Call of Duty 7: Modding: Difference between revisions
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* [[Call of Duty 7: Tips and Troubleshooting|Tips and Troubleshooting]] | * [[Call of Duty 7: Tips and Troubleshooting|Tips and Troubleshooting]] | ||
* [[Call of Duty 5: Xmodel Exporter|Regolith's Xmodel Exporter ** UPDATED FOR BLACKOPS!!!**]] | * [[Call of Duty 5: Xmodel Exporter|Regolith's Xmodel Exporter ** UPDATED FOR BLACKOPS!!!**]] | ||
* [[Call of Duty 4: Memory Tool|Memory Tool *NEW*]] | |||
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Revision as of 23:03, 5 September 2011
This page will contain all you need to start Modding in BlackOps.
Note: Mod Support is now enabled on COD Blackops, since PATCH 1.09 (27-05-2011)
Minspec for the tools is not the same as minspec for the game. Treyarch's developer minspec on Blackops is more like Vista-64 with 8GB of RAM and Nvidia 200 series card. Tools may work with less, but aren't tested with less.
General
- Downloading And Installing The Tools
- Modtools Content
- Building a Mod
- Mods On Servers *Treyarch Tutorial*
- Mods On Servers *Another Tutorial*
- Creating a Gametype
Extra Content
- Raw/GSCs Rips
- Dvars List
- List of Functions SP/MP
- Colliders List
- Weapon Name List
- Download Weapon Files converted
- Whitelisting Dvars
Help & Misc
- EULA for Modtools
- Maya 2009 Plugins
- Script Syntax Highlighting
- Tips and Troubleshooting
- Regolith's Xmodel Exporter ** UPDATED FOR BLACKOPS!!!**
- Memory Tool *NEW*
<addhtml>
<a href="http://www.gameservers.com/?ref=1642502" target="_blank">
<img src="http://www.gameservers.com/images/main/main_block_cod_black_ops.jpg?ref=1642502" width="880" height="177"></a>
<script type="text/javascript">
</script>
<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script>
--Zeroy 17:52, 6 July 2011 (IST)