User contributions for CoDEmanX
Jump to navigation
Jump to search
31 July 2009
- 03:1703:17, 31 July 2009 diff hist +523 N Call of Duty 4: Scripting Reference - AI::TrackScriptState New page: {{Function |Version=4 |Name=TrackScriptState( <new state name>, <reason> ) |Module=AI |Available=SP Only |Summary=Change the script state of the actor, with a reason for the st... current
- 03:1603:16, 31 July 2009 diff hist +281 N Call of Duty 4: Scripting Reference - AI::ThrowGrenade New page: {{Function |Version=4 |Name=ThrowGrenade() |Module=AI |Available=SP Only |Summary=Throw a grenade. CheckGrenadeThrowPos() or CheckGrenadeThrow() must be called first. |Call_on=<actor&... current
- 03:1603:16, 31 July 2009 diff hist +397 N Call of Duty 4: Scripting Reference - AI::Teleport New page: {{Function |Version=4 |Name=Teleport( <position>, <angles> ) |Module=AI |Available=SP Only |Summary=Teleport the actor to a new position with the given origin and angles. |Call... current
- 03:1603:16, 31 July 2009 diff hist +235 N Call of Duty 4: Scripting Reference - AI::StopUseTurret New page: {{Function |Version=4 |Name=StopUseTurret() |Module=AI |Available=SP Only |Summary=Stop using the actor's current turret |Call_on=<actor> An actor |Example=<pre>self StopUseTurret()... current
- 03:1503:15, 31 July 2009 diff hist +328 N Call of Duty 4: Scripting Reference - AI::StopLookAt New page: {{Function |Version=4 |Name=StopLookAt( <turn acceleration> ) |Module=AI |Available=SP Only |Summary=Make this actor stop looking at its current look at target. |Call_on=<actor>... current
- 03:1503:15, 31 July 2009 diff hist +377 N Call of Duty 4: Scripting Reference - AI::StartTraverseArrival New page: {{Function |Version=4 |Name=StartTraverseArrival( <yaw angle> ) |Module=AI |Available=SP Only |Summary=Runs traverse arrival animscript on an actor. |Call_on=<actor> An actor |... current
- 03:1503:15, 31 July 2009 diff hist +641 N Call of Duty 4: Scripting Reference - AI::StartScriptedAnim New page: {{Function |Version=4 |Name=StartScriptedAnim( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=AI |Available=SP Only |Summary=Runs a... current
- 03:1403:14, 31 July 2009 diff hist +371 N Call of Duty 4: Scripting Reference - AI::StartCoverArrival New page: {{Function |Version=4 |Name=StartCoverArrival(<yaw angle>) |Module=AI |Available=SP Only |Summary=Runs cover arrival animscript on an actor. |Call_on=<actor> An actor |Example=... current
- 03:1303:13, 31 July 2009 diff hist +222 N Call of Duty 4: Scripting Reference - AI::ShootBlank New page: {{Function |Version=4 |Name=ShootBlank() |Module=AI |Available=SP Only |Summary=Makes this actor shoot a blank. |Call_on=<actor> An actor |Example=<pre> guy ShootBlank();</pre> |Requ... current
- 03:1303:13, 31 July 2009 diff hist +360 N Call of Duty 4: Scripting Reference - AI::Shoot New page: {{Function |Version=4 |Name=Shoot(<accuracy modifier>, <shoot override vector>) |Module=AI |Available=SP Only |Summary=Makes this actor shoot. |Call_on=<actor> An actor |... current
- 03:1203:12, 31 July 2009 diff hist +319 N Call of Duty 4: Scripting Reference - AI::SetTurretNode New page: {{Function |Version=4 |Name=SetTurretNode( <node>, <turret> ) |Module=AI |Available=SP Only |Summary=Set this turretnode to use this turret. |Call_on |Example=<pre>SetTurretNode( node, mg4... current
- 03:1103:11, 31 July 2009 diff hist +344 N Call of Duty 4: Scripting Reference - AI::SetTurretAnim New page: {{Function |Version=4 |Name=SetTurretAnim( <turret animation> ) |Module=AI |Available=SP Only |Summary=Set the turret animation for this actor. |Call_on=<actor> An actor |Exam... current
