User contributions for CoDEmanX
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31 July 2009
- 02:0502:05, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - AI::ClearFixedNodeSafeVolume New page: {{Function |Version=4 |Name=ClearFixedNodeSafeVolume() |Module=AI |Available=SP Only<BR> |Summary=Clears this actor's fixed node safe volume. |Call_on=<actor> An actor |Example=<pre>...
- 02:0502:05, 31 July 2009 diff hist +253 N Call of Duty 4: Scripting Reference - AI::ClearEntityTarget New page: {{Function |Version=4 |Name=ClearEntityTarget() |Module=AI |Available=SP Only<BR> |Summary=Clears an AI's entity target. |Call_on=<actor> An actor |Example=<pre>self ClearEntityTarge...
- 02:0402:04, 31 July 2009 diff hist +233 N Call of Duty 4: Scripting Reference - AI::ClearEnemy New page: {{Function |Version=4 |Name=ClearEnemy() |Module=AI |Available=SP Only<BR> |Summary=Clear the actor's current enemy entity. |Call_on=<actor> An actor |Example=<pre>self ClearEnemy()<...
- 02:0402:04, 31 July 2009 diff hist +558 N Call of Duty 4: Scripting Reference - AI::CheckProne New page: {{Function |Version=4 |Name=CheckProne( <position>, <yaw>, <is prone> ) |Module=AI |Available=SP Only<BR> |Summary=Returns true when a character can go prone at the speci...
- 02:0302:03, 31 July 2009 diff hist +736 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrowPos New page: {{Function |Version=4 |Name=CheckGrenadeThrowPos( <hand offset>, <method>, <targetpos> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a g...
- 02:0202:02, 31 July 2009 diff hist +700 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrow New page: {{Function |Version=4 |Name=CheckGrenadeThrow( <hand offset>, <method>, <random range> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a g...
- 02:0202:02, 31 July 2009 diff hist +574 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunchPos New page: {{Function |Version=4 |Name=CheckGrenadeLaunchPos( <barrel offset>, <targetpos> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a grenade at a g...
- 02:0102:01, 31 July 2009 diff hist +490 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunch New page: {{Function |Version=4 |Name=CheckGrenadeLaunch( <barrel offset> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can launch a grenade at his target. If he can't ...
- 02:0002:00, 31 July 2009 diff hist +349 N Call of Duty 4: Scripting Reference - AI::CheckCoverExitPosWithPath New page: {{Function |Version=4 |Name=CheckCoverExitPosWithPath( exitPos ) |Module=AI |Available=SP Only<BR> |Summary=Check if an exit pos is valid with regard to the AI path. |Call_on=<actor>...
- 01:5901:59, 31 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - AI::CanUseTurret New page: {{Function |Version=4 |Name=CanUseTurret(<turret>) |Module=AI |Available=SP Only<BR> |Summary=Check whether this actor can use this turret |Call_on=<actor> An actor |Example=<p...
- 01:5801:58, 31 July 2009 diff hist +476 N Call of Duty 4: Scripting Reference - AI::CanShoot New page: {{Function |Version=4 |Name=CanShoot( <shoot at position>, <offset from gun> ) |Module=AI |Available=SP Only<BR> |Summary=Check to see if the actor can shoot the given position...
- 01:5701:57, 31 July 2009 diff hist +14 m Call of Duty 4: Scripting Reference - AI::AnimMode No edit summary current
- 01:5601:56, 31 July 2009 diff hist +309 N Call of Duty 4: Scripting Reference - AI::CanSee New page: {{Function |Version=4 |Name=CanSee( <target> ) |Module=AI |Available=SP Only<BR> |Summary=Check to see if the actor can see the given entity. |Call_on=<actor> An actor |Example...
- 01:5401:54, 31 July 2009 diff hist +260 N Call of Duty 4: Scripting Reference - AI::CanAttackEnemyNode New page: {{Function |Version=4 |Name=CanAttackEnemyNode() |Module=AI |Available=SP Only<BR> |Summary=Checks if this actor can attack its enemies node. |Call_on=<actor> An actor |Example=<pre>...
- 01:5401:54, 31 July 2009 diff hist +238 N Call of Duty 4: Scripting Reference - AI::BeginPrediction New page: {{Function |Version=4 |Name=BeginPrediction() |Module=AI |Available=SP Only<BR> |Summary=Begin actor physics prediction. |Call_on=<actor> An actor |Example=<pre> self BeginPredictio...
- 01:5301:53, 31 July 2009 diff hist +345 N Call of Duty 4: Scripting Reference - AI::AnimCustom New page: {{Function |Version=4 |Name=AnimCustom( <animscript> ) |Module=AI |Available=SP Only<BR> |Summary=Sets the anim script for this actor. |Call_on=<actor> An actor |Example=<pre>s...
