User contributions for CoDEmanX
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31 July 2009
- 09:5509:55, 31 July 2009 diff hist +336 N Call of Duty 4: Scripting Reference - Client::SayTeam New page: {{Function |Version=4 |Name=SayTeam( <message> ) |Module=Client |Available=MP Only |Summary=Write a client chat message from this client to everybody on their team |Call_on=A Player ... current
- 09:5509:55, 31 July 2009 diff hist +302 N Call of Duty 4: Scripting Reference - Client::SetRank New page: {{Function |Version=4 |Name=SetRank( <rank id>, <prestige level> ) |Module=Client |Available=MP Only |Summary=Sets the player's rank and prestige level |Call_on=A player |Examp... current
- 09:5409:54, 31 July 2009 diff hist +302 N Call of Duty 4: Scripting Reference - Client::SetSpawnWeapon New page: {{Function |Version=4 |Name=SetSpawnWeapon( <weapon name>) |Module=Client |Available=MP Only |Summary=Set the weapon that this player will spawn with |Call_on=A player |Example=<pre>... current
- 09:5409:54, 31 July 2009 diff hist +375 N Call of Duty 4: Scripting Reference - Client::SetTeamForTrigger New page: {{Function |Version=4 |Name=SetTeamForTrigger( <team name> ) |Module=Client |Available=MP Only |Summary=Set the team that this trigger will react to |Call_on=A trigger |Example=<pre>... current
- 09:5309:53, 31 July 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Client::ShowScoreBoard New page: {{Function |Version=4 |Name=ShowScoreBoard() |Module=Client |Available=MP Only |Summary=Updates the scoreboard data on a given client if they are looking at it. |Call_on=A Player |Example ... current
- 09:5309:53, 31 July 2009 diff hist +373 N Call of Duty 4: Scripting Reference - Client::StartRagdoll New page: {{Function |Version=4 |Name=StartRagdoll( <rig_index> ) |Module=Client |Available=MP Only |Summary=Begin ragdoll physics for this entity. Does nothing if the entity is already a ra... current
- 09:5209:52, 31 July 2009 diff hist +171 N Call of Duty 4: Scripting Reference - Client::Suicide New page: {{Function |Version=4 |Name=Suicide() |Module=Client |Available |Summary=Kills the player immediately as a suicide |Call_on=A player |Example=<pre>self suicide();</pre> }} current
- 09:5209:52, 31 July 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Client::UpdateDMScores New page: {{Function |Version=4 |Name=UpdateDMScores() |Module=Client |Available=MP Only |Summary=Updates the client's knowledge of scores for himself and the (next) best player in the game. For use... current
- 09:5209:52, 31 July 2009 diff hist +194 N Call of Duty 4: Scripting Reference - Client::UpdateScores New page: {{Function |Version=4 |Name=UpdateScores() |Module=Client |Available=MP Only |Summary=Updates the client's knowledge of team scores |Call_on=A player |Example=<pre>player UpdateScores()</p... current
- 09:5109:51, 31 July 2009 diff hist +182 N Call of Duty 4: Scripting Reference - Clans::GetClanName New page: {{Function |Version=4 |Name=GetClanName() |Module=Clans |Available=MP Only |Summary=Return the name for the player's clan |Call_on=Entity |Example=<pre>player GetClanName();</pre> }} current
- 09:5109:51, 31 July 2009 diff hist +166 N Call of Duty 4: Scripting Reference - Clans::GetClanID New page: {{Function |Version=4 |Name=GetClanID() |Module=Clans |Available=MP Only |Summary=Return the id of the clan |Call_on=Entity |Example=<pre>player GetClanID();</pre> }} current
- 09:4709:47, 31 July 2009 diff hist +1,469 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Arc New page: {{Function |Version=4 |Name=BadPlace_Arc( <name>, <duration>, <origin>, <radius>, <height>, <direction>, <right angle>, <left angle>, <te... current
- 09:4709:47, 31 July 2009 diff hist +931 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Brush New page: {{Function |Version=4 |Name=BadPlace_Brush( <name>, <duration>, <brush entity>, <team>, ... ) |Module=BadPlaces |Available=SP Only |Summary=Creates a bad place from... current
- 09:4609:46, 31 July 2009 diff hist +1,066 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Cylinder New page: {{Function |Version=4 |Name=BadPlace_Cylinder( <name>, <duration>, <origin>, <radius>, <height>, <team>, <team>... ) |Module=BadPlaces |Available=... current
- 09:4609:46, 31 July 2009 diff hist +379 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Delete New page: {{Function |Version=4 |Name=BadPlace_Delete( <bad place identifier> ) |Module=BadPlaces |Available=SP Only |Summary=Deletes a bad place. It is okay to delete a bad place name that do... current