- 03:1103:11, 31 July 2009 diff hist +405 N Call of Duty 4: Scripting Reference - AI::SetTalkToSpecies New page: {{Function |Version=4 |Name=SetTalkToSpecies( <species>, ... ) |Module=AI |Available=SP Only |Summary=Sets the species this AI can share enemy information with. |Call_on=<actor>... current
- 03:1003:10, 31 July 2009 diff hist +359 N Call of Duty 4: Scripting Reference - AI::SetRunToPos New page: {{Function |Version=4 |Name=SetRunToPos( <position> ) |Module=AI |Available=SP Only |Summary=Override where the actor should run to. This overrides the goal pos and the claimed node... current
- 03:1003:10, 31 July 2009 diff hist +846 N Call of Duty 4: Scripting Reference - AI::SetProneAnimNodes New page: {{Function |Version=4 |Name=SetProneAnimNodes( <down angle>, <up angle>, <low prone animation> , <straight prone animation>, <high prone animation> ) |Module=... current
- 03:0903:09, 31 July 2009 diff hist +406 N Call of Duty 4: Scripting Reference - AI::SetPotentialThreat New page: {{Function |Version=4 |Name=SetPotentialThreat( <dir> ) |Module=AI |Available=SP Only |Summary=Set the potential threat direction. Potential threat direction is used in evaluating co... current
- 03:0803:08, 31 July 2009 diff hist +299 N Call of Duty 4: Scripting Reference - AI::SetNodePriority New page: {{Function |Version=4 |Name=SetNodePriority( <node> ,<enable> ) |Module=AI |Available=SP Only |Summary=Enable or disable the priority for this node. |Call_on |Example |Required_args= # <no... current
- 03:0803:08, 31 July 2009 diff hist +534 N Call of Duty 4: Scripting Reference - AI::SetLookAtYawLimits New page: {{Function |Version=4 |Name=SetLookAtYawLimits( <look anim yaw max>, <look yaw limit>, <blendtime> ) |Module=AI |Available=SP Only |Summary=Set the limits of what this ac... current
- 03:0603:06, 31 July 2009 diff hist +581 N Call of Duty 4: Scripting Reference - AI::SetLookAtAnimNodes New page: {{Function |Version=4 |Name=SetLookAtAnimNodes( <look straight animation> , <look left animation>, <look right animation> ) |Module=AI |Available=SP Only |Summary=Set the... current
- 03:0503:05, 31 July 2009 diff hist +435 N Call of Duty 4: Scripting Reference - AI::SetLookAt New page: {{Function |Version=4 |Name=SetLookAt( <position>, <turn acceleration> ) |Module=AI |Available=SP Only |Summary=Set the actor to exit the prone position. |Call_on=<actor>... current
- 03:0503:05, 31 July 2009 diff hist +351 N Call of Duty 4: Scripting Reference - AI::SetGoalVolume New page: {{Function |Version=4 |Name=SetGoalVolume( <volume entity> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal volume. This cannot be set if a goal entity is set. |Call_o... current
- 03:0503:05, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - AI::SetGoalPos New page: {{Function |Version=4 |Name=SetGoalPos( <position> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal position. |Call_on=<actor> An actor |Example=<pre> self SetGoa... current
- 03:0403:04, 31 July 2009 diff hist +282 N Call of Duty 4: Scripting Reference - AI::SetGoalNode New page: {{Function |Version=4 |Name=SetGoalNode( <goal node> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal node. |Call_on=<actor> An actor |Example=<pre> self SetGoalN... current
- 03:0403:04, 31 July 2009 diff hist +306 N Call of Duty 4: Scripting Reference - AI::SetGoalEntity New page: {{Function |Version=4 |Name=SetGoalEntity( <goal entity> ) |Module=AI |Available=SP Only |Summary=Set this actor's goal entity. |Call_on=<actor> An actor |Example=<pre>spawned ... current
- 03:0403:04, 31 July 2009 diff hist +330 N Call of Duty 4: Scripting Reference - AI::SetFriendlyChain New page: {{Function |Version=4 |Name=SetFriendlyChain(<node>) |Module=AI |Available=SP Only |Summary=Sets the friendly chain for the player. |Call_on=<player> |Example=<pre> level.playe... current
