User contributions for CoDEmanX
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31 July 2009
- 03:4103:41, 31 July 2009 diff hist +6 m Call of Duty 4: Scripting Reference - Entity No edit summary current
- 03:4103:41, 31 July 2009 diff hist +4 m Call of Duty 4: Scripting Reference - File No edit summary current
- 03:4103:41, 31 July 2009 diff hist +3 m Call of Duty 4: Scripting Reference - Hud No edit summary current
- 03:4103:41, 31 July 2009 diff hist +5 m Call of Duty 4: Scripting Reference - Level No edit summary current
- 03:4003:40, 31 July 2009 diff hist +957 N Call of Duty 4: Scripting Reference - Math New page: {{CoD4_Modules}} ==Module: Math== *ACos *ASin *[[Call of Duty 4: Scripting Ref...
- 03:3903:39, 31 July 2009 diff hist +4,621 N Call of Duty 4: Scripting Reference - Level New page: {{CoD4_Modules}} ==Module: == *ChangeLevel *Cinematic *[[Call of D...
- 03:3903:39, 31 July 2009 diff hist +2,047 N Call of Duty 4: Scripting Reference - Hud New page: {{CoD4_Modules}} ==Module: == *ChangeFontScaleOverTime *[[Call of Duty 4: Scripting Reference - Hud::ClearAllTextAf...
- 03:3803:38, 31 July 2009 diff hist +439 N Call of Duty 4: Scripting Reference - File New page: {{CoD4_Modules}} ==Module: == *CloseFile *FGetArg *[[Call of Duty 4: Scr...
- 03:3803:38, 31 July 2009 diff hist +5,033 N Call of Duty 4: Scripting Reference - Entity New page: {{CoD4_Modules}} ==Module: == *AddAIEventListener *Attach *[...
- 03:3703:37, 31 July 2009 diff hist +845 N Call of Duty 4: Scripting Reference - Effects New page: {{CoD4_Modules}} ==Module: == *GetFXVisibility *LoadFX *[[Cal...
- 03:3703:37, 31 July 2009 diff hist +631 N Call of Duty 4: Scripting Reference - Dvars New page: {{CoD4_Modules}} ==Module: == *GetDebugDvar *[[Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarFloat|GetDebugDvarFl...
- 03:3603:36, 31 July 2009 diff hist +1,113 N Call of Duty 4: Scripting Reference - Debug New page: {{CoD4_Modules}} ==Module: == *AddTestClient *Assert *[[Call of Dut...
- 03:3603:36, 31 July 2009 diff hist +387 N Call of Duty 4: Scripting Reference - Damage New page: {{CoD4_Modules}} ==Module: Damage== *FinishPlayerDamage *[[Call of Duty 4: Scripting Reference - Damage::RadiusDamage... current
- 03:3503:35, 31 July 2009 diff hist +206 N Call of Duty 4: Scripting Reference - Control New page: {{CoD4_Modules}} ==Module: Control== *GetCommandFromKey *[[Call of Duty 4: Scripting Reference - Control::GetKeyBindi... current
- 03:3403:34, 31 July 2009 diff hist 0 m Template:CoD4 Modules No edit summary
- 03:3303:33, 31 July 2009 diff hist −8 m Call of Duty 4: Scripting Reference - Clans No edit summary current
- 03:3203:32, 31 July 2009 diff hist +2,537 N Call of Duty 4: Scripting Reference - Client New page: {{CoD4_Modules}} ==Module: Client== *AllClientsPrint *[[Call of Duty 4: Scripting Reference - Client::AllowSpectateTeam|... current
- 03:3103:31, 31 July 2009 diff hist +188 N Call of Duty 4: Scripting Reference - Clans New page: {{CoD4_Modules}} ==Module: Clans== *GetClanID *GetClanName
- 03:2903:29, 31 July 2009 diff hist +3,968 N Call of Duty 4: Scripting Reference - Animation New page: {{CoD4_Modules}} ==Module: Animation== *AnimHasNotetrack *[[Call of Duty 4: Scripting Reference - Animation::AnimRel... current
- 03:2503:25, 31 July 2009 diff hist −85 m Call of Duty 4: Scripting Reference - AI No edit summary
- 03:2403:24, 31 July 2009 diff hist −29 m Call of Duty 4: Scripting Reference - AI No edit summary
- 03:2203:22, 31 July 2009 diff hist +361 N Call of Duty 4: Scripting Reference - AI::WithinApproxPathDist New page: {{Function |Version=4 |Name=WithinApproxPathDist( <distance> ) |Module=AI |Available=SP Only |Summary=Check whether the actor is within an approximate distance to his path |Call_on=&... current
- 03:2103:21, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - AI::UseTurret New page: {{Function |Version=4 |Name=UseTurret( <turret> ) |Module=AI |Available=SP Only |Summary=Use this turret |Call_on=<actor> An actor |Example=<pre>self UseTurret( mg42Ent );</pr... current
