Call of Duty 4: mapping mp: Difference between revisions

From COD Modding & Mapping Wiki
Jump to navigation Jump to search
No edit summary
Line 23: Line 23:
* [[Call of Duty 4: Compile Tools|Using Compile Tools]]
* [[Call of Duty 4: Compile Tools|Using Compile Tools]]


== Advanced Techniques ==
== Advanced Editing ==
* [[Call of Duty 4: Advanced Lighting|Advanced Lighting]]
* [[Call of Duty 4: Advanced Lighting|Advanced Lighting]]
* [[Call of Duty 4: Portals|Portals, How-to]]
* [[Call of Duty 4: Portals|Portals, How-to]]
Line 45: Line 45:
** [[Call of Duty 4: RainFX|Adding Rain]]
** [[Call of Duty 4: RainFX|Adding Rain]]
** [[Call of Duty 4: Editing Stock FX|Editing Stock FXs]]
** [[Call of Duty 4: Editing Stock FX|Editing Stock FXs]]
----
* [[Call of Duty 4: Rotating Models|Scripting: Rotating Brushes/Models]]
* [[Call of Duty 4: Moving Brushes|Scripting: Moving Brushes]]
* [[Call of Duty 4: Bobbing Models|Scripting: Bobbing Models]]
* [[Call of Duty 4: Elevator Brushes|Scripting: Elevators]]
* [[Call of Duty 4: Breakable Windows|Scripting: Breakable Windows]]
* [[Call of Duty 4: Teleporter|Scripting: Teleporters]]
* [[Call of Duty 4: Jumppads|Scripting: Jump Pads]]
* [[Call of Duty 4: Vending Machine|Scripting: Vending Machines]]
* [[Call of Duty 4: Flapping Shutters|Scripting: Flapping Shutters]]
* [[Call of Duty 4: Switches Primary Light|Scripting: Primary Light Switch]]
----
----
* [[Call of duty 4: Import models|Import models in game]]
* [[Call of duty 4: Import models|Import models in game]]
Line 71: Line 60:
**[[Call of Duty 4: Maya#Models|Models]]
**[[Call of Duty 4: Maya#Models|Models]]
**[[Call of Duty 4: Maya#Converting models and animations|Convert Models/Anims]]
**[[Call of Duty 4: Maya#Converting models and animations|Convert Models/Anims]]
== Scripts & Mapping ==
* [[Call of Duty 4: Rotating Models|Scripting: Rotating Brushes/Models]]
* [[Call of Duty 4: Moving Brushes|Scripting: Moving Brushes]]
* [[Call of Duty 4: Bobbing Models|Scripting: Bobbing Models]]
* [[Call of Duty 4: Elevator Brushes|Scripting: Elevators]]
* [[Call of Duty 4: Breakable Windows|Scripting: Breakable Windows]]
* [[Call of Duty 4: Teleporter|Scripting: Teleporters]]
* [[Call of Duty 4: Jumppads|Scripting: Jump Pads]]
* [[Call of Duty 4: Vending Machine|Scripting: Vending Machines]]
* [[Call of Duty 4: Flapping Shutters|Scripting: Flapping Shutters]]
* [[Call of Duty 4: Switches Primary Light|Scripting: Primary Light Switch]]


==Releasing a Map==
==Releasing a Map==

Revision as of 22:53, 19 October 2008

Getting Started

Basic Editing

Advanced Editing



Scripts & Mapping

Releasing a Map

Troubleshooting

Tips

Technical References


Upload Sites

About

Infinity Ward, located in Encino, California, is a computer game developer founded in 2002 by 22 former employees of 2015, developers of Medal of Honor: Allied Assault. Infinity Ward was acquired by Activision in October 2003.


Call of Duty 4: Modern Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision for the PlayStation 3, Windows, and the Xbox 360. It was released on September 30, 2008 for Mac OS X. It is the fourth installment of the Call of Duty video game series, excluding expansion packs. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. The game is the first in the series to be rated Mature in North America. The title and game details were announced on April 25, 2007, and the game was released worldwide between November 6, 2007 and November 9, 2007. It became available on Steam on November 6, 2007 for pre-purchase, and was available to play on November 12, 2007. The game was in development for two years. It uses a proprietary game engine, and includes features that include true world-dynamic lightning, HDR lighting effects, dynamics shadows, and depth of field.


IW Official Website