Call of Duty 4: mapping mp: Difference between revisions
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* [[Call of Duty 4: Compile Tools|Using Compile Tools]] | * [[Call of Duty 4: Compile Tools|Using Compile Tools]] | ||
== Advanced | == Advanced Editing == | ||
* [[Call of Duty 4: Advanced Lighting|Advanced Lighting]] | * [[Call of Duty 4: Advanced Lighting|Advanced Lighting]] | ||
* [[Call of Duty 4: Portals|Portals, How-to]] | * [[Call of Duty 4: Portals|Portals, How-to]] | ||
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** [[Call of Duty 4: RainFX|Adding Rain]] | ** [[Call of Duty 4: RainFX|Adding Rain]] | ||
** [[Call of Duty 4: Editing Stock FX|Editing Stock FXs]] | ** [[Call of Duty 4: Editing Stock FX|Editing Stock FXs]] | ||
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* [[Call of duty 4: Import models|Import models in game]] | * [[Call of duty 4: Import models|Import models in game]] | ||
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**[[Call of Duty 4: Maya#Models|Models]] | **[[Call of Duty 4: Maya#Models|Models]] | ||
**[[Call of Duty 4: Maya#Converting models and animations|Convert Models/Anims]] | **[[Call of Duty 4: Maya#Converting models and animations|Convert Models/Anims]] | ||
== Scripts & Mapping == | |||
* [[Call of Duty 4: Rotating Models|Scripting: Rotating Brushes/Models]] | |||
* [[Call of Duty 4: Moving Brushes|Scripting: Moving Brushes]] | |||
* [[Call of Duty 4: Bobbing Models|Scripting: Bobbing Models]] | |||
* [[Call of Duty 4: Elevator Brushes|Scripting: Elevators]] | |||
* [[Call of Duty 4: Breakable Windows|Scripting: Breakable Windows]] | |||
* [[Call of Duty 4: Teleporter|Scripting: Teleporters]] | |||
* [[Call of Duty 4: Jumppads|Scripting: Jump Pads]] | |||
* [[Call of Duty 4: Vending Machine|Scripting: Vending Machines]] | |||
* [[Call of Duty 4: Flapping Shutters|Scripting: Flapping Shutters]] | |||
* [[Call of Duty 4: Switches Primary Light|Scripting: Primary Light Switch]] | |||
==Releasing a Map== | ==Releasing a Map== |
Revision as of 22:53, 19 October 2008
Getting Started
Basic Editing
- Making Your First Room + Texturing
- Creating and Using Prefabs
- Adding Light
- Adding Entities
- Adding Models
- Adding a Skybox
- Building Stairs
- Using Water
- Curve and Terrain Patches
- Adding Decals
- Adding Reflection Probes
- Create a Gridfile
- Using Compile Tools
Advanced Editing
- Advanced Lighting
- Portals, How-to
- The Art of Detailing
- The Art of Decals
- Ambient and map Sounds
- Adding Sun/Moon
- Custom Textures
- Create a Transparent Minimap by Tally
- Create a Custom Skybox
- Making a Tunnel (Like mp_burg)
- Create a Vision File
- Using Hint Brushes
- Create Minefields
- Breakable Brushes
- Adding Godrays
Scripts & Mapping
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Bobbing Models
- Scripting: Elevators
- Scripting: Breakable Windows
- Scripting: Teleporters
- Scripting: Jump Pads
- Scripting: Vending Machines