User contributions for CoDEmanX
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30 July 2009
- 23:0523:05, 30 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - AI::ClearFixedNodeSafeVolume New page: {{Function |Version=4 |Name=ClearFixedNodeSafeVolume() |Module=AI |Available=SP Only<BR> |Summary=Clears this actor's fixed node safe volume. |Call_on=<actor> An actor |Example=<pre>...
- 23:0523:05, 30 July 2009 diff hist +253 N Call of Duty 4: Scripting Reference - AI::ClearEntityTarget New page: {{Function |Version=4 |Name=ClearEntityTarget() |Module=AI |Available=SP Only<BR> |Summary=Clears an AI's entity target. |Call_on=<actor> An actor |Example=<pre>self ClearEntityTarge...
- 23:0423:04, 30 July 2009 diff hist +233 N Call of Duty 4: Scripting Reference - AI::ClearEnemy New page: {{Function |Version=4 |Name=ClearEnemy() |Module=AI |Available=SP Only<BR> |Summary=Clear the actor's current enemy entity. |Call_on=<actor> An actor |Example=<pre>self ClearEnemy()<...
- 23:0423:04, 30 July 2009 diff hist +558 N Call of Duty 4: Scripting Reference - AI::CheckProne New page: {{Function |Version=4 |Name=CheckProne( <position>, <yaw>, <is prone> ) |Module=AI |Available=SP Only<BR> |Summary=Returns true when a character can go prone at the speci...
- 23:0323:03, 30 July 2009 diff hist +736 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrowPos New page: {{Function |Version=4 |Name=CheckGrenadeThrowPos( <hand offset>, <method>, <targetpos> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a g...
- 23:0223:02, 30 July 2009 diff hist +700 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeThrow New page: {{Function |Version=4 |Name=CheckGrenadeThrow( <hand offset>, <method>, <random range> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a g...
- 23:0223:02, 30 July 2009 diff hist +574 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunchPos New page: {{Function |Version=4 |Name=CheckGrenadeLaunchPos( <barrel offset>, <targetpos> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can throw a grenade at a g...
- 23:0123:01, 30 July 2009 diff hist +490 N Call of Duty 4: Scripting Reference - AI::CheckGrenadeLaunch New page: {{Function |Version=4 |Name=CheckGrenadeLaunch( <barrel offset> ) |Module=AI |Available=SP Only<BR> |Summary=Checks whether the actor can launch a grenade at his target. If he can't ...
- 23:0023:00, 30 July 2009 diff hist +349 N Call of Duty 4: Scripting Reference - AI::CheckCoverExitPosWithPath New page: {{Function |Version=4 |Name=CheckCoverExitPosWithPath( exitPos ) |Module=AI |Available=SP Only<BR> |Summary=Check if an exit pos is valid with regard to the AI path. |Call_on=<actor>...
- 22:5922:59, 30 July 2009 diff hist +294 N Call of Duty 4: Scripting Reference - AI::CanUseTurret New page: {{Function |Version=4 |Name=CanUseTurret(<turret>) |Module=AI |Available=SP Only<BR> |Summary=Check whether this actor can use this turret |Call_on=<actor> An actor |Example=<p...
- 22:5822:58, 30 July 2009 diff hist +476 N Call of Duty 4: Scripting Reference - AI::CanShoot New page: {{Function |Version=4 |Name=CanShoot( <shoot at position>, <offset from gun> ) |Module=AI |Available=SP Only<BR> |Summary=Check to see if the actor can shoot the given position...
- 22:5722:57, 30 July 2009 diff hist +14 m Call of Duty 4: Scripting Reference - AI::AnimMode No edit summary current
- 22:5622:56, 30 July 2009 diff hist +309 N Call of Duty 4: Scripting Reference - AI::CanSee New page: {{Function |Version=4 |Name=CanSee( <target> ) |Module=AI |Available=SP Only<BR> |Summary=Check to see if the actor can see the given entity. |Call_on=<actor> An actor |Example...
- 22:5422:54, 30 July 2009 diff hist +260 N Call of Duty 4: Scripting Reference - AI::CanAttackEnemyNode New page: {{Function |Version=4 |Name=CanAttackEnemyNode() |Module=AI |Available=SP Only<BR> |Summary=Checks if this actor can attack its enemies node. |Call_on=<actor> An actor |Example=<pre>...
- 22:5422:54, 30 July 2009 diff hist +238 N Call of Duty 4: Scripting Reference - AI::BeginPrediction New page: {{Function |Version=4 |Name=BeginPrediction() |Module=AI |Available=SP Only<BR> |Summary=Begin actor physics prediction. |Call_on=<actor> An actor |Example=<pre> self BeginPredictio...
- 22:5322:53, 30 July 2009 diff hist +345 N Call of Duty 4: Scripting Reference - AI::AnimCustom New page: {{Function |Version=4 |Name=AnimCustom( <animscript> ) |Module=AI |Available=SP Only<BR> |Summary=Sets the anim script for this actor. |Call_on=<actor> An actor |Example=<pre>s...
