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  • * [[Call of Duty 8: Unranked Server Setup|Dedicated Unranked Server Setup]] * [[Call of Duty 8: Unranked Server Files|Dedicated Unranked Server Files]] ...
    928 bytes (138 words) - 19:45, 9 February 2012
  • {{note|List of items for each released PC Patches - All patches are auto-delivered via Ste Checking/Installing 'Call of Duty Modern Warfare 3 DS Binaries' version 2 ...
    3 KB (524 words) - 15:13, 22 November 2011
  • * [[Call of Duty 8: Console Commands|Console Commands *WIP*]] * [[Call of Duty 8: Multiplayer Minimaps|Multiplayer Minimaps]] ...
    787 bytes (106 words) - 19:46, 9 February 2012
  • [[Category:Call of Duty 8]] ...
    1 KB (169 words) - 06:21, 18 February 2012
  • [[Category:Call of Duty 8]] ...
    1,002 bytes (121 words) - 17:56, 7 February 2012
  • [[Category:Call of Duty 8]] ...
    586 bytes (79 words) - 18:00, 7 February 2012
  • //name of recipe file without the dsr extension [[Category:Call of Duty 8]] ...
    3 KB (292 words) - 18:00, 7 February 2012
  • For initial Server server please check [[Call of Duty 8: Unranked Server Setup|Here]] /logout - To logout of Rcon ...
    4 KB (660 words) - 16:59, 11 November 2011
  • 448 bytes (60 words) - 15:31, 17 November 2011
  • "X:\Steam\steamapps\common\call of duty modern warfare 3\iw5mp_server.exe" +set sv_maprotation your_map_rotation +s * A Dedicated Server Playlist is a text file with a collection of map recipe pairs defining your map rotation. Additionally you determine a w ...
    2 KB (371 words) - 16:57, 11 November 2011
  • ...rongly recommend you to check the next chapter in order to reduce the size of the Server Files'''. Directory of ...
    7 KB (524 words) - 16:57, 11 November 2011
  • commonOption.scoreLimit "3" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5 ...sses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] ...
    118 KB (14,226 words) - 18:00, 7 February 2012
  • ...this, get the latest version of '''steam.dll''' from the Steam root folder of a Client Steam installation. If your server does not have a Steam install, ...s is now fixed by updating your Dedicated Server Files (see [[Call of Duty 8: Unranked Server Files|HERE]]) ...
    2 KB (302 words) - 18:48, 22 November 2011
  • // Maximum number of clients that may connect to this server (range 1-18) // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients ...
    3 KB (347 words) - 15:54, 11 November 2011
  • [[Category:Call of Duty 8]] ...
    819 bytes (112 words) - 16:59, 11 November 2011
  • [[Category:Call of Duty 8]] ...
    887 bytes (123 words) - 19:46, 9 February 2012

Page text matches

  • * [[Call of Duty 8: Unranked Server Setup|Dedicated Unranked Server Setup]] * [[Call of Duty 8: Unranked Server Files|Dedicated Unranked Server Files]] ...
    928 bytes (138 words) - 19:45, 9 February 2012
  • * [[Call of Duty 8: Console Commands|Console Commands *WIP*]] * [[Call of Duty 8: Multiplayer Minimaps|Multiplayer Minimaps]] ...
    787 bytes (106 words) - 19:46, 9 February 2012
  • * [[Call of Duty 8: Servers|Server Help]] * [[Call of Duty 8: Technical References|Technical References]] ...
    168 bytes (24 words) - 20:02, 2 September 2015
  • *[[Call of Duty bo3: Mapping MP| Mapping MP]] *[[Call of Duty bo3: Mapping ZM| Mapping Zombies]] ...
    6 KB (759 words) - 01:57, 28 December 2023
  • ...this, get the latest version of '''steam.dll''' from the Steam root folder of a Client Steam installation. If your server does not have a Steam install, ...s is now fixed by updating your Dedicated Server Files (see [[Call of Duty 8: Unranked Server Files|HERE]]) ...
    2 KB (302 words) - 18:48, 22 November 2011
  • [[Category:Call of Duty 8]] ...
    586 bytes (79 words) - 18:00, 7 February 2012
  • [[Image:Call-of-duty-4-logo-white.jpg‎|right]] * [[Call of Duty 4: needed|What's needed]] ...
    7 KB (1,047 words) - 14:57, 27 December 2023
  • {{Info|Check the [[Call of Duty 5: Gameplay standards|Gameplay standards]] for Walls sizing.}} * In the Texture window (Bottom right of screen) Select the 'Caulk' texture. [[Image:Caulk.jpg|32px]] ...
