User contributions for CoDEmanX
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31 July 2009
- 02:2902:29, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindReacquireProximatePath No edit summary current
- 02:2902:29, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindReacquireNode No edit summary current
- 02:2902:29, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FireGrenadeLauncher No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindReacquireDirectPath No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindCoverNode No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FindBestCoverNode No edit summary current
- 02:2802:28, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ExitProne No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::EndPrediction No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::DumpHistory No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::DisconnectPaths No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::DropWeapon No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ConnectPaths No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearPotentialThreat No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::clearPitchOrient No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearGoalVolume No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearFixedNodeSafeVolume No edit summary current
- 02:2602:26, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearEntityTarget No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::ClearEnemy No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckProne No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrowPos No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrow No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunchPos No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunch No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CheckCoverExitPosWithPath No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanUseTurret No edit summary current
- 02:2402:24, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanShoot No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanSee No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::CanAttackEnemyNode No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::BeginPrediction No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::AnimCustom No edit summary current
- 02:2302:23, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::AllowedStances No edit summary current
- 02:2202:22, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::AimAtPos No edit summary current
- 02:2202:22, 31 July 2009 diff hist +343 N Call of Duty 4: Scripting Reference - AI::GetAnglesToLikelyEnemyPath New page: {{Function |Version=4 |Name=GetAnglesToLikelyEnemyPath() |Module=AI |Available=SP Only |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if... current
- 02:2002:20, 31 July 2009 diff hist −4 m Call of Duty 4: Scripting Reference - AI::FlagEnemyUnattackable No edit summary current
- 02:1202:12, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - AI::FlagEnemyUnattackable New page: {{Function |Version=4 |Name=GetFixedNodeSafeVolume() |Module=AI |Available=SP Only<BR> |Summary=Get this actor's fixed node safe volume. |Call_on=<actor> An actor |Example=<pre> volu...
- 02:1102:11, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - AI::FireGrenadeLauncher New page: {{Function |Version=4 |Name=GetCoverNode() |Module=AI |Available=SP Only<BR> |Summary=Gets this actor's cover node. |Call_on=<actor> An actor |Example=<pre>guy GetCoverNode();</pre> ...
- 02:1102:11, 31 July 2009 diff hist +501 N Call of Duty 4: Scripting Reference - AI::FindReacquireProximatePath New page: {{Function |Version=4 |Name=GetAnglesToLikelyEnemyPath() |Module=AI |Available=SP Only<BR> |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefin...
- 02:1102:11, 31 July 2009 diff hist +328 N Call of Duty 4: Scripting Reference - AI::FindReacquireNode New page: {{Function |Version=4 |Name=FireGrenadeLauncher( <barrel tag> ) |Module=AI |Available=SP Only<BR> |Summary=Use the grenadelauncher. checkgrenadelaunchpos or checkgrenadelaunch must b...
- 02:1002:10, 31 July 2009 diff hist +397 N Call of Duty 4: Scripting Reference - AI::FindReacquireDirectPath New page: {{Function |Version=4 |Name=FindReacquireNode() |Module=AI |Available=SP Only<BR> |Summary=Finds a reacquire node when exposed. |Call_on=<actor> An actor |Example=<pre>guy FindReacqu...
- 02:0902:09, 31 July 2009 diff hist +244 N Call of Duty 4: Scripting Reference - AI::FindCoverNode New page: {{Function |Version=4 |Name=FindCoverNode() |Module=AI |Available=SP Only<BR> |Summary=Finds a valid cover node for the character. |Call_on=<actor> An actor |Example=<pre> guy FindCo...
- 02:0902:09, 31 July 2009 diff hist +292 N Call of Duty 4: Scripting Reference - AI::FindBestCoverNode New page: {{Function |Version=4 |Name=FindBestCoverNode( <nodemeaning>, <node> ) |Module=AI |Available=SP Only<BR> |Summary=Find the best cover node for a given NPC given his state. |Cal...
- 02:0902:09, 31 July 2009 diff hist +322 N Call of Duty 4: Scripting Reference - AI::ExitProne New page: {{Function |Version=4 |Name=ExitProne( <interpolation time> ) |Module=AI |Available=SP Only<BR> |Summary=Set the actor to exit the prone position. |Call_on=<actor> An actor |Ex...
- 02:0802:08, 31 July 2009 diff hist +232 N Call of Duty 4: Scripting Reference - AI::EndPrediction New page: {{Function |Version=4 |Name=EndPrediction() |Module=AI |Available=SP Only<BR> |Summary=End actor physics prediction. |Call_on=<actor> An actor |Example=<pre> self EndPrediction();</...
- 02:0802:08, 31 July 2009 diff hist +240 N Call of Duty 4: Scripting Reference - AI::DumpHistory New page: {{Function |Version=4 |Name=DumpHistory() |Module=AI |Available=SP Only<BR> |Summary=Dumps the actor's history to a bug report. |Call_on=<actor> An actor |Example=<pre> self DumpHist...
- 02:0702:07, 31 July 2009 diff hist +498 N Call of Duty 4: Scripting Reference - AI::DropWeapon New page: {{Function |Version=4 |Name=DropWeapon( <weapon name>, <hand>, <throw speed> ) |Module=AI |Available=SP Only<BR> |Summary=Drop the actor's weapon |Call_on=<actor> A...
- 02:0702:07, 31 July 2009 diff hist +380 N Call of Duty 4: Scripting Reference - AI::DisconnectPaths New page: {{Function |Version=4 |Name=DisconnectPaths() |Module=AI |Available=SP Only<BR> |Summary=Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it ...
- 02:0702:07, 31 July 2009 diff hist +360 N Call of Duty 4: Scripting Reference - AI::ConnectPaths New page: {{Function |Version=4 |Name=ConnectPaths() |Module=AI |Available=SP Only<BR> |Summary= Connects the paths that intersect with the entity. If the entity is a script_brushmodel then it must ...
- 02:0602:06, 31 July 2009 diff hist +303 N Call of Duty 4: Scripting Reference - AI::ClearPotentialThreat New page: {{Function |Version=4 |Name=ClearPotentialThreat() |Module=AI |Available=SP Only<BR> |Summary=Clear the potential threat direction. See SetPotentialThreat for more info on potential threa...
- 02:0602:06, 31 July 2009 diff hist +230 N Call of Duty 4: Scripting Reference - AI::clearPitchOrient New page: {{Function |Version=4 |Name=clearPitchOrient() |Module=AI |Available=SP Only<BR> |Summary=Clear pitch orientation |Call_on=<actor> An actor |Example=<pre> self clearPitchOrient()</pr...
- 02:0602:06, 31 July 2009 diff hist +238 N Call of Duty 4: Scripting Reference - AI::ClearGoalVolume New page: {{Function |Version=4 |Name=ClearGoalVolume() |Module=AI |Available=SP Only<BR> |Summary=Clears this actor's goal volume. |Call_on=<actor> An actor |Example=<pre> self ClearGoalVolum...