Technical Reference: Difference between revisions
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* [[Call of Duty 4: Skinning Tools|Skinning/Image Tool]] | * [[Call of Duty 4: Skinning Tools|Skinning/Image Tool]] | ||
* [[Call of Duty 4: Xmodel Exporter|Xmodel Exporter]] | * [[Call of Duty 4: Xmodel Exporter|Xmodel Exporter]] | ||
* [[Call of Duty: Tom Xmodel Utils|Tom's Xmodel Utils]] | |||
* [[Call of Duty : Xanim Exporter|Xanim Exporter by TomBMX *new*]] | |||
* [[Call of Duty 4: Mapper Backup Tool|Mapper's delight Backup tool]] | * [[Call of Duty 4: Mapper Backup Tool|Mapper's delight Backup tool]] | ||
* [[Call of Duty 4: Memory Tool|Memory Tool *NEW*]] | * [[Call of Duty 4: CoD Script Handbook|CoD Script Handbook]] | ||
* [[Call of Duty 4: Memory Tool|Memory Tool]] | |||
* [[Call of Duty: Create Panoramic shots|Create Panoramic shots *NEW*]] | |||
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[[Image:Information.png|right]] | [[Image:Information.png|right]] |
Latest revision as of 12:28, 10 August 2012
- Cod4 Maps Worldspawn
- MP Game Script Files
- Stock Vision Files
- Zone File
- Gameplay standards
- World Models
- MP Maps Overhead
- Multiplayer Weapons Details
- Multiplayer Weapons
- RconMax Tool
- Bolt-Action Comparison - All versions
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- Tools for Modding/Mapping
- HUD/Keys Description
TOOLS
- Tool Textures
- Demo Player
- Skinning/Image Tool
- Xmodel Exporter
- Tom's Xmodel Utils
- Xanim Exporter by TomBMX *new*
- Mapper's delight Backup tool
- CoD Script Handbook
- Memory Tool
- Create Panoramic shots *NEW*
- Mapping Reference resources
- Level Design Document Example
- Gameflow Guidelines
- Scripting Reference **UPDATED**
- Partial Fastfile Decompile
- FastFile Format
- The D3DBSP File format
- .MAP file structure
- Font System (Specifications)
- XMODEL formats
- XANIM formats
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