- 03:0303:03, 31 July 2009 diff hist +351 N Call of Duty 4: Scripting Reference - AI::SetFlashbangImmunity New page: {{Function |Version=4 |Name=SetFlashbangImmunity( <immune> ) |Module=AI |Available=SP Only |Summary=Sets whether an actor is succeptable to flashbangs. |Call_on=<actor> An acto... current
- 03:0303:03, 31 July 2009 diff hist +483 N Call of Duty 4: Scripting Reference - AI::SetFlashBanged New page: {{Function |Version=4 |Name=SetFlashBanged( <flashed>, <strength> ) |Module=AI |Available=SP Only |Summary=Sets whether an actor is under a flashbang effect. |Call_on=<actor... current
- 03:0303:03, 31 July 2009 diff hist +338 N Call of Duty 4: Scripting Reference - AI::SetFixedNodeSafeVolume New page: {{Function |Version=4 |Name=SetFixedNodeSafeVolume( <volume entity> ) |Module=AI |Available=SP Only |Summary=Set this actor's fixed node safe volume. |Call_on=<actor> An actor ... current
- 03:0203:02, 31 July 2009 diff hist +499 N Call of Duty 4: Scripting Reference - AI::SetEntityTarget New page: {{Function |Version=4 |Name=SetEntityTarget( <entity> <threat> ) |Module=AI |Available=SP Only |Summary=Set an entity as the AI's target. This is for special cases only. Do not... current
- 03:0203:02, 31 July 2009 diff hist +507 N Call of Duty 4: Scripting Reference - AI::SetEngagementMinDist New page: {{Function |Version=4 |Name=SetEngagementMinDist( <min dist>, <min falloff dist> ) |Module=AI |Available=SP Only |Summary=Sets the min engagement distances used when selecting ... current
- 03:0103:01, 31 July 2009 diff hist +507 N Call of Duty 4: Scripting Reference - AI::SetEngagementMaxDist New page: {{Function |Version=4 |Name=SetEngagementMaxDist( <max dist>, <max falloff dist> ) |Module=AI |Available=SP Only |Summary=Sets the max engagement distances used when selecting ... current
- 03:0103:01, 31 July 2009 diff hist +854 N Call of Duty 4: Scripting Reference - AI::SetAimAnims New page: {{Function |Version=4 |Name=SetAimAnims( <aim low>, <aim level>, <aim high>, <shoot low>, <shoot level>, <shoot high> ) |Module=AI |Available=SP Only |S... current
- 03:0003:00, 31 July 2009 diff hist +214 N Call of Duty 4: Scripting Reference - AI::Scr ClearAllCorpses New page: {{Function |Version=4 |Name=Scr_ClearAllCorpses() |Module=AI |Available=SP Only |Summary=Removes all AI corpses from the level |Call_on |Example=<pre>clearAllCorpses();</pre> |Required_arg... current
- 02:5902:59, 31 July 2009 diff hist +305 N Call of Duty 4: Scripting Reference - AI::ReacquireStep New page: {{Function |Version=4 |Name=ReacquireStep( <temp> ) |Module=AI |Available=SP Only |Summary=Do side step move to safe place left or right while facing enemy. |Call_on=<actor> An actor... current
- 02:5802:58, 31 July 2009 diff hist +187 N Call of Duty 4: Scripting Reference - AI::ReacquireMove New page: {{Function |Version=4 |Name=ReacquireMove() |Module=AI |Available=SP Only |Summary=Start the reaquire move |Call_on=<actor> An actor |Example |Required_args |Optional_args |Notes }} current
- 02:5802:58, 31 July 2009 diff hist +346 N Call of Duty 4: Scripting Reference - AI::PushPlayer New page: {{Function |Version=4 |Name=PushPlayer( <can push player> ) |Module=AI |Available=SP Only |Summary=Set whether this character can push the player |Call_on=<actor> An actor |Exa... current
- 02:5702:57, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - AI::PredictOriginAndAngles New page: {{Function |Version=4 |Name=PredictOriginAndAngles() |Module=AI |Available=SP Only |Summary=Use physics to predict the actor's origin and angles |Call_on=<actor> An actor |Example=<... current
