Search results
Jump to navigation
Jump to search
Page title matches
- ...up in front of your screen speaking chances are they have a unique facial animation for the voice over. Otherwise, there is a dynamic facial lip syncing system We will go over how to implement facial animations and what you can do with animation system in regards to dialog. ...5 KB (805 words) - 15:29, 10 November 2008
- [[Image:Nutshell.png]] The Animation system in Call of Duty is entirely scripted in GSCs, from body animations t ...dy]], [[Facial_Animation|Facial]] or [[Animation_Interactive|Interactive]] animation pages. ...4 KB (651 words) - 15:24, 10 November 2008
- We will go over how to implement body animations and what you can do with animation system in regards to body animations and mixing it in with dialog. ...on (AI and GSC script), visit the [[Call of Duty 5: Animation Overview|'''Animation Overview''']] page. ...5 KB (755 words) - 17:12, 29 July 2009
- ==Module: Animation== *[[Call of Duty 4: Scripting Reference - Animation::AnimHasNotetrack|AnimHasNotetrack]] ...4 KB (400 words) - 03:29, 31 July 2009
- |Module=Animation |Summary=Set the animation tree of an entity ...274 bytes (42 words) - 09:12, 31 July 2009
- |Module=Animation ...195 bytes (26 words) - 09:13, 31 July 2009
- |Module=Animation ...230 bytes (31 words) - 09:14, 31 July 2009
- |Name=SetFlaggedAnimRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...670 bytes (95 words) - 09:18, 31 July 2009
- |Name=SetFlaggedAnimLimited( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...670 bytes (95 words) - 09:19, 31 July 2009
- |Name=SetFlaggedAnimLimitedRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...684 bytes (95 words) - 09:20, 31 July 2009
- |Name=SetFlaggedAnimKnobRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...678 bytes (95 words) - 09:20, 31 July 2009
- |Name=SetFlaggedAnimKnobLimitedRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...692 bytes (95 words) - 09:21, 31 July 2009
- |Name=SetFlaggedAnimKnobLimited( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...678 bytes (95 words) - 09:21, 31 July 2009
- |Name=SetFlaggedAnimKnobAllRestart( <notifyname>, <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation ...750 bytes (107 words) - 09:21, 31 July 2009
- |Name=SetFlaggedAnimKnobAll( <notifyname>, <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation ...736 bytes (107 words) - 09:21, 31 July 2009
- |Name=SetFlaggedAnimKnob( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...664 bytes (95 words) - 09:21, 31 July 2009
- |Name=SetFlaggedAnim( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...656 bytes (95 words) - 09:22, 31 July 2009
- |Module=Animation |Summary=set the time of an animation ...300 bytes (44 words) - 09:22, 31 July 2009
- |Name=SetAnimRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...315 bytes (42 words) - 09:22, 31 July 2009
- |Name=SetAnimLimitedRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...580 bytes (82 words) - 09:22, 31 July 2009
- |Name=SetAnimLimited( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...566 bytes (82 words) - 09:23, 31 July 2009
- |Name=SetAnimKnobRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...574 bytes (82 words) - 09:23, 31 July 2009
- |Name=SetAnimKnobLimitedRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...588 bytes (82 words) - 09:23, 31 July 2009
- |Name=SetAnimKnobLimited( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...574 bytes (82 words) - 09:23, 31 July 2009
- |Name=SetAnimKnobAllRestart( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation ...646 bytes (94 words) - 09:24, 31 July 2009
- |Name=SetAnimKnobAllLimitedRestart( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation ...660 bytes (94 words) - 09:24, 31 July 2009
- |Name=SetAnimKnobAllLimited( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation ...646 bytes (94 words) - 09:24, 31 July 2009
- |Name=SetAnimKnobAll( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation ...632 bytes (94 words) - 09:24, 31 July 2009
- |Name=SetAnimKnob( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...560 bytes (82 words) - 09:25, 31 July 2009
- |Name=SetAnim( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...3 KB (459 words) - 09:28, 31 July 2009
- |Module=Animation ...326 bytes (51 words) - 09:29, 31 July 2009
- |Module=Animation ...326 bytes (51 words) - 09:29, 31 July 2009
- |Name=GetStartOrigin( <origin>, <angles>, <animation> ) |Module=Animation ...552 bytes (79 words) - 09:29, 31 July 2009
