User contributions for CoDEmanX
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31 July 2009
- 03:0503:05, 31 July 2009 diff hist +351 N Call of Duty 4: Scripting Reference - AI::SetGoalVolume New page: {{Function |Version=4 |Name=SetGoalVolume( <volume entity> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal volume. This cannot be set if a goal entity is set. |Call_o... current
- 03:0503:05, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - AI::SetGoalPos New page: {{Function |Version=4 |Name=SetGoalPos( <position> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal position. |Call_on=<actor> An actor |Example=<pre> self SetGoa... current
- 03:0403:04, 31 July 2009 diff hist +282 N Call of Duty 4: Scripting Reference - AI::SetGoalNode New page: {{Function |Version=4 |Name=SetGoalNode( <goal node> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal node. |Call_on=<actor> An actor |Example=<pre> self SetGoalN... current
- 03:0403:04, 31 July 2009 diff hist +306 N Call of Duty 4: Scripting Reference - AI::SetGoalEntity New page: {{Function |Version=4 |Name=SetGoalEntity( <goal entity> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal entity. |Call_on=<actor> An actor |Example=<pre>spawned ... current
- 03:0403:04, 31 July 2009 diff hist +330 N Call of Duty 4: Scripting Reference - AI::SetFriendlyChain New page: {{Function |Version=4 |Name=SetFriendlyChain(<node>) |Module=AI |Available=SP Only |Summary=Sets the friendly chain for the player. |Call_on=<player> |Example=<pre> level.playe... current
- 03:0303:03, 31 July 2009 diff hist +351 N Call of Duty 4: Scripting Reference - AI::SetFlashbangImmunity New page: {{Function |Version=4 |Name=SetFlashbangImmunity( <immune> ) |Module=AI |Available=SP Only |Summary=Sets whether an actor is succeptable to flashbangs. |Call_on=<actor> An acto... current
- 03:0303:03, 31 July 2009 diff hist +483 N Call of Duty 4: Scripting Reference - AI::SetFlashBanged New page: {{Function |Version=4 |Name=SetFlashBanged( <flashed>, <strength> ) |Module=AI |Available=SP Only |Summary=Sets whether an actor is under a flashbang effect. |Call_on=<actor... current
- 03:0303:03, 31 July 2009 diff hist +338 N Call of Duty 4: Scripting Reference - AI::SetFixedNodeSafeVolume New page: {{Function |Version=4 |Name=SetFixedNodeSafeVolume( <volume entity> ) |Module=AI |Available=SP Only |Summary=Set this actor's fixed node safe volume. |Call_on=<actor> An actor ... current
- 03:0203:02, 31 July 2009 diff hist +499 N Call of Duty 4: Scripting Reference - AI::SetEntityTarget New page: {{Function |Version=4 |Name=SetEntityTarget( <entity> <threat> ) |Module=AI |Available=SP Only |Summary=Set an entity as the AI's target. This is for special cases only. Do not... current
- 03:0203:02, 31 July 2009 diff hist +507 N Call of Duty 4: Scripting Reference - AI::SetEngagementMinDist New page: {{Function |Version=4 |Name=SetEngagementMinDist( <min dist>, <min falloff dist> ) |Module=AI |Available=SP Only |Summary=Sets the min engagement distances used when selecting ... current
- 03:0103:01, 31 July 2009 diff hist +507 N Call of Duty 4: Scripting Reference - AI::SetEngagementMaxDist New page: {{Function |Version=4 |Name=SetEngagementMaxDist( <max dist>, <max falloff dist> ) |Module=AI |Available=SP Only |Summary=Sets the max engagement distances used when selecting ... current
- 03:0103:01, 31 July 2009 diff hist +854 N Call of Duty 4: Scripting Reference - AI::SetAimAnims New page: {{Function |Version=4 |Name=SetAimAnims( <aim low>, <aim level>, <aim high>, <shoot low>, <shoot level>, <shoot high> ) |Module=AI |Available=SP Only |S... current