- 02:5702:57, 31 July 2009 diff hist +199 N Call of Duty 4: Scripting Reference - AI::PredictAnims New page: {{Function |Version=4 |Name=PredictAnims() |Module=AI |Available=SP Only |Summary=... |Call_on=<actor> An actor |Example=<pre> self PredictAnims();</pre> |Required_args |Optional_arg... current
- 02:5702:57, 31 July 2009 diff hist +215 N Call of Duty 4: Scripting Reference - AI::PickUpGrenade New page: {{Function |Version=4 |Name=PickUpGrenade() |Module=AI |Available=SP Only |Summary=Pick up a grenade |Call_on=<actor> An actor |Example=<pre>self PickUpGrenade();</pre> |Required_ar... current
- 02:5602:56, 31 July 2009 diff hist +818 N Call of Duty 4: Scripting Reference - AI::OrientMode New page: {{Function |Version=4 |Name=OrientMode( <orient mode>, <face angle> | <direction vector> | <face point> ) |Module=AI |Available=SP Only |Summary=Set the orient mod... current
- 02:5502:55, 31 July 2009 diff hist +306 N Call of Duty 4: Scripting Reference - AI::NearNode New page: {{Function |Version=4 |Name=NearNode( <node> ) |Module=AI |Available=SP Only |Summary=Determine whether this actor is near to a given path node. |Call_on=<actor> An actor |Exam... current
- 02:5502:55, 31 July 2009 diff hist +330 N Call of Duty 4: Scripting Reference - AI::Melee New page: {{Function |Version=4 |Name=Melee() |Module=AI |Available=SP Only |Summary=Makes this actor melee attack. Returns the entity hit, if any. |Call_on=<actor> An actor |Example=<pre> guy... current
- 02:5402:54, 31 July 2009 diff hist +444 N Call of Duty 4: Scripting Reference - AI::MayMoveToPoint New page: {{Function |Version=4 |Name=MayMoveToPoint( <Position> ) |Module=AI |Available=SP Only |Summary=Check whether the actor can move to a given point. |Call_on=<actor> An actor |Ex... current
- 02:5402:54, 31 July 2009 diff hist +562 N Call of Duty 4: Scripting Reference - AI::MayMoveFromPointToPoint New page: {{Function |Version=4 |Name=MayMoveFromPointToPoint( <start> <end> ) |Module=AI |Available=SP Only |Summary=Check whether the actor can move from a given point to a given point... current
- 02:5302:53, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - AI::MakeFakeAI New page: {{Function |Version=4 |Name=MakeFakeAI() |Module=AI |Available=SP Only |Summary=Create a drone from script model, that can be moved around with simple commands |Call_on=A script_model ent... current
- 02:5302:53, 31 July 2009 diff hist +407 N Call of Duty 4: Scripting Reference - AI::LerpPosition New page: {{Function |Version=4 |Name=LerpPosition( <origin>, <angles> ) |Module=AI |Available=SP Only |Summary=Interpolate an actor's position, and angles. |Call_on=<actor> An ac... current
- 02:5202:52, 31 July 2009 diff hist +313 N Call of Duty 4: Scripting Reference - AI::IsTurretActive New page: {{Function |Version=4 |Name=IsTurretActive(<turret>) |Module=AI |Available=SP Only |Summary=Determine whether a given turret is being used by anybody including players and NPCs. |Call_on |... current
- 02:5102:51, 31 July 2009 diff hist +281 N Call of Duty 4: Scripting Reference - AI::IsSuppressionWaiting New page: {{Function |Version=4 |Name=IsSuppressionWaiting() |Module=AI |Available=SP Only |Summary=Checks whether this actor is still doing suppression wait. |Call_on=<actor> An actor |Exampl... current
- 02:5102:51, 31 July 2009 diff hist +273 N Call of Duty 4: Scripting Reference - AI::IsSuppressed New page: {{Function |Version=4 |Name=IsSuppressed() |Module=AI |Available=SP Only |Summary=Checks whether this actor is in a suppressed state ( under fire ). |Call_on=<actor> An actor |Exampl... current
- 02:5102:51, 31 July 2009 diff hist +354 N Call of Duty 4: Scripting Reference - AI::IsStanceAllowed New page: {{Function |Version=4 |Name=IsStanceAllowed( <stance> ) |Module=AI |Available=SP Only |Summary=Checks whether this actor can go to the given stance. |Call_on=<actor> An actor |... current