    3 KB (543 words) - 20:25, 10 January 2011
  • {{note|List of items for each released PC Patches - All patches are auto-delivered via Ste Checking/Installing 'Call of Duty Modern Warfare 3 DS Binaries' version 2 ...
    3 KB (524 words) - 15:13, 22 November 2011
  • [[Category:Call of Duty 8]] ...
    819 bytes (112 words) - 16:59, 11 November 2011
  • ...r Zombie Player models (Dempsey, Richtofen, Nikolai and Takeo) with Shadow of Evil player models. Another tutorial will be done to explain how to create * Locate zm_usermap.gsc in '''\Call of Duty Black Ops III\share\raw\scripts\zm\''' ...
    3 KB (371 words) - 05:05, 18 October 2016
  • [[Category:Call of Duty 8]] ...
    887 bytes (123 words) - 19:46, 9 February 2012
  • For initial Server server please check [[Call of Duty 8: Unranked Server Setup|Here]] /logout - To logout of Rcon ...
    4 KB (660 words) - 16:59, 11 November 2011
  • {{Note|See also [[Call of Duty 2: d3dbsp]]}} 8 bytes per entry. ...
    2 KB (251 words) - 17:42, 29 June 2011
  • [[Category:Call of Duty 8]] ...
    1,002 bytes (121 words) - 17:56, 7 February 2012
  • '''8/24/11 - Version 6.0''' '''9/8/09 - Version 5.5.0.2''' ...
    3 KB (517 words) - 15:52, 26 August 2011
  • "X:\Steam\steamapps\common\call of duty modern warfare 3\iw5mp_server.exe" +set sv_maprotation your_map_rotation +s * A Dedicated Server Playlist is a text file with a collection of map recipe pairs defining your map rotation. Additionally you determine a w ...
    2 KB (371 words) - 16:57, 11 November 2011
  • *You will notice that we no longer use the 8 unit portal brush walls, its much easer to simply use 1 single brush then p ...is to deal with when only using 1 brush per portal is used as apose to the 8 unit thick brushes. ...
    3 KB (451 words) - 13:50, 19 January 2011
  • {{Note|This is a list of available damage types and MeansOfDeath (MOD) in CoD5}} | Direct impact of flares, grenades etc. ...
    3 KB (368 words) - 08:21, 24 September 2009
  • [[Category:Call of Duty 4]] ** Harddrive: 8GB of free hard drive space ...
    5 KB (813 words) - 12:55, 30 January 2020
  • Window Height = 32 units from floor to the bottom of the window frame. Window Frame = minimum of 46 units wide 72 units high. (Inside diameter) ...
    3 KB (456 words) - 20:32, 16 November 2011
  • ==== Advanced Terrain Series Part 8 FINAL ==== * [[Call of Duty 4: SP Video Tutorials|SP Video Tutorials *NEW*]] ...
    3 KB (372 words) - 01:54, 28 December 2023
  • [[Category:Call of Duty 8]] ...
    1 KB (169 words) - 06:21, 18 February 2012
  • ...ced, when I play it it still amazes me. Credits go to Mapicted, the author of this map. You can download the map here: {{Download|http://files.filefront. ...ssets_Manager|assets manager]], open levels.gdt, create a new material and call it 'walldirt'. Now use the following settings: ...
    6 KB (988 words) - 22:04, 22 February 2012
  • //name of recipe file without the dsr extension [[Category:Call of Duty 8]] ...
    3 KB (292 words) - 18:00, 7 February 2012
  • // Maximum number of clients that may connect to this server (range 1-18) // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients ...
    3 KB (347 words) - 15:54, 11 November 2011
  • ...ure specifications. Call of Duty 1 is way different, it uses a combination of .dds images and .dat files and has not been investigated yet. Therefore, th A font is made up of 4 files: ...
    7 KB (1,065 words) - 17:47, 2 November 2011
  • <pre>// Export filename: 'C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/model_export/base_character/base_character.XMODEL_EXPORT // Source filename: 'C:/Program Files/Activision/Call of Duty 4 - Modern Warfare/bin/maya/rigs/character/COD_DefMesh.mb' ...
    8 KB (967 words) - 19:33, 30 November 2011
  • [[Category:Call of Duty 4]] train movex ( -464, 8, 0.3, 0.3); ...
    4 KB (374 words) - 15:14, 16 December 2010
  • [[Category:Call of Duty 4]] Here is a list of the light setting for all the .map files in CoD4:MW ...
    10 KB (699 words) - 23:29, 22 May 2011
  • ''The value can be any number, just make when you do this to the next part of the tutorial, they are the same number, this is so they are connected in so *Next you need to create the broken peices of the wall, so best way to do this is using the clipping tool... ...
