Technical Reference: Difference between revisions
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* [[Call of Duty 4: MP Lights Settings|Cod4 Maps Worldspawn]] | |||
* [[Call of Duty 4: | * [[Call of Duty 4: MP Game Script Files|MP Game Script Files]] | ||
* [[Call of Duty 4: MP | |||
* [[Call of Duty 4: Stock .vision files|Stock Vision Files]] | * [[Call of Duty 4: Stock .vision files|Stock Vision Files]] | ||
* [[Call of Duty 4: Update Zone File|Zone File]] | * [[Call of Duty 4: Update Zone File|Zone File]] | ||
* [[Call of Duty 4: Gameplay standards|Gameplay standards]] | * [[Call of Duty 4: Gameplay standards|Gameplay standards]] | ||
* [[Call of Duty 4: World Models|World Models]] | |||
* [[Call of Duty 4: Map Overhead|MP Maps Overhead]] | * [[Call of Duty 4: Map Overhead|MP Maps Overhead]] | ||
* [[Call of Duty 4: MP Weapons|Multiplayer Weapons Details]] | |||
* [[Call of Duty 4: Damage Charts|Multiplayer Weapons]] | |||
* [[Call of Duty 4: RconMax|RconMax Tool]] | |||
* [[Call of Duty : Bolt-Action Comparison|Bolt-Action Comparison - All versions]] | |||
* [[Call of Duty : A Study on FPS|A Study on FPS and its effect on the Game]] | |||
* [[General : Anatomy of a Combat Zone|Anatomy of a Combat Zone by J.Bridge]] | |||
* [[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | |||
* [[Call of Duty 4: HUD/Key description|HUD/Keys Description]] | |||
---- | |||
'''TOOLS'''<br> | |||
* [[Call of Duty 4: Tool Textures|Tool Textures]] | |||
* [[Call of Duty 4: Demo Player|Demo Player]] | * [[Call of Duty 4: Demo Player|Demo Player]] | ||
* [[Call of Duty 4: Skinning Tools|Skinning/Image Tool]] | * [[Call of Duty 4: Skinning Tools|Skinning/Image Tool]] | ||
* [[Call of Duty 4: Xmodel Exporter|Xmodel Exporter]] | * [[Call of Duty 4: Xmodel Exporter|Xmodel Exporter]] | ||
* [[Call of Duty: Tom Xmodel Utils|Tom's Xmodel Utils]] | |||
* [[Call of Duty : Xanim Exporter|Xanim Exporter by TomBMX *new*]] | |||
* [[Call of Duty 4: Mapper Backup Tool|Mapper's delight Backup tool]] | |||
* [[Call of Duty 4: CoD Script Handbook|CoD Script Handbook]] | |||
* [[Call of Duty 4: Memory Tool|Memory Tool]] | |||
* [[Call of Duty: Create Panoramic shots|Create Panoramic shots *NEW*]] | |||
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[[Image:Information.png|right]] | |||
* [[Mapping: Reference resources|Mapping Reference resources]] | |||
* [[Level Design: Level Design Document Example|Level Design Document Example]] | |||
* [[Call of Duty : Gameflow Guidelines|Gameflow Guidelines]] | |||
* [[Call of Duty 4: Scripting Reference|Scripting Reference **UPDATED**]] | |||
* [[Call of Duty 4: Partial Fastfile Decompile|Partial Fastfile Decompile]] | |||
* [[Call of Duty 4: FastFile Format|FastFile Format]] | |||
* [[Call of Duty 4: d3dbsp|The D3DBSP File format]] | |||
* [[Call of Duty 4: .MAP file structure|.MAP file structure]] | |||
* [[Call of Duty: Font System|Font System (Specifications)]] | |||
* [[Call of Duty: XMODEL formats|XMODEL formats]] | |||
* [[Call of Duty: XANIM formats|XANIM formats]] | |||
---- | ---- | ||
[[Image: | [[Image:Tutorials.png|right]] | ||
* [[Radiant Editor]] | |||
* [[ | ** [[Call of Duty 4: Toolbar|The Toolbar]] | ||
* [[Call of Duty 4: | ** [[Call of Duty 4: Radiant|FAQs]] | ||
* [[Call of Duty 4: | ** [[Call of Duty 4: Radiant Hotkey Reference|Hotkey Reference]] | ||
* [[Call of Duty 4: | <br> | ||
{{banner_google}}<br> | |||
{{donation}} |
Latest revision as of 12:28, 10 August 2012
- Cod4 Maps Worldspawn
- MP Game Script Files
- Stock Vision Files
- Zone File
- Gameplay standards
- World Models
- MP Maps Overhead
- Multiplayer Weapons Details
- Multiplayer Weapons
- RconMax Tool
- Bolt-Action Comparison - All versions
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- Tools for Modding/Mapping
- HUD/Keys Description
TOOLS
- Tool Textures
- Demo Player
- Skinning/Image Tool
- Xmodel Exporter
- Tom's Xmodel Utils
- Xanim Exporter by TomBMX *new*
- Mapper's delight Backup tool
- CoD Script Handbook
- Memory Tool
- Create Panoramic shots *NEW*
- Mapping Reference resources
- Level Design Document Example
- Gameflow Guidelines
- Scripting Reference **UPDATED**
- Partial Fastfile Decompile
- FastFile Format
- The D3DBSP File format
- .MAP file structure
- Font System (Specifications)
- XMODEL formats
- XANIM formats
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