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  • {{Note|This tutorial goes through the INs and OUTs of texturing in Radiant.}} ...
    3 KB (612 words) - 22:09, 28 July 2009
  • The basic process of texturing is fairly simple to grasp. In CoD, each texture is located in a texture set ...the Surface Iinspector. This will be fully explained in a further advanced texturing tutorial. ...
    4 KB (668 words) - 20:14, 10 January 2011

Page text matches

  • == Step 2 (Texturing) == ...
    2 KB (265 words) - 19:12, 3 November 2008
  • See the [[Call of Duty: Texturing|Texturing]] page for which DXTn method to use depending on the image. [[Category:Texturing]] ...
    2 KB (278 words) - 16:09, 29 July 2009
  • *[[Call of Duty : Texturing Methods|A Guide to Basic Texturing Methods]] ...
    593 bytes (87 words) - 02:00, 28 December 2023
  • == Step 2 (Texturing) == ...
    2 KB (268 words) - 21:35, 24 January 2010
  • [[Category:Texturing]][[Category:File formats]] ...' save using the "progressive compression" option in your [[Call of Duty : Texturing#Texturing_applications|image editor]]. This will cause both the editor and ...
    2 KB (293 words) - 00:06, 29 January 2009
  • **The [[Call_of_Duty_:Texturing#Color_maps|Color Map]] is the texture with the color and light reflection i **Same as above expect for the [[Call_of_Duty_:Texturing#Bump_maps|Normal Map]] Texture. ...
    3 KB (450 words) - 14:10, 6 March 2012
  • The basic process of texturing is fairly simple to grasp. In CoD, each texture is located in a texture set ...the Surface Iinspector. This will be fully explained in a further advanced texturing tutorial. ...
    4 KB (668 words) - 20:14, 10 January 2011
  • [[Category:Texturing]][[Category:File formats]] [http://www.modwiki.net/wiki/Texturing#Supported_image_formats Sources] ...
    1 KB (159 words) - 00:03, 29 January 2009
  • == ladders , prefabs , texturing and more == ...
    3 KB (372 words) - 01:54, 28 December 2023
  • ==Texturing== ...r keeping the texture a consistent scale on a patch which uses Set for its texturing (for example roads).<br> ...
    6 KB (1,040 words) - 21:24, 22 February 2012
  • [[Category:Texturing]] ...
    1 KB (242 words) - 15:05, 27 December 2023
  • *[[Call of Duty: Texturing|Texturing Explained]] ...
    4 KB (595 words) - 12:27, 10 August 2012
  • {{Note|This tutorial goes through the INs and OUTs of texturing in Radiant.}} ...
    3 KB (612 words) - 22:09, 28 July 2009
  • ...models; if you wish to use a brush you can do so by cloning the brush and texturing the clone with a physics clip, and then, with both objects selected and at ...
    4 KB (750 words) - 14:42, 27 November 2008
  • [[Category:Texturing]] ...
    3 KB (454 words) - 19:49, 21 April 2012
  • [[Category:Texturing]] ...
    5 KB (829 words) - 17:18, 14 July 2009
  • [[Category:Texturing]] ...
    5 KB (968 words) - 18:58, 17 July 2009
  • ...e (yellow box around it in the texture window) - this is really useful for texturing new objects - if you make a new brush you can middle click on any texture i =Texturing Patches= ...
    14 KB (2,618 words) - 13:36, 16 July 2010
  • {{Note|Tutorial on making roads using Curves/Patches. Includes Texturing also}} ...
    6 KB (979 words) - 21:57, 24 January 2010
  • [[Category:Utilities]][[Category:Texturing]] ...
    7 KB (1,076 words) - 00:37, 29 January 2009
  • [[Category:Texturing]] ...
    4 KB (757 words) - 19:12, 12 September 2011
  • [[Category:Texturing]] ...
    5 KB (904 words) - 19:18, 26 July 2011
  • =Texturing= ...
    9 KB (1,604 words) - 03:55, 15 April 2009
  • * [[Call of Duty 4: First Room|Making Your First Room + Texturing]] ...
    7 KB (1,047 words) - 14:57, 27 December 2023
  • ...VW (compare to XYZ). XY is for a point in 2D space, UV is similar, but for texturing. ...
    7 KB (1,065 words) - 17:47, 2 November 2011
  • * [[Call of Duty 5: Texturing|Using Textures in Radiant]] ...
    8 KB (1,121 words) - 14:58, 27 December 2023
  • [[Category:Texturing]] ...
    10 KB (1,682 words) - 06:15, 4 January 2010
  • *Cycle Layer Texture - Radiant actually has 3 'modes'. The first is the texturing mode, this is what radiant starts in, and what everyone knows. It also has ...
    14 KB (2,421 words) - 16:45, 2 July 2009
  • ...e player. ''caulk'' is to be used as your default texture. If you are only texturing one side of a six sided brush, you need to have ''caulk'' applied to the ot ...
    19 KB (3,085 words) - 14:35, 15 July 2010
  • * To view and edit the texturing in this model, you need to use Hypershade. In Maya, go to {{Color|Window > ...
    19 KB (2,506 words) - 12:23, 21 March 2012