 July 2011
  • ...de you to setup a Ranked BlackOps server using the provided [[Call of Duty 7:Rcon Tool|Rcon Tool]] [[Category:Call of Duty 7]] ...
    311 bytes (48 words) - 17:25, 7 January 2011
  • ...you to setup a Unranked BlackOps server using the provided [[Call of Duty 7:Rcon Tool|Rcon Tool]] [[Category:Call of Duty 7]] ...
    561 bytes (91 words) - 17:25, 7 January 2011
  • [[Category:Call of Duty 7]] ...
    54 KB (1,995 words) - 15:59, 27 March 2011
  • *Damage starts at one amount of damage, decreases over a certain range and continues at a lower damage. ...etermined by a minimum and maximum cone of fire in degrees from the center of the screen. ...
    2 KB (413 words) - 16:06, 27 March 2011
  • [[Category:Call of Duty 7]] ...
    42 KB (8,077 words) - 19:11, 15 November 2010
  • * As of 11/17/10 only the SP ents/worldspawn settings are ripped [[Category:Call of Duty 7]] ...
    1 KB (167 words) - 22:38, 23 June 2011
  • ...snr=1_4_4__11 Steam] and [http://store.steampowered.com/app/42700/ Call of Duty Black Ops].<br> ...Upon installation through Steam, the tools will be placed in your Call of Duty: Black Ops game directory. ...
    2 KB (340 words) - 17:43, 29 June 2011
  • ...CFG and list anything you want whitelisted with '''setmoddvar '''in front of each entry and ensure that CFG goes in your mod FastFile.<br> [[Category:Call of Duty 7]] ...
    3 KB (443 words) - 17:43, 29 June 2011
  • ...;Client to connect to that address and upload your mod. The root directory of that address is your mods directory, and will need to create a folder for e In the Mods field, type the name of the mod you wish to run. ...
    3 KB (437 words) - 17:44, 29 June 2011
  • [[Category:Call of Duty 7]] ...
    885 bytes (117 words) - 14:30, 13 September 2011
  • ...lso how you will get all the weapon file converted as these arent not part of the modtools package}} [[Category:Call of Duty 7]] ...
    1 KB (184 words) - 17:45, 29 June 2011
  • In server.cfg admins can set any number of dvars using 'set dvarname [value]' [[Category:Call of Duty 7]] ...
    1 KB (200 words) - 14:32, 13 September 2011

Page text matches

  • The first and obvious step of this tutorial is for you to Obtain a mod! *Extract the files to any folder. (We'll call this folder your /PXRN/ folder, just for laughs.) ...
    2 KB (353 words) - 17:11, 5 July 2011
  • In server.cfg admins can set any number of dvars using 'set dvarname [value]' [[Category:Call of Duty 7]] ...
    1 KB (200 words) - 14:32, 13 September 2011
  • "X:\Steam\steamapps\common\call of duty modern warfare 3\iw5mp_server.exe" +set sv_maprotation your_map_rotation +s * A Dedicated Server Playlist is a text file with a collection of map recipe pairs defining your map rotation. Additionally you determine a w ...
    2 KB (371 words) - 16:57, 11 November 2011
  • {{Note|See also [[Call of Duty 2: d3dbsp]]}} == Lump[7] - Draw Verts == ...
    2 KB (251 words) - 17:42, 29 June 2011
  • ...ced, when I play it it still amazes me. Credits go to Mapicted, the author of this map. You can download the map here: {{Download|http://files.filefront. ...ssets_Manager|assets manager]], open levels.gdt, create a new material and call it 'walldirt'. Now use the following settings: ...
    6 KB (988 words) - 22:04, 22 February 2012
  • ...et Viewer: A little visualization tool to take a look at the huge librairy of models included as well as finding out materials used for those models. ...the way the game is built with a lot of extra features. Here is a summary of the main rawfiles content:<br> ...
    2 KB (278 words) - 22:30, 23 June 2011
  • Pro: + Get a second chance on the result of care packages *Sleight of Hand ...
    2 KB (337 words) - 23:53, 12 November 2010
  • *Damage starts at one amount of damage, decreases over a certain range and continues at a lower damage. ...etermined by a minimum and maximum cone of fire in degrees from the center of the screen. ...
    2 KB (413 words) - 16:06, 27 March 2011
  • The Call of Duty console commands are very similar in all CoD editions.<br> ...by pressing '~' while you are in-game. A small bar will appear on the top of your screen.<br> ...
    4 KB (754 words) - 17:25, 7 January 2011
  • {{Download|http://www.fileplanet.com/205214/200000/fileinfo/Call-of-Duty:-World-at-War---ModTools-Package-v1.4-Update|File Planet}}<br> ...load|http://www.bigdownload.com/games/call-of-duty-world-at-war/pc/call-of-duty-world-at-war-mod-tools-v14/|Big Download}}<br> ...
    6 KB (882 words) - 02:39, 18 February 2014
  • ==== Advanced Terrain Series Part 7 ==== * [[Call of Duty 4: SP Video Tutorials|SP Video Tutorials *NEW*]] ...
    3 KB (372 words) - 01:54, 28 December 2023
  • The Call of Duty mod tools include plugins for the commercial 3d modelling software [http:// ...l CoD titles are supported for export (Blender -> Asset Manager -> Call of Duty): ...
    5 KB (740 words) - 16:51, 7 October 2012
  • ...ure specifications. Call of Duty 1 is way different, it uses a combination of .dds images and .dat files and has not been investigated yet. Therefore, th A font is made up of 4 files: ...
    7 KB (1,065 words) - 17:47, 2 November 2011
  • <pre>// Export filename: 'C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/model_export/base_character/base_character.XMODEL_EXPORT // Source filename: 'C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/bin/maya/rigs/character/COD_DefMesh.mb' ...
    8 KB (967 words) - 19:33, 30 November 2011
  • [[Category:Call of Duty 7]] ...
    2 KB (231 words) - 17:52, 7 February 2012
  • [[Category:Call of Duty 7]] ...
    2 KB (342 words) - 17:57, 7 February 2012
  • ...;Client to connect to that address and upload your mod. The root directory of that address is your mods directory, and will need to create a folder for e In the Mods field, type the name of the mod you wish to run. ...
    3 KB (437 words) - 17:44, 29 June 2011
  • Almost of images have combining by spc+col. Only some of them - col+detail (AUG, for example). ...I just notice about it and hope that later it will be found as well basic of that tutorial. ...
    4 KB (757 words) - 19:12, 12 September 2011
  • ...It is pretty strange, because I had never seen smth in any part of Call of Duty.<br> It has a parts of colour map, and then I think about combined images. I go to MW2 and found a ...
    5 KB (904 words) - 19:18, 26 July 2011
  • List of avaliable weapons within Black Ops. List of all possible attachments: ...
    3 KB (384 words) - 23:20, 15 November 2010
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