    6 KB (960 words) - 16:02, 9 September 2009
  • - Open launcher.exe ( placed in Activision/Call of duty World at war/bin<br> Scroll down to the most lower point of the page. You will see this: ...
    22 KB (2,357 words) - 04:29, 1 March 2012
  • The [http://www.videolan.org/vlc VLC Media Player] is capable of playing RoQ videos, although please note that the video typically will not ...oth dimensions, width and height, must be a multiple of 2, up to a maximum of 32768. ...
    6 KB (985 words) - 14:05, 12 January 2012
  • IE: (8^2)x(16^2) = 64 x 256 pixels, this would be useful for trim. ...detailed alpha channel so its good for fading but only if there's a little of it. ...
    4 KB (782 words) - 20:04, 25 May 2011
  • ...ist gives information about the rest of the file, which is a concatenation of compiled files (reinterpreted and linked data generated from source files l ...during compilation, leading to the following data block structure in case of some data blocks (at least rawfile): ...
    14 KB (2,075 words) - 19:06, 10 March 2012
  • {{Note|Deciphering the Call of Duty 2 D3DBSP format}} ...am still deciphering it myself, I will post anything I happen to get known of regarding the file format. ...
    25 KB (3,004 words) - 00:19, 11 March 2012
  • ...am still deciphering it myself, I will post anything I happen to get known of regarding the file format. ...is that BSP formatted maps use, could be handy as well. Also see [[Call of Duty 2: d3dbsp]] for more information. ...
    8 KB (1,248 words) - 16:57, 4 January 2012
  • ...article has been wwritten by Gagarin, it is a study with tests and results of the influence that Frame per Seconds (FPS) can have while playing COD serie ...gine. That's partially right. Call of Duty uses the ID TECH 3 engine."Tree of engines" must be something like that: ...
    21 KB (3,143 words) - 12:14, 28 June 2011
  • ...> ' and<br>' <code>MAYA_PLUG_IN_PATH = C:/Program Files/Activision/Call of Duty 2/bin/maya</code> '.<br>These will tell Maya to look here for our plugins a ...will tell Maya what to add on startup of Maya.<br>This invokes the startup of our 'COD Tools' menu. ...
    17 KB (3,141 words) - 16:12, 7 August 2011
  • This CoD title does not support MP3, but different types of WAVE: uncompressed PCM, xWMA, ADPCM and WAVEbext.<br> ...ial characters might also cause problems. As the default installation path of the game contains spaces and renaming the directories would potentially bre ...
    7 KB (1,117 words) - 00:17, 26 April 2012
  • *Now you want to extract the contents of the zip file so you have a folder structure like so: ''(Definitions courtesy of JackTheRiper)'' ...
    14 KB (2,517 words) - 15:43, 15 October 2012
  • ...de to implement the new features; these new features will take quite a bit of time to integrate and requires proficient scripting knowledge as the script ...n of the new Der Riese features without requiring scripting knowledge. All of the Der Riese specific code has been stripped out from the Nazi_Zombie_Fact ...
    15 KB (2,529 words) - 01:58, 23 August 2013
  • |Intensity of the sun (1 = fullbright, 2 = full overbright for something facing directly |Intensity of the sun used for radiosity. If not set, 'sunLight' is used for radiosity t ...
    16 KB (1,178 words) - 20:03, 13 March 2010
  • "sky_intensity_factor1" "8" "sunshadowintensity" "8" ...
    18 KB (1,162 words) - 15:52, 27 March 2011
  • [[Image:Data.png]] You can find a copy of all stock vision file [http://www.zeroy.com/br/other/cod4/misc/vision_rip.z See the [[Call of Duty 4: .vision file|tutorial on how to use these vision files]]. ...
    47 KB (3,446 words) - 12:38, 19 July 2011
  • commonOption.scoreLimit "3" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5 ...sses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] ...
    118 KB (14,226 words) - 18:00, 7 February 2012
  • {{Note|This tutorial will show you the basics of importing a new weapon model into Cod4. Below is my example, which you will *Maya 7.0 or 8.5 (not the Personal Learning Edition) ...
    19 KB (2,506 words) - 12:23, 21 March 2012
  • {{note|List of items for each released PC Patches - All patches are auto-delivered via Ste ''Date: 8/18/11'' ...
    12 KB (1,801 words) - 21:27, 7 November 2011
  • See also: [[Call of Duty 5: Dvars List|Dvars List]] ai_corpseCount "8" ...
    59 KB (6,020 words) - 19:41, 7 July 2014
  • E scr_dog_count "8" S E scr_motd "Message of the Day" ...
    116 KB (10,373 words) - 17:45, 7 February 2012