- 09:4509:45, 31 July 2009 diff hist +343 N Call of Duty 4: Scripting Reference - AI::SetNodePriorityBias New page: {{Function |Version=4 |Name=SetNodePriorityBias(<bias>) |Module=AI |Available=SP Only |Summary=Set the bias that is applied to priority nodes. |Call_on |Example=<pre>setnodepriorityb... current
- 09:4109:41, 31 July 2009 diff hist +310 N Call of Duty 4: Scripting Reference - AI::NearPoint New page: {{Function |Version=4 |Name=NearPoint(<point>) |Module=AI |Available=SP Only |Summary=Determine whether this actor is near to a given point. |Call_on=<actor> An actor |Example=... current
- 09:3809:38, 31 July 2009 diff hist −89 m Call of Duty 4: Scripting Reference - AI No edit summary current
- 09:3609:36, 31 July 2009 diff hist +410 N Call of Duty 4: Scripting Reference - Animation::AnimHasNotetrack New page: {{Function |Version=4 |Name=AnimHasNotetrack( <animation>, <note track> ) |Module=Animation |Available |Summary=Queries the given animation for a note track |Call_on |Example=... current
- 09:3609:36, 31 July 2009 diff hist +696 N Call of Duty 4: Scripting Reference - Animation::AnimRelative New page: {{Function |Version=4 |Name=AnimRelative( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation |Available=SP Only |Summary=Runs... current
- 09:3609:36, 31 July 2009 diff hist +696 N Call of Duty 4: Scripting Reference - Animation::AnimScripted New page: {{Function |Version=4 |Name=AnimScripted( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation |Available=SP Only |Summary=Runs... current
- 09:3509:35, 31 July 2009 diff hist +467 N Call of Duty 4: Scripting Reference - Animation::ClearAnim New page: {{Function |Version=4 |Name=ClearAnim( <animation>, <time> ) |Module=Animation |Available=SP Only |Summary=Sets an animation's goal weight (and the goal weights of all of its d... current
- 09:3509:35, 31 July 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Animation::DumpAnims New page: {{Function |Version=4 |Name=DumpAnims() |Module=Animation |Available=SP Only |Summary=Writes the anim tree out to the console |Call_on=<entity> |Example=<pre>self DumpAnims();</pre> ... current
- 09:3509:35, 31 July 2009 diff hist +447 N Call of Duty 4: Scripting Reference - Animation::GetAngleDelta New page: {{Function |Version=4 |Name=GetAngleDelta( <anim>, <start time>, <end time> ) |Module=Animation |Available |Summary=Returns the rotation difference in the given animation... current
- 09:3509:35, 31 July 2009 diff hist +338 N Call of Duty 4: Scripting Reference - Animation::GetAnimAssetType New page: {{Function |Version=4 |Name=GetAnimAssetType( <animation> ) |Module=Animation |Available |Summary=Get the animation asset type (delta/relative/additive etc defined in xanim.gdf). |Ca... current
- 09:3409:34, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Animation::GetAnimLength New page: {{Function |Version=4 |Name=GetAnimLength( <animation> ) |Module=Animation |Available |Summary=Gets the length of an animation |Call_on |Example=<pre> cycleTime = GetAnimLength( cli... current
- 09:3309:33, 31 July 2009 diff hist +320 N Call of Duty 4: Scripting Reference - Animation::GetAnimTime New page: {{Function |Version=4 |Name=GetAnimTime( <animation> ) |Module=Animation |Available=SP Only |Summary=Get the animation time for the given animation. |Call_on=<entity> |Example=... current
- 09:3209:32, 31 July 2009 diff hist +358 N Call of Duty 4: Scripting Reference - Animation::GetCycleOriginOffset New page: {{Function |Version=4 |Name=GetCycleOriginOffset( <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=For the given animation cycle and angle set, calculate t... current
- 09:3209:32, 31 July 2009 diff hist +453 N Call of Duty 4: Scripting Reference - Animation::GetMoveDelta New page: {{Function |Version=4 |Name=GetMoveDelta( <anim>, <start time>, <end time> ) |Module=Animation |Available |Summary=Returns the movement vector difference in the given ani... current
- 09:3109:31, 31 July 2009 diff hist +461 N Call of Duty 4: Scripting Reference - Animation::GetNotetrackTimes New page: {{Function |Version=4 |Name=GetNotetrackTimes(<animation>, <note track>) |Module=Animation |Available |Summary=Gets an array of the times during an animation that the given not... current
- 09:3109:31, 31 July 2009 diff hist +204 N Call of Duty 4: Scripting Reference - Animation::GetNumParts New page: {{Function |Version=4 |Name=GetNumParts( <xmodel name> ) |Module=Animation |Available |Summary=Gets the number of bones in the xmodel. |Call_on |Example |Required_args= # <xmodel&... current
- 09:3009:30, 31 July 2009 diff hist +370 N Call of Duty 4: Scripting Reference - Animation::GetPartName New page: {{Function |Version=4 |Name=GetPartName( <xmodel name>, <index> ) |Module=Animation |Available |Summary=Gets the name of a part of a model. |Call_on |Example=<pre>partName = Ge... current