- 03:2103:21, 31 July 2009 diff hist +242 N Call of Duty 4: Scripting Reference - AI::UseReacquireNode New page: {{Function |Version=4 |Name=UseReacquireNode( <node> ) |Module=AI |Available=SP Only |Summary=Use the given reacquire node. |Call_on=<actor> An actor |Example |Required_args= # <node... current
- 03:2003:20, 31 July 2009 diff hist +448 N Call of Duty 4: Scripting Reference - AI::UseCoverNode New page: {{Function |Version=4 |Name=UseCoverNode( <path node> ) |Module=AI |Available=SP Only |Summary=Tells this actor to use the given cover node. This is invalid if the actor's keepclaime... current
- 03:2003:20, 31 July 2009 diff hist +659 N Call of Duty 4: Scripting Reference - AI::UpdateProne New page: {{Function |Version=4 |Name=UpdateProne( <animation A> , <animation B>, <goal weight>, <goal time>, <rate> ) |Module=AI |Available=SP Only |Summary=Set the ac... current
- 03:2003:20, 31 July 2009 diff hist +418 N Call of Duty 4: Scripting Reference - AI::UpdatePlayerSightAccuracy New page: {{Function |Version=4 |Name=UpdatePlayerSightAccuracy() |Module=AI |Available=SP Only |Summary=Does traces to determine how much of the player is visible if the player is the actor's enemy... current
- 03:1903:19, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::UnSetTurretNode New page: {{Function |Version=4 |Name=UnSetTurretNode( <node> ) |Module=AI |Available=SP Only |Summary=Unset the turret from this node. |Call_on |Example=<pre>UnSetTurretNode( node, mg42 );</pre> |R... current
- 03:1903:19, 31 July 2009 diff hist +192 N Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack New page: {{Function |Version=4 |Name=TrimPathtoAttack() |Module=AI |Available=SP Only |Summary=Trims the path to attack. |Call_on=<actor> An actor |Example |Required_args |Optional_args |Note... current
- 03:1803:18, 31 July 2009 diff hist +366 N Call of Duty 4: Scripting Reference - AI::TraverseMode New page: {{Function |Version=4 |Name=TraverseMode( <traverse mode> ) |Module=AI |Available=SP Only |Summary=Set the traverse mode of this actor. |Call_on=<actor> An actor |Example=<pre... current
- 03:1703:17, 31 July 2009 diff hist +523 N Call of Duty 4: Scripting Reference - AI::TrackScriptState New page: {{Function |Version=4 |Name=TrackScriptState( <new state name>, <reason> ) |Module=AI |Available=SP Only |Summary=Change the script state of the actor, with a reason for the st... current
- 03:1603:16, 31 July 2009 diff hist +281 N Call of Duty 4: Scripting Reference - AI::ThrowGrenade New page: {{Function |Version=4 |Name=ThrowGrenade() |Module=AI |Available=SP Only |Summary=Throw a grenade. CheckGrenadeThrowPos() or CheckGrenadeThrow() must be called first. |Call_on=<actor&... current
- 03:1603:16, 31 July 2009 diff hist +397 N Call of Duty 4: Scripting Reference - AI::Teleport New page: {{Function |Version=4 |Name=Teleport( <position>, <angles> ) |Module=AI |Available=SP Only |Summary=Teleport the actor to a new position with the given origin and angles. |Call... current
- 03:1603:16, 31 July 2009 diff hist +235 N Call of Duty 4: Scripting Reference - AI::StopUseTurret New page: {{Function |Version=4 |Name=StopUseTurret() |Module=AI |Available=SP Only |Summary=Stop using the actor's current turret |Call_on=<actor> An actor |Example=<pre>self StopUseTurret()... current
- 03:1503:15, 31 July 2009 diff hist +328 N Call of Duty 4: Scripting Reference - AI::StopLookAt New page: {{Function |Version=4 |Name=StopLookAt( <turn acceleration> ) |Module=AI |Available=SP Only |Summary=Make this actor stop looking at its current look at target. |Call_on=<actor>... current
- 03:1503:15, 31 July 2009 diff hist +377 N Call of Duty 4: Scripting Reference - AI::StartTraverseArrival New page: {{Function |Version=4 |Name=StartTraverseArrival( <yaw angle> ) |Module=AI |Available=SP Only |Summary=Runs traverse arrival animscript on an actor. |Call_on=<actor> An actor |... current