- 03:0003:00, 31 July 2009 diff hist +214 N Call of Duty 4: Scripting Reference - AI::Scr ClearAllCorpses New page: {{Function |Version=4 |Name=Scr_ClearAllCorpses() |Module=AI |Available=SP Only |Summary=Removes all AI corpses from the level |Call_on |Example=<pre>clearAllCorpses();</pre> |Required_arg... current
- 02:5902:59, 31 July 2009 diff hist +305 N Call of Duty 4: Scripting Reference - AI::ReacquireStep New page: {{Function |Version=4 |Name=ReacquireStep( <temp> ) |Module=AI |Available=SP Only |Summary=Do side step move to safe place left or right while facing enemy. |Call_on=<actor> An actor... current
- 02:5802:58, 31 July 2009 diff hist +187 N Call of Duty 4: Scripting Reference - AI::ReacquireMove New page: {{Function |Version=4 |Name=ReacquireMove() |Module=AI |Available=SP Only |Summary=Start the reaquire move |Call_on=<actor> An actor |Example |Required_args |Optional_args |Notes }} current
- 02:5802:58, 31 July 2009 diff hist +346 N Call of Duty 4: Scripting Reference - AI::PushPlayer New page: {{Function |Version=4 |Name=PushPlayer( <can push player> ) |Module=AI |Available=SP Only |Summary=Set whether this character can push the player |Call_on=<actor> An actor |Exa... current
- 02:5702:57, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - AI::PredictOriginAndAngles New page: {{Function |Version=4 |Name=PredictOriginAndAngles() |Module=AI |Available=SP Only |Summary=Use physics to predict the actor's origin and angles |Call_on=<actor> An actor |Example=<... current
- 02:5702:57, 31 July 2009 diff hist +199 N Call of Duty 4: Scripting Reference - AI::PredictAnims New page: {{Function |Version=4 |Name=PredictAnims() |Module=AI |Available=SP Only |Summary=... |Call_on=<actor> An actor |Example=<pre> self PredictAnims();</pre> |Required_args |Optional_arg... current
- 02:5702:57, 31 July 2009 diff hist +215 N Call of Duty 4: Scripting Reference - AI::PickUpGrenade New page: {{Function |Version=4 |Name=PickUpGrenade() |Module=AI |Available=SP Only |Summary=Pick up a grenade |Call_on=<actor> An actor |Example=<pre>self PickUpGrenade();</pre> |Required_ar... current
- 02:5602:56, 31 July 2009 diff hist +818 N Call of Duty 4: Scripting Reference - AI::OrientMode New page: {{Function |Version=4 |Name=OrientMode( <orient mode>, <face angle> | <direction vector> | <face point> ) |Module=AI |Available=SP Only |Summary=Set the orient mod... current
- 02:5502:55, 31 July 2009 diff hist +306 N Call of Duty 4: Scripting Reference - AI::NearNode New page: {{Function |Version=4 |Name=NearNode( <node> ) |Module=AI |Available=SP Only |Summary=Determine whether this actor is near to a given path node. |Call_on=<actor> An actor |Exam... current
- 02:5502:55, 31 July 2009 diff hist +330 N Call of Duty 4: Scripting Reference - AI::Melee New page: {{Function |Version=4 |Name=Melee() |Module=AI |Available=SP Only |Summary=Makes this actor melee attack. Returns the entity hit, if any. |Call_on=<actor> An actor |Example=<pre> guy... current
- 02:5402:54, 31 July 2009 diff hist +444 N Call of Duty 4: Scripting Reference - AI::MayMoveToPoint New page: {{Function |Version=4 |Name=MayMoveToPoint( <Position> ) |Module=AI |Available=SP Only |Summary=Check whether the actor can move to a given point. |Call_on=<actor> An actor |Ex... current
- 02:5402:54, 31 July 2009 diff hist +562 N Call of Duty 4: Scripting Reference - AI::MayMoveFromPointToPoint New page: {{Function |Version=4 |Name=MayMoveFromPointToPoint( <start> <end> ) |Module=AI |Available=SP Only |Summary=Check whether the actor can move from a given point to a given point... current
- 02:5302:53, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - AI::MakeFakeAI New page: {{Function |Version=4 |Name=MakeFakeAI() |Module=AI |Available=SP Only |Summary=Create a drone from script model, that can be moved around with simple commands |Call_on=A script_model ent... current