- 09:3009:30, 31 July 2009 diff hist +552 N Call of Duty 4: Scripting Reference - Animation::GetStartAngles New page: {{Function |Version=4 |Name=GetStartAngles( <origin>, <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=Get the starting angles for an animation, in w... current
- 09:2909:29, 31 July 2009 diff hist +552 N Call of Duty 4: Scripting Reference - Animation::GetStartOrigin New page: {{Function |Version=4 |Name=GetStartOrigin( <origin>, <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=Get the starting origin for an animation, in w... current
- 09:2909:29, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Animation::GetTagAngles New page: {{Function |Version=4 |Name=GetTagAngles( <tagname> ) |Module=Animation |Available |Summary=Gets the angles of a particular tag on this model |Call_on=<entity> An entity with a... current
- 09:2909:29, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Animation::GetTagOrigin New page: {{Function |Version=4 |Name=GetTagOrigin( <tagname> ) |Module=Animation |Available |Summary=Gets the origin of a particular tag on this model |Call_on=<entity> An entity with a... current
- 09:2809:28, 31 July 2009 diff hist +2,671 N Call of Duty 4: Scripting Reference - Animation::SetAnim New page: {{Function |Version=4 |Name=SetAnim( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=SetAnim and all of its variants set the w... current
- 09:2509:25, 31 July 2009 diff hist +560 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnob New page: {{Function |Version=4 |Name=SetAnimKnob( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<entity>... current
- 09:2409:24, 31 July 2009 diff hist +632 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAll New page: {{Function |Version=4 |Name=SetAnimKnobAll( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call... current
- 09:2409:24, 31 July 2009 diff hist +646 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimited New page: {{Function |Version=4 |Name=SetAnimKnobAllLimited( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim.... current
- 09:2409:24, 31 July 2009 diff hist +660 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimitedRestart New page: {{Function |Version=4 |Name=SetAnimKnobAllLimitedRestart( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "S... current
- 09:2409:24, 31 July 2009 diff hist +646 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllRestart New page: {{Function |Version=4 |Name=SetAnimKnobAllRestart( <animation>, <root>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim.... current
- 09:2309:23, 31 July 2009 diff hist +574 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobLimited New page: {{Function |Version=4 |Name=SetAnimKnobLimited( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<en... current
- 09:2309:23, 31 July 2009 diff hist +588 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobLimitedRestart New page: {{Function |Version=4 |Name=SetAnimKnobLimitedRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on... current
- 09:2309:23, 31 July 2009 diff hist +574 N Call of Duty 4: Scripting Reference - Animation::SetAnimKnobRestart New page: {{Function |Version=4 |Name=SetAnimKnobRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<en... current
- 09:2309:23, 31 July 2009 diff hist +566 N Call of Duty 4: Scripting Reference - Animation::SetAnimLimited New page: {{Function |Version=4 |Name=SetAnimLimited( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<entity... current
- 09:2209:22, 31 July 2009 diff hist +580 N Call of Duty 4: Scripting Reference - Animation::SetAnimLimitedRestart New page: {{Function |Version=4 |Name=SetAnimLimitedRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<... current
- 09:2209:22, 31 July 2009 diff hist +315 N Call of Duty 4: Scripting Reference - Animation::SetAnimRestart New page: {{Function |Version=4 |Name=SetAnimRestart( <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim." |Call_on=<entity... current
- 09:2209:22, 31 July 2009 diff hist +300 N Call of Duty 4: Scripting Reference - Animation::SetAnimTime New page: {{Function |Version=4 |Name=SetAnimTime() |Module=Animation |Available=SP Only |Summary=set the time of an animation |Call_on=<entity> |Example=<pre>self SetAnimTime( %stand_aim, 0.3... current
- 09:2209:22, 31 July 2009 diff hist +656 N Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnim New page: {{Function |Version=4 |Name=SetFlaggedAnim( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=See "SetAnim."... current