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  • [[Image:Nutshell.png]] Once you've compiled and run a custom map, models in the game might show up with a rainbow tint, such as the below viewmodel. This means that the level doesn't have a grid file, meaning models in the world won't be lit properly. The grid file should cover all areas t ...
    4 KB (630 words) - 14:34, 27 January 2009
  • ...ore info: [[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender]] ...
    1 KB (178 words) - 01:55, 28 December 2023
  • == Available Skybox models == The following skybox models are included with the tools: ...
    4 KB (720 words) - 18:35, 25 July 2009
  • ...tutorial will show you how to create your own Collision Map files so that models are clipped when in game.}} ...number of "clipped" models. There are 814 with the modtools. The number of models available to us is however considerably more than that, we have 5519 xmodel ...
    3 KB (527 words) - 16:33, 15 March 2012
  • * [[Call of Duty 4: Placing Models|Adding Models]] * [[Call of Duty: Changing LOD distance of existing model|Changing LOD on Models *NEW*]] ...
    7 KB (1,047 words) - 14:57, 27 December 2023
  • ==Extracting Models from the iwd files== ...ly type in the model name. Extracting this folder allows you to browse for models instead of having to type in a name. ...
    4 KB (633 words) - 16:11, 7 August 2011
  • ...ic.net/CoD/XmodelExporter.htm Diego Logic]; It is used to exported exiting Models to .OBJ ...n works for the static models, but will not export or preview the animated models. ...
    3 KB (517 words) - 15:52, 26 August 2011
  • ...the tool 'xmodel exporter' will provide you with .obj file exports of the models. They won't, however, be rigged on their original skeleton, so you will hav ...r popular 3D modelling tools like 3ds. And then again, Maya can import 3ds models, too. ...
    5 KB (878 words) - 16:30, 27 February 2009
  • *[[Call of Duty 5: Players Model|Multiplayer Player Models]] *[[Call of Duty 5: World Models|World Models]] ...
    4 KB (595 words) - 12:27, 10 August 2012
  • ...ge thing - modification of our game-client, which allows you to use custom models on usual server. It needs medium knowledge about modding itself, so you sho ...>_load.ff and include everything you want there''', so, you can get custom models working. ...
    1 KB (262 words) - 06:28, 22 October 2012
  • ==Adding The Models To Your Map== *Now for the models: ...
    3 KB (487 words) - 15:13, 16 December 2010
  • [[Image:Nutshell.png]] This tutorial shows how to create 'bobbing' models in water to give a floating movement impression. I got the script from a CO '''<font color="blue">2 models are animated in this example:'''</font> ...
    2 KB (354 words) - 19:48, 24 October 2016
  • NOTE: With some models the clip generated might end up having too many faces and could lead to com ...
    558 bytes (86 words) - 15:55, 12 January 2017
  • *[[Call of duty 5: Player Models Joints & Tags|Player Models Joints & Tags]] ...
    2 KB (253 words) - 19:51, 9 February 2012
  • * [[Call of Duty 5: Placing Models|Adding Models]] ...of Duty 5: Creating Collmaps for Models|Creating Collmaps for non-clipped Models]] ...
    8 KB (1,121 words) - 14:58, 27 December 2023
  • [[Image:Nutshell.png]] This tutorial will show you how to rotate models or brushes around any axis and at any speed. One single script will allow m The lights on this lighthouse are models and rotate very slowly, looks awesome in game. ...
    5 KB (794 words) - 22:48, 22 February 2012
  • ...models (Dempsey, Richtofen, Nikolai and Takeo) with Shadow of Evil player models. Another tutorial will be done to explain how to create your own Zombie Pla ...Modtools contains the code we need to change to change the assigned Player Models / Characters ...
    3 KB (371 words) - 05:05, 18 October 2016
  • {{Note|This article is to help you select the Player Models for your maps.}} There are 4 combiantion possible for your MP Levels in regards to Player Models: ...
    6 KB (887 words) - 14:49, 16 December 2010
  • * [[Call of Duty 5: Players Model|Selecting Player Models]] *[[Call of Duty 5: Players Model|Multiplayer Player Models]] ...
    2 KB (316 words) - 12:26, 10 August 2012
  • == Lump[27] - Models == ...
    2 KB (251 words) - 17:42, 29 June 2011
  • ...f the maps, they can also be used in order to create collision around some models that by default you can walk trough. ...
    1 KB (242 words) - 20:28, 25 November 2008
  • {{Warning|Misc models (props) can get pulled into Maya as a basic bounding box.}} ...
    2 KB (273 words) - 22:08, 10 May 2009
  • *[[Call of duty bo3: spinning models|Add spinning object to your map]] ...
