Call of Duty 4: mapping mp: Difference between revisions

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* [[Call of Duty 4: Sun|Adding Sun/Moon]]
* [[Call of Duty 4: Sun|Adding Sun/Moon]]
* [[Call of Duty 4: Custom Textures|Custom Textures]]
* [[Call of Duty 4: Custom Textures|Custom Textures]]
* [[Call of Duty 4: transparent Minimap|Create a Transparent Minimap by Tally]]
* [[Call of Duty 4: transparent Minimap|Create a Transparent Minimap]]
* [[Call of Duty 4: Custom Skyboxes|Create a Custom Skybox]]
* [[Call of Duty 4: Custom Skyboxes|Create a Custom Skybox]]
* [[Call of Duty 4: Create a mp burg like map#Making a tunnel|Making a Tunnel (Like mp_burg)]]
* [[Call of Duty 4: Create a mp burg like map#Making a tunnel|Making a Tunnel (Like mp_burg)]]
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* [[Call of Duty 4: Breakable Brushes|Breakable Brushes]]
* [[Call of Duty 4: Breakable Brushes|Breakable Brushes]]
* [[Call of Duty 4: Godrays|Adding Godrays]]
* [[Call of Duty 4: Godrays|Adding Godrays]]
* [[Call of Duty 4: Video Mapicted Tutorials|Mapicted Videos Tutorials]]
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* [[Call of Duty 4: FXs|Special Effects - FXs]]
* [[Call of Duty 4: FXs|Special Effects - FXs]]

Revision as of 23:00, 19 October 2008

Getting Started

Basic Editing

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Scripts & Mapping

Releasing a Map

Troubleshooting

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About

Infinity Ward, located in Encino, California, is a computer game developer founded in 2002 by 22 former employees of 2015, developers of Medal of Honor: Allied Assault. Infinity Ward was acquired by Activision in October 2003.


Call of Duty 4: Modern Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision for the PlayStation 3, Windows, and the Xbox 360. It was released on September 30, 2008 for Mac OS X. It is the fourth installment of the Call of Duty video game series, excluding expansion packs. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. The game is the first in the series to be rated Mature in North America. The title and game details were announced on April 25, 2007, and the game was released worldwide between November 6, 2007 and November 9, 2007. It became available on Steam on November 6, 2007 for pre-purchase, and was available to play on November 12, 2007. The game was in development for two years. It uses a proprietary game engine, and includes features that include true world-dynamic lightning, HDR lighting effects, dynamics shadows, and depth of field.


IW Official Website