- 02:5302:53, 31 July 2009 diff hist +407 N Call of Duty 4: Scripting Reference - AI::LerpPosition New page: {{Function |Version=4 |Name=LerpPosition( <origin>, <angles> ) |Module=AI |Available=SP Only |Summary=Interpolate an actor's position, and angles. |Call_on=<actor> An ac... current
- 02:5202:52, 31 July 2009 diff hist +313 N Call of Duty 4: Scripting Reference - AI::IsTurretActive New page: {{Function |Version=4 |Name=IsTurretActive(<turret>) |Module=AI |Available=SP Only |Summary=Determine whether a given turret is being used by anybody including players and NPCs. |Call_on |... current
- 02:5102:51, 31 July 2009 diff hist +281 N Call of Duty 4: Scripting Reference - AI::IsSuppressionWaiting New page: {{Function |Version=4 |Name=IsSuppressionWaiting() |Module=AI |Available=SP Only |Summary=Checks whether this actor is still doing suppression wait. |Call_on=<actor> An actor |Exampl... current
- 02:5102:51, 31 July 2009 diff hist +273 N Call of Duty 4: Scripting Reference - AI::IsSuppressed New page: {{Function |Version=4 |Name=IsSuppressed() |Module=AI |Available=SP Only |Summary=Checks whether this actor is in a suppressed state ( under fire ). |Call_on=<actor> An actor |Exampl... current
- 02:5102:51, 31 July 2009 diff hist +354 N Call of Duty 4: Scripting Reference - AI::IsStanceAllowed New page: {{Function |Version=4 |Name=IsStanceAllowed( <stance> ) |Module=AI |Available=SP Only |Summary=Checks whether this actor can go to the given stance. |Call_on=<actor> An actor |... current
- 02:5002:50, 31 July 2009 diff hist +244 N Call of Duty 4: Scripting Reference - AI::IsPathDirect New page: {{Function |Version=4 |Name=IsPathDirect() |Module=AI |Available=SP Only |Summary=Check whether the actor's current path is direct |Call_on=<actor> An actor |Example=<pre> self IsPat... current
- 02:5002:50, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::IsNodeOccupied New page: {{Function |Version=4 |Name=IsNodeOccupied( <node> ) |Module=AI |Available=SP Only |Summary=See if anyone has claimed a particular node. |Call_on |Example=<pre>if ( IsNodeOccupied( node ) ... current
- 02:4902:49, 31 July 2009 diff hist +295 N Call of Duty 4: Scripting Reference - AI::IsMoveSuppressed New page: {{Function |Version=4 |Name=IsMoveSuppressed() |Module=AI |Available=SP Only |Summary=Checks whether this actor is in a suppressed state ( blocked by friendly fire ). |Call_on=<actor>... current
- 02:4802:48, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInVolume New page: {{Function |Version=4 |Name=IsKnownEnemyInVolume() |Module=AI |Available=SP Only |Summary=Checks if there is a known enemy in a volume for an AI. |Call_on=<actor> An actor |Example |... current
- 02:4702:47, 31 July 2009 diff hist +341 N Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInRadius New page: {{Function |Version=4 |Name=IsKnownEnemyInRadius() |Module=AI |Available=SP Only |Summary=Checks if there is a known enemy in a radius for an AI. |Call_on=<actor> An actor |Example=<... current
- 02:4602:46, 31 July 2009 diff hist +348 N Call of Duty 4: Scripting Reference - AI::IsInGoal New page: {{Function |Version=4 |Name=IsInGoal( <point> ) |Module=AI |Available=SP Only |Summary=Determine whether a given point is in the actor's current goal area |Call_on=<actor> The ... current
- 02:4602:46, 31 July 2009 diff hist +232 N Call of Duty 4: Scripting Reference - AI::IsDeflected New page: {{Function |Version=4 |Name=IsDeflected() |Module=AI |Available=SP Only |Summary=Check if the actor has been deflected. |Call_on=<actor> An actor |Example=<pre> self IsDeflected();</... current