- 22:5222:52, 30 July 2009 diff hist +390 N Call of Duty 4: Scripting Reference - AI::AllowedStances New page: {{Function |Version=4 |Name=AllowedStances( <stance> ... ) |Module=AI |Available=SP Only<BR> |Summary=Sets the list of the actor's allowed stances. |Call_on=<actor> An actor |E...
- 22:5122:51, 30 July 2009 diff hist +349 N Call of Duty 4: Scripting Reference - AI::AimAtPos New page: {{Function |Version=4 |Name=AimAtPos( <aim at point> ) |Module=AI |Available=SP Only<BR> |Summary=Sets the actor to aim at the given point. Returns the blend time of the aim |Call_on...
- 22:3422:34, 30 July 2009 diff hist −5 m Template:CoD4 Modules No edit summary
- 22:3422:34, 30 July 2009 diff hist +26 m Template:CoD4 Modules No edit summary
- 22:3222:32, 30 July 2009 diff hist +18 m Call of Duty 4: Scripting Reference - AI No edit summary
- 22:3122:31, 30 July 2009 diff hist +2,259 N Template:CoD4 Modules New page: <div style="border:1px solid silver;padding:10px 20px 10px 20px;"> AI | Animation | [[Cal...
- 22:2722:27, 30 July 2009 diff hist −2,099 m Call of Duty 4: Scripting Reference No edit summary
- 22:2022:20, 30 July 2009 diff hist +2,119 m Call of Duty 4: Scripting Reference No edit summary
- 22:1522:15, 30 July 2009 diff hist +9,262 N Call of Duty 4: Scripting Reference - AI New page: ==Module: AI== *AimAtPos *AllowedStances *[[Call of Duty 4: Scripting Re...
- 21:5921:59, 30 July 2009 diff hist +935 N Call of Duty 4: Scripting Reference - AI::AnimMode New page: {{Function |Version=4 |Name=AnimMode( <mode> <clear path> ) |Module=AI |Available=SP Only |Summary=Set the way that animation deltas are interpreted by the game engine |Call_on=<entity> |E...
- 21:5721:57, 30 July 2009 diff hist +15 m Template:Function No edit summary
- 21:4421:44, 30 July 2009 diff hist −1 m Template:Function No edit summary
- 21:4021:40, 30 July 2009 diff hist +16 m Template:Function No edit summary
- 21:3721:37, 30 July 2009 diff hist +15 m Template:Function No edit summary
- 21:2321:23, 30 July 2009 diff hist +6 m Template:Function No edit summary
- 21:1921:19, 30 July 2009 diff hist −13 m Template:Function No edit summary
- 21:1821:18, 30 July 2009 diff hist +50 m Template:Function No edit summary
- 21:0821:08, 30 July 2009 diff hist +25 m Template:Function No edit summary
- 21:0121:01, 30 July 2009 diff hist +414 N Template:Function New page: __NOTOC__ ==={{{Name}}}=== Module: [[Call of Duty {{{Version}}}: Scripting Reference - {{{Module}}}]]<br> ''{{{Available|}}}'' ===Summary:=== {{{Summary}}} ===Call this on:=== {{{Call_o...
- 15:1315:13, 30 July 2009 diff hist +63 m Call of Duty 5: FastFile Decompiler No edit summary
29 July 2009
- 15:2215:22, 29 July 2009 diff hist +2,362 Call of Duty 5: Menu Scripting No edit summary
- 14:3114:31, 29 July 2009 diff hist 0 m Call of Duty 5: Menu Scripting No edit summary
- 14:1214:12, 29 July 2009 diff hist −10 m Call of Duty 5: Body Animation No edit summary current
- 14:1014:10, 29 July 2009 diff hist −13 m Call of Duty 5: Body Animation No edit summary
- 14:0614:06, 29 July 2009 diff hist +56 m Call of Duty 5: Mapping SP No edit summary
- 14:0514:05, 29 July 2009 diff hist +1,600 N Call of Duty 5: Script Debugging New page: center If you've encountered a message similar to the one in the image, you've run into a problem with your script. You can fail-safe your script through various...
- 14:0314:03, 29 July 2009 diff hist +45 N File:ScriptError.jpg CoD5 Script Error, taken from Treyarch's Wiki current
- 13:3413:34, 29 July 2009 diff hist −17 m Call of Duty 5: SP - Threat Bias Groups No edit summary current
- 13:2613:26, 29 July 2009 diff hist +8 m Call of Duty 2: Portals No edit summary current
- 13:2613:26, 29 July 2009 diff hist +7 m Call of Duty 4: Portals No edit summary current
- 13:2513:25, 29 July 2009 diff hist −24 m Call of Duty 4: Portals1 No edit summary
- 13:2213:22, 29 July 2009 diff hist +1 m Call of Duty 2: Technical Reference No edit summary
- 13:2113:21, 29 July 2009 diff hist +1 m Call of Duty 2: d3dbsp No edit summary
- 13:2113:21, 29 July 2009 diff hist +1 m Call of Duty 5: Technical Reference No edit summary