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Showing below up to 50 results in range #1 to #50.
- Call of Duty 4: Scripting Reference - Player::AllowLean (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetGameTypeString (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorEnt (1 revision)
- Call of Duty 4: Scripting Reference - Player::StopLocalSound (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetNegotiationEndNode (1 revision)
- Call of Duty 4: Scripting Reference - Debug::Line (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetMode (1 revision)
- Authoring Textures BO3 (1 revision)
- Call of Duty 4: Scripting Reference - Level::Cinematic (1 revision)
- Call of Duty 4: Scripting Reference - AI::UseTurret (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetJitterParams (1 revision)
- Call of Duty 4: Scripting Reference - Player::EnableHealthShield (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::StartPath (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetAimAnims (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LocalToWorldCoords (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsGodMode (1 revision)
- Call of Duty 4: Scripting Reference - Clans::GetClanID (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsStanceAllowed (1 revision)
- Call of Duty 4: Scripting Reference - Player::UnSetPerk (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LaserOn (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLookAtText (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetVehicleNode (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntByNum (1 revision)
- Call of Duty 4: Scripting Reference - Entity::EnableLinkTo (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetNotetrackTimes (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockStart (1 revision)
- Call of Duty 4: Scripting Reference - Sound::SoundExists (1 revision)
- Call of Duty 5: Waterfall (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetNormalizedMovement (1 revision)
- Call of Duty 4: Scripting Reference - Client::UpdateScores (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::FireWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetHoverParams (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsMantling (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateYaw (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetPotentialThreat (1 revision)
- Call of Duty 4: Scripting Reference - AI::NearNode (1 revision)
- Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded (1 revision)
- Call of Duty 4: Scripting Reference - AI::UpdatePlayerSightAccuracy (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetMaxPitchRoll (1 revision)
- Call of Duty 4: Scripting Reference - Client::Announcement (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::JoltBody (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::DoSpawn (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetGoalVolume (1 revision)
- Call of Duty 5: Adding WAR Zone names (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetCoverNode (1 revision)
- Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionSphere (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnEntity (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetVehWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightFovInner (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnob (1 revision)