- 03:1503:15, 31 July 2009 diff hist +641 N Call of Duty 4: Scripting Reference - AI::StartScriptedAnim New page: {{Function |Version=4 |Name=StartScriptedAnim( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=AI |Available=SP Only |Summary=Runs a... current
- 03:1403:14, 31 July 2009 diff hist +371 N Call of Duty 4: Scripting Reference - AI::StartCoverArrival New page: {{Function |Version=4 |Name=StartCoverArrival(<yaw angle>) |Module=AI |Available=SP Only |Summary=Runs cover arrival animscript on an actor. |Call_on=<actor> An actor |Example=... current
- 03:1303:13, 31 July 2009 diff hist +222 N Call of Duty 4: Scripting Reference - AI::ShootBlank New page: {{Function |Version=4 |Name=ShootBlank() |Module=AI |Available=SP Only |Summary=Makes this actor shoot a blank. |Call_on=<actor> An actor |Example=<pre> guy ShootBlank();</pre> |Requ... current
- 03:1303:13, 31 July 2009 diff hist +360 N Call of Duty 4: Scripting Reference - AI::Shoot New page: {{Function |Version=4 |Name=Shoot(<accuracy modifier>, <shoot override vector>) |Module=AI |Available=SP Only |Summary=Makes this actor shoot. |Call_on=<actor> An actor |... current
- 03:1203:12, 31 July 2009 diff hist +319 N Call of Duty 4: Scripting Reference - AI::SetTurretNode New page: {{Function |Version=4 |Name=SetTurretNode( <node>, <turret> ) |Module=AI |Available=SP Only |Summary=Set this turretnode to use this turret. |Call_on |Example=<pre>SetTurretNode( node, mg4... current
- 03:1103:11, 31 July 2009 diff hist +344 N Call of Duty 4: Scripting Reference - AI::SetTurretAnim New page: {{Function |Version=4 |Name=SetTurretAnim( <turret animation> ) |Module=AI |Available=SP Only |Summary=Set the turret animation for this actor. |Call_on=<actor> An actor |Exam... current
- 03:1103:11, 31 July 2009 diff hist +405 N Call of Duty 4: Scripting Reference - AI::SetTalkToSpecies New page: {{Function |Version=4 |Name=SetTalkToSpecies( <species>, ... ) |Module=AI |Available=SP Only |Summary=Sets the species this AI can share enemy information with. |Call_on=<actor>... current
- 03:1003:10, 31 July 2009 diff hist +359 N Call of Duty 4: Scripting Reference - AI::SetRunToPos New page: {{Function |Version=4 |Name=SetRunToPos( <position> ) |Module=AI |Available=SP Only |Summary=Override where the actor should run to. This overrides the goal pos and the claimed node... current
- 03:1003:10, 31 July 2009 diff hist +846 N Call of Duty 4: Scripting Reference - AI::SetProneAnimNodes New page: {{Function |Version=4 |Name=SetProneAnimNodes( <down angle>, <up angle>, <low prone animation> , <straight prone animation>, <high prone animation> ) |Module=... current
- 03:0903:09, 31 July 2009 diff hist +406 N Call of Duty 4: Scripting Reference - AI::SetPotentialThreat New page: {{Function |Version=4 |Name=SetPotentialThreat( <dir> ) |Module=AI |Available=SP Only |Summary=Set the potential threat direction. Potential threat direction is used in evaluating co... current
- 03:0803:08, 31 July 2009 diff hist +299 N Call of Duty 4: Scripting Reference - AI::SetNodePriority New page: {{Function |Version=4 |Name=SetNodePriority( <node> ,<enable> ) |Module=AI |Available=SP Only |Summary=Enable or disable the priority for this node. |Call_on |Example |Required_args= # <no... current
- 03:0803:08, 31 July 2009 diff hist +534 N Call of Duty 4: Scripting Reference - AI::SetLookAtYawLimits New page: {{Function |Version=4 |Name=SetLookAtYawLimits( <look anim yaw max>, <look yaw limit>, <blendtime> ) |Module=AI |Available=SP Only |Summary=Set the limits of what this ac... current
- 03:0603:06, 31 July 2009 diff hist +581 N Call of Duty 4: Scripting Reference - AI::SetLookAtAnimNodes New page: {{Function |Version=4 |Name=SetLookAtAnimNodes( <look straight animation> , <look left animation>, <look right animation> ) |Module=AI |Available=SP Only |Summary=Set the... current
- 03:0503:05, 31 July 2009 diff hist +435 N Call of Duty 4: Scripting Reference - AI::SetLookAt New page: {{Function |Version=4 |Name=SetLookAt( <position>, <turn acceleration> ) |Module=AI |Available=SP Only |Summary=Set the actor to exit the prone position. |Call_on=<actor>... current