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Showing below up to 50 results in range #1 to #50.
- Call of Duty 4: Scripting Reference - Objective::Objective Team (1 revision)
- Call of Duty 4: Scripting Reference - Teams::SetTeamScore (1 revision)
- Call of Duty 4: Scripting Reference - Player::SwitchToOffhand (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetEngineVolume (1 revision)
- Call of Duty 4: Scripting Reference - Level::MapExists (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetTagOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetVehicleTeam (1 revision)
- Call of Duty 5: Scripting Reference (1 revision)
- Call of Duty 4: Scripting Reference - Teams (1 revision)
- Call of Duty 5: SP - AI types (1 revision)
- Call of Duty 4: Scripting Reference - System::ResetTimeout (1 revision)
- Call of Duty 4: Scripting Reference - Sound::EQOn (1 revision)
- Call of Duty 4: Scripting Reference - Sentient (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetEqLerp (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Icon (1 revision)
- Call of Duty 4: Scripting Reference - Debug::CreatePrintChannel (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetNorthYaw (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobRestart (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopFromFastfile (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvarFloat (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheTurret (1 revision)
- Call of Duty 4: Scripting Reference - AI::PredictOriginAndAngles (1 revision)
- Call of Duty 5: MP Weapons (1 revision)
- Call of Duty 4: Scripting Reference - Vector::LengthSquared (1 revision)
- Call of Duty 4: Scripting Reference - Triggers::ClientReleaseTrigger (1 revision)
- Call of Duty 4: Scripting Reference - Player::AttackButtonPressed (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightRadius (1 revision)
- Call of Duty 4: Scripting Reference - Player::OpenMenu (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetAllVehicleNodes (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobRestart (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target SetAttackMode (1 revision)
- Call of Duty 4: Scripting Reference - Debug::SetDebugOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearLookAtEnt (1 revision)
- Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionCylinder (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetClientNameMode (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::RandomFloat (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target ClearReticleLockOn (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::Spawn (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetSuppressionTime (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ClearAllTextAfterHudelem (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetNormalHealth (1 revision)
- Call of Duty 4: Scripting Reference - Vector::CombineAngles (1 revision)
- Call of Duty 4: Scripting Reference - Teams::GetTeamScore (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::Cos (1 revision)
- Call of Duty bo3: MP Loaded FXs (1 revision)
- Call of Duty 4: Scripting Reference - Spawn (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetTurretTargetVec (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightFovOuter (1 revision)
- Call of Duty 4: Scripting Reference - Damage::FinishPlayerDamage (1 revision)