- 01:5201:52, 31 July 2009 diff hist +390 N Call of Duty 4: Scripting Reference - AI::AllowedStances New page: {{Function |Version=4 |Name=AllowedStances( <stance> ... ) |Module=AI |Available=SP Only<BR> |Summary=Sets the list of the actor's allowed stances. |Call_on=<actor> An actor |E...
- 01:5101:51, 31 July 2009 diff hist +349 N Call of Duty 4: Scripting Reference - AI::AimAtPos New page: {{Function |Version=4 |Name=AimAtPos( <aim at point> ) |Module=AI |Available=SP Only<BR> |Summary=Sets the actor to aim at the given point. Returns the blend time of the aim |Call_on...
- 01:3401:34, 31 July 2009 diff hist −5 m Template:CoD4 Modules No edit summary
- 01:3401:34, 31 July 2009 diff hist +26 m Template:CoD4 Modules No edit summary
- 01:3201:32, 31 July 2009 diff hist +18 m Call of Duty 4: Scripting Reference - AI No edit summary
- 01:3101:31, 31 July 2009 diff hist +2,259 N Template:CoD4 Modules New page: <div style="border:1px solid silver;padding:10px 20px 10px 20px;"> AI | Animation | [[Cal...
- 01:2701:27, 31 July 2009 diff hist −2,099 m Call of Duty 4: Scripting Reference No edit summary
- 01:2001:20, 31 July 2009 diff hist +2,119 m Call of Duty 4: Scripting Reference No edit summary
- 01:1501:15, 31 July 2009 diff hist +9,262 N Call of Duty 4: Scripting Reference - AI New page: ==Module: AI== *AimAtPos *AllowedStances *[[Call of Duty 4: Scripting Re...
- 00:5900:59, 31 July 2009 diff hist +935 N Call of Duty 4: Scripting Reference - AI::AnimMode New page: {{Function |Version=4 |Name=AnimMode( <mode> <clear path> ) |Module=AI |Available=SP Only |Summary=Set the way that animation deltas are interpreted by the game engine |Call_on=<entity> |E...
- 00:5700:57, 31 July 2009 diff hist +15 m Template:Function No edit summary
- 00:4400:44, 31 July 2009 diff hist −1 m Template:Function No edit summary
- 00:4000:40, 31 July 2009 diff hist +16 m Template:Function No edit summary
- 00:3700:37, 31 July 2009 diff hist +15 m Template:Function No edit summary
- 00:2300:23, 31 July 2009 diff hist +6 m Template:Function No edit summary
- 00:1900:19, 31 July 2009 diff hist −13 m Template:Function No edit summary
- 00:1800:18, 31 July 2009 diff hist +50 m Template:Function No edit summary
- 00:0800:08, 31 July 2009 diff hist +25 m Template:Function No edit summary
- 00:0100:01, 31 July 2009 diff hist +414 N Template:Function New page: __NOTOC__ ==={{{Name}}}=== Module: [[Call of Duty {{{Version}}}: Scripting Reference - {{{Module}}}]]<br> ''{{{Available|}}}'' ===Summary:=== {{{Summary}}} ===Call this on:=== {{{Call_o...
30 July 2009
- 18:1318:13, 30 July 2009 diff hist +63 m Call of Duty 5: FastFile Decompiler No edit summary
29 July 2009
- 18:2218:22, 29 July 2009 diff hist +2,362 Call of Duty 5: Menu Scripting No edit summary
- 17:3117:31, 29 July 2009 diff hist 0 m Call of Duty 5: Menu Scripting No edit summary
- 17:1217:12, 29 July 2009 diff hist −10 m Call of Duty 5: Body Animation No edit summary current
- 17:1017:10, 29 July 2009 diff hist −13 m Call of Duty 5: Body Animation No edit summary
- 17:0617:06, 29 July 2009 diff hist +56 m Call of Duty 5: Mapping SP No edit summary
- 17:0517:05, 29 July 2009 diff hist +1,600 N Call of Duty 5: Script Debugging New page: center If you've encountered a message similar to the one in the image, you've run into a problem with your script. You can fail-safe your script through various...
- 17:0317:03, 29 July 2009 diff hist +45 N File:ScriptError.jpg CoD5 Script Error, taken from Treyarch's Wiki current
- 16:3416:34, 29 July 2009 diff hist −17 m Call of Duty 5: SP - Threat Bias Groups No edit summary current
- 16:2616:26, 29 July 2009 diff hist +8 m Call of Duty 2: Portals No edit summary current
- 16:2616:26, 29 July 2009 diff hist +7 m Call of Duty 4: Portals No edit summary current
- 16:2516:25, 29 July 2009 diff hist −24 m Call of Duty 4: Portals1 No edit summary
- 16:2216:22, 29 July 2009 diff hist +1 m Call of Duty 2: Technical Reference No edit summary
- 16:2116:21, 29 July 2009 diff hist +1 m Call of Duty 2: d3dbsp No edit summary
- 16:2116:21, 29 July 2009 diff hist +1 m Call of Duty 5: Technical Reference No edit summary