- |Name=GetStartAngles( <origin>, <angles>, <animation> ) |Module=Animation ...552 bytes (79 words) - 09:30, 31 July 2009
- |Module=Animation ...370 bytes (61 words) - 09:30, 31 July 2009
- |Module=Animation ...204 bytes (30 words) - 09:31, 31 July 2009
- |Name=GetNotetrackTimes(<animation>, <note track>) |Module=Animation ...461 bytes (66 words) - 09:31, 31 July 2009
- |Module=Animation |Summary=Returns the movement vector difference in the given animation ...453 bytes (74 words) - 09:32, 31 July 2009
- |Name=GetCycleOriginOffset( <angles>, <animation> ) |Module=Animation ...358 bytes (54 words) - 09:32, 31 July 2009
- |Name=GetAnimTime( <animation> ) |Module=Animation ...320 bytes (45 words) - 09:33, 31 July 2009
- |Name=GetAnimLength( <animation> ) |Module=Animation ...326 bytes (42 words) - 09:34, 31 July 2009
- |Name=GetAnimAssetType( <animation> ) |Module=Animation ...338 bytes (48 words) - 09:35, 31 July 2009
- |Module=Animation |Summary=Returns the rotation difference in the given animation ...447 bytes (73 words) - 09:35, 31 July 2009
- |Module=Animation ...190 bytes (28 words) - 09:35, 31 July 2009
- |Name=ClearAnim( <animation>, <time> ) |Module=Animation ...467 bytes (75 words) - 09:35, 31 July 2009
- |Name=AnimScripted( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation ...696 bytes (109 words) - 09:36, 31 July 2009
- |Name=AnimRelative( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation ...696 bytes (109 words) - 09:36, 31 July 2009
- |Name=AnimHasNotetrack( <animation>, <note track> ) |Module=Animation ...410 bytes (57 words) - 09:36, 31 July 2009
- 1 KB (212 words) - 16:37, 29 August 2011
Page text matches
- |Name=GetAnimTime( <animation> ) |Module=Animation ...320 bytes (45 words) - 09:33, 31 July 2009
- |Name=GetAnimLength( <animation> ) |Module=Animation ...326 bytes (42 words) - 09:34, 31 July 2009
- ...;look straight animation> , <look left animation>, <look right animation> ) |Summary=Set the animation nodes for this actor for looking at things to the left and right. ...581 bytes (85 words) - 03:06, 31 July 2009
- |Name=GetCycleOriginOffset( <angles>, <animation> ) |Module=Animation ...358 bytes (54 words) - 09:32, 31 July 2009
- |Name=ClearAnim( <animation>, <time> ) |Module=Animation ...467 bytes (75 words) - 09:35, 31 July 2009
- |Name=GetAnimAssetType( <animation> ) |Module=Animation ...338 bytes (48 words) - 09:35, 31 July 2009
- |Name=SetAnimRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...315 bytes (42 words) - 09:22, 31 July 2009
- |Name=SetAnimKnobAllRestart( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation ...646 bytes (94 words) - 09:24, 31 July 2009
- |Name=SetAnimKnobAllLimitedRestart( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation ...660 bytes (94 words) - 09:24, 31 July 2009
- |Name=SetAnimKnobAllLimited( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation ...646 bytes (94 words) - 09:24, 31 July 2009
- |Name=SetAnimKnobAll( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation ...632 bytes (94 words) - 09:24, 31 July 2009
- |Name=SetFlaggedAnimKnobAllRestart( <notifyname>, <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation ...750 bytes (107 words) - 09:21, 31 July 2009
- |Name=SetFlaggedAnimKnobAll( <notifyname>, <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation ...736 bytes (107 words) - 09:21, 31 July 2009
- |Name=GetNotetrackTimes(<animation>, <note track>) |Module=Animation ...461 bytes (66 words) - 09:31, 31 July 2009
- |Name=SetAnimLimitedRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...580 bytes (82 words) - 09:22, 31 July 2009
- |Name=SetAnimLimited( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...566 bytes (82 words) - 09:23, 31 July 2009
- |Name=SetAnimKnobRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...574 bytes (82 words) - 09:23, 31 July 2009
- |Name=SetAnimKnobLimitedRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...588 bytes (82 words) - 09:23, 31 July 2009
- |Name=SetAnimKnobLimited( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...574 bytes (82 words) - 09:23, 31 July 2009
- |Name=SetAnimKnob( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...560 bytes (82 words) - 09:25, 31 July 2009
- |Name=GetStartOrigin( <origin>, <angles>, <animation> ) |Module=Animation ...552 bytes (79 words) - 09:29, 31 July 2009
- |Name=GetStartAngles( <origin>, <angles>, <animation> ) |Module=Animation ...552 bytes (79 words) - 09:30, 31 July 2009