    589 bytes (93 words) - 03:10, 29 June 2020
  • ...es as- Choose from wireframes to fully skinned, entities are most commonly models.<br> -Down Arrow- Drops selected models to the floor and applys a random rotation and scale, useful for foliage.<br ...
    5 KB (824 words) - 20:22, 11 November 2008
  • * [[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender (without Maya) *NEW*]] ...
    3 KB (402 words) - 19:47, 9 February 2012
  • ...f the maps, they can also be used in order to create collision around some models that by default you can walk trough. ...default for the players, tanks can go trough them, also trough some other models. Other problem here, Foliage does seem to block grenade and such :( ...
    2 KB (389 words) - 17:33, 16 May 2016
  • ...the console will be spammed with missing model errors, only a few zombies models will appear because they have the same names ...
    1 KB (167 words) - 22:38, 23 June 2011
  • This tut will not tell you how to make models or export them. All cod 4 models must have vertex colors assigned usually they are always white, so assign y ...
    5 KB (834 words) - 01:29, 17 April 2012
  • * [[Call of Duty 4: World Models|World Models]] ...
    2 KB (356 words) - 12:28, 10 August 2012
  • == Player Models == ...
    3 KB (456 words) - 20:32, 16 November 2011
  • ...d are the mantle textures used to effectively avoid them, how well are the models Clipped so player don´t get stock and how are the spawnpoints set in relati ...
    2 KB (267 words) - 21:27, 18 July 2009
  • ...utshell.png]] This tutorial will explain how you can import Call of Duty 2 models into Cod4 to use in your custom maps. ...F10 to convert the asset, repeat if more than one material to create (some models have more than one) ...
    4 KB (783 words) - 16:42, 19 October 2008
  • ...our doing in the XY or 3D view simply select the brushes / patches or even models you want to work with and press ALT + H. This will hide everything else, le =PLACING MODELS= ...
    6 KB (1,000 words) - 02:08, 31 May 2011
  • Models : ...
    2 KB (208 words) - 11:37, 15 April 2009
  • // precache any models used in your objectives here ...
    4 KB (545 words) - 16:07, 13 January 2011
  • =Models= To make the room a bit more lively you can place Models in it ...
    9 KB (1,604 words) - 03:55, 15 April 2009
  • {{Note|This tutorial will explain how to replace Stock Skins for any models in the game.}} ...Call of Duty 4: Xmodel Exporter|Xmodel Exporter]] to view the new skins on Models.}} ...
    5 KB (829 words) - 17:18, 14 July 2009
  • ...CullDist(DIST);'''</font> where DIST is the distance in Units at which the Models will not be drawn.<br> ...
    1 KB (153 words) - 21:41, 25 July 2010
  • {{Note|This is a step by step tutorial how to export models from Maya to Call of Duty 4 – Modern ...in the Mod Tools 1.0 released by Infinity Ward, you are able to add custom models to your custom maps. The Exporter tools are available for Maya 7 to 8.5. ...
    9 KB (1,497 words) - 18:58, 17 July 2009
  • Models : ...
    2 KB (154 words) - 13:11, 17 April 2011
  • ...mes you have the map/Building done and have an opening to place the Window Models ...is is to place the Radiant Grid on 32Units so that you can easily move the models back to their origin, otherwise it gets confusing; ...
    6 KB (834 words) - 15:17, 16 December 2010
  • *[[Call of duty bo3: spinning models|Add spinning object to your map]] ...
    650 bytes (78 words) - 14:54, 27 December 2023
  • ...t individually, sometimes its desirable to select a whole heap of objects (models, brushes, patches etc etc) at once. Maybe you need to select everything tha == Toggle If Models Are Selectable == ...
    14 KB (2,421 words) - 16:45, 2 July 2009
  • *Firstly, please see this tutorial on how to get the models in the right postions, etc [http://forums.raidersmerciless.com/showthread.p ...
    3 KB (385 words) - 09:14, 27 August 2009
  • ...You can also use this process of selection with anything in the 2D window. Models, brushes, etc. Just make sure that the object you want to select is fully i ...
    3 KB (540 words) - 20:43, 18 October 2008
  • This is especially required for complex CoD2 models! ...
    1 KB (186 words) - 01:50, 28 December 2023
  • Plugins are provided for Maya® 2009 so that you can export your own models and animations.<br>In the Launcher menustrip under Tools, you can find a Ma ...
    2 KB (253 words) - 14:40, 27 June 2011
  • ...ted and should never be modified unless through GDT files. they define the models (heads, bodies) to use for each character. ...
    3 KB (450 words) - 15:06, 10 November 2008
  • *Custom models by '''Red Beret''' ...
    2 KB (317 words) - 22:28, 22 February 2012
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