Call of Duty : Brushes Building

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Nutshell.png
The tutorial below is from COD:WAW but will work in COD/CODUO


Creating Base Brushes

Information.png
Check the Gameplay standards for Walls sizing.

As a rule, always use either Caulk to build your base brushes (floors, walls, ceilings..). Case Tools can also be used, it gives a scale when building by having numbers on the texture.

When opening Radiant you will be in Z Axis by default (notice the Z on the 2D Window on left).

  • Go select the Tools textures from Textures Menu:


first_room_1.png


Create the floor

  • In the Texture window (Bottom right of screen) Select the 'Caulk' texture. Caulk.jpg
  • Using the 2D window create a brush (LMB and drag towards bottom right of screen) that is 256*256


First room 2.png


  • Change the Axis by clicking on this icon: Xyz.png or using CTRL+Tab, you can now see the floor thickness, by default at 8 units. Reduce this to 8 Units.


First room 3.png


Create the ceiling

  • Go back to Z axis view (CTRL+TAB 2 times)
  • Select the floor you've just made and hit Spacebar to clone it (duplicate).


Attention 256.png
When cloning using the Spacebar Radiant will always move the clone item 1 unit to the right and 1 unit to the bottom on Z axis!


First room 4.png


  • Select the cloned brush and move it so that you have 112 Units between top of floor to start of ceiling:


First room 5.png


Create the walls

  • Place the 2D View on either X or Y axis
  • Now for the walls, create a new brush from the top of the floor to the start of the ceiling, making sure its 8 units thick this time:


First room 6.png


  • Now Clone that wall and drag it to the opposite end:


First room 7.png


  • Clone another one again and this time use the Transpose tools Fzbrqg.jpg to turn the wall 90 Degrees:


First room 8.png


Attention 256.png
The wall is now 16 units to big of course so adjust it so it fits thesize of the other walls.


First room 9.png


  • Clone that wall now and drag to the opposite end:


First room 10.png


Adjust corners

To avoid any texture overlapping and seal our room correctly you must adjust the corner of each brush to fit each other at an angle. To do so we will use the vertices from each brush and move them.

  • Select any of the brush previously created, place the 2D view so that you can see the side of the brush like this:


First room 11.png


  • Now press E on keyboard to enter the Edit mode, you will see Blue dots showing at each end of the brush lines.
  • Drag and drop the bottom blue dot so that it flushes at 45Degrees with the corner:


First room 12.png


  • Repeat for each brush, and each corner or each brush to obtain the following:


First room 13.png




Sources