- 02:4002:40, 31 July 2009 diff hist +239 N Call of Duty 4: Scripting Reference - AI::GetTurret New page: {{Function |Version=4 |Name=GetTurret() |Module=AI |Available=SP Only |Summary=Get the turret that this actor is using. |Call_on=<actor> An actor |Example=<pre> turret = self GetTurr... current
- 02:3502:35, 31 July 2009 diff hist +240 N Call of Duty 4: Scripting Reference - AI::GetReacquireNode New page: {{Function |Version=4 |Name=GetReacquireNode() |Module=AI |Available=SP Only |Summary=Gets the reacquire node of this actor. |Call_on=<actor> An actor |Example=<pre>guy GetReacquireN... current
- 02:3402:34, 31 July 2009 diff hist +262 N Call of Duty 4: Scripting Reference - AI::GetNegotiationStartNode New page: {{Function |Version=4 |Name=GetNegotiationStartNode() |Module=AI |Available=SP Only |Summary=Gets the next negotiation node for this actor |Call_on=<actor> An actor |Example=<pre>sel... current
- 02:3402:34, 31 July 2009 diff hist +257 N Call of Duty 4: Scripting Reference - AI::GetNegotiationEndNode New page: {{Function |Version=4 |Name=GetNegotiationEndNode() |Module=AI |Available=SP Only |Summary=Gets the end negotiation node for this actor |Call_on=<actor> An actor |Example=<pre>self G... current
- 02:3402:34, 31 July 2009 diff hist +248 N Call of Duty 4: Scripting Reference - AI::GetMotionAngle New page: {{Function |Version=4 |Name=GetMotionAngle() |Module=AI |Available=SP Only |Summary=Get the motion angle in degrees for this actor. |Call_on=<actor> An actor |Example=<pre> self Get... current
- 02:3302:33, 31 July 2009 diff hist +295 N Call of Duty 4: Scripting Reference - AI::GetHitYaw New page: {{Function |Version=4 |Name=GetHitYaw() |Module=AI |Available=SP Only |Summary=Get the direction in degrees that the player has hit an obstacle at. Returns an error if nothing was hit. |Ca... current
- 02:3302:33, 31 July 2009 diff hist +282 N Call of Duty 4: Scripting Reference - AI::GetHitEntType New page: {{Function |Version=4 |Name=GetHitEntType() |Module=AI |Available=SP Only |Summary=Get the type of entity that the actor has hit. Can be 'hit', 'obstacle' or 'world'. |Call_on=<actor>... current
- 02:3302:33, 31 July 2009 diff hist −51 m Template:Function No edit summary
- 02:3202:32, 31 July 2009 diff hist +261 Nm Call of Duty 4: Scripting Reference - AI::GetGroundEntType New page: {{Function |Version=4 |Name=GetGroundEntType() |Module=AI |Available=SP Only |Summary=Get the entity type of the 'ground' that the actor is on. |Call_on=<actor> An actor |Example=<pr... current
- 02:3202:32, 31 July 2009 diff hist +240 N Call of Duty 4: Scripting Reference - AI::GetGoalVolume New page: {{Function |Version=4 |Name=GetGoalVolume() |Module=AI |Available=SP Only |Summary=Get this actor's goal volume. |Call_on=<actor> An actor |Example=<pre> goalVolume = self GetGoalVol... current
- 02:3202:32, 31 July 2009 diff hist +340 N Call of Duty 4: Scripting Reference - AI::GetFlashBangedStrength New page: {{Function |Version=4 |Name=GetFlashBangedStrength() |Module=AI |Available=SP Only |Summary=Retrieves how strongly the actor was initially hit by a flashbang. 1.0 is full strength, 0.0 is... current
- 02:3102:31, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::GetFixedNodeSafeVolume New page: {{Function |Version=4 |Name=GetFixedNodeSafeVolume() |Module=AI |Available=SP Only |Summary=Get this actor's fixed node safe volume. |Call_on=<actor> An actor |Example=<pre> volume =... current
- 02:3102:31, 31 July 2009 diff hist +223 N Call of Duty 4: Scripting Reference - AI::GetCoverNode New page: {{Function |Version=4 |Name=GetCoverNode() |Module=AI |Available=SP Only |Summary=Gets this actor's cover node. |Call_on=<actor> An actor |Example=<pre>guy GetCoverNode();</pre> |Req... current