- |Name=SetFlaggedAnimRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...670 bytes (95 words) - 09:18, 31 July 2009
- |Name=SetFlaggedAnimLimited( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...670 bytes (95 words) - 09:19, 31 July 2009
- |Name=SetFlaggedAnimLimitedRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...684 bytes (95 words) - 09:20, 31 July 2009
- |Name=SetFlaggedAnimKnobRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...678 bytes (95 words) - 09:20, 31 July 2009
- |Name=SetFlaggedAnimKnobLimitedRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...692 bytes (95 words) - 09:21, 31 July 2009
- |Name=SetFlaggedAnimKnobLimited( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...678 bytes (95 words) - 09:21, 31 July 2009
- |Name=SetFlaggedAnimKnob( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...664 bytes (95 words) - 09:21, 31 July 2009
- |Name=SetFlaggedAnim( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation ...656 bytes (95 words) - 09:22, 31 July 2009
- |Name=AnimHasNotetrack( <animation>, <note track> ) |Module=Animation ...410 bytes (57 words) - 09:36, 31 July 2009
- |Name=SetAnim( <animation>, <weight>, <time>, <rate> ) |Module=Animation ...3 KB (459 words) - 09:28, 31 July 2009
- |Name=UpdateProne( <animation A> , <animation B>, <goal weight>, <goal time>, <rate> ) # <animation A> The first animation to lerp between. ...659 bytes (102 words) - 03:20, 31 July 2009
- |Module=Animation |Summary=Returns the movement vector difference in the given animation ...453 bytes (74 words) - 09:32, 31 July 2009
- |Name=SetTurretAnim( <turret animation> ) |Summary=Set the turret animation for this actor. ...344 bytes (47 words) - 03:11, 31 July 2009
- |Module=Animation |Summary=Returns the rotation difference in the given animation ...447 bytes (73 words) - 09:35, 31 July 2009
- ...low prone animation> , <straight prone animation>, <high prone animation> ) |Summary=Set the prone animation nodes, as well as highest and lowest possible aim angles for this character ...846 bytes (125 words) - 03:10, 31 July 2009
- ==Module: Animation== *[[Call of Duty 4: Scripting Reference - Animation::AnimHasNotetrack|AnimHasNotetrack]] ...4 KB (400 words) - 03:29, 31 July 2009
- |Summary=Set the way that animation deltas are interpreted by the game engine gravity: The animation's angle and position deltas will be used, and gravity will pull the entity ...949 bytes (141 words) - 01:57, 31 July 2009
- |Module=Animation |Summary=set the time of an animation ...300 bytes (44 words) - 09:22, 31 July 2009
- |Name=AnimScripted( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation ...696 bytes (109 words) - 09:36, 31 July 2009
- |Name=AnimRelative( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation ...696 bytes (109 words) - 09:36, 31 July 2009
- # <aim low> The animation to play for the actor aiming low # <aim level> The animation to play for the actor aiming straight ...854 bytes (142 words) - 03:01, 31 July 2009
- |Summary=Forces the viewmodel to play the nightvision pulldown animation for the specified weapon. # <weaponName>: Name of the weapon to play an animation from. ...497 bytes (69 words) - 09:57, 31 July 2009
- |Name=StartScriptedAnim( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) # <animation> The animation ...641 bytes (93 words) - 03:15, 31 July 2009
- [[Image:Nutshell.png]] The Animation system in Call of Duty is entirely scripted in GSCs, from body animations t ...dy]], [[Facial_Animation|Facial]] or [[Animation_Interactive|Interactive]] animation pages. ...4 KB (651 words) - 15:24, 10 November 2008
- # <death animation duration> the duration of the death animation ...336 bytes (44 words) - 09:59, 31 July 2009
- We will go over how to implement body animations and what you can do with animation system in regards to body animations and mixing it in with dialog. ...on (AI and GSC script), visit the [[Call of Duty 5: Animation Overview|'''Animation Overview''']] page. ...5 KB (755 words) - 17:12, 29 July 2009
- ...up in front of your screen speaking chances are they have a unique facial animation for the voice over. Otherwise, there is a dynamic facial lip syncing system We will go over how to implement facial animations and what you can do with animation system in regards to dialog. ...5 KB (805 words) - 15:29, 10 November 2008
- |Module=Animation |Summary=Set the animation tree of an entity ...274 bytes (42 words) - 09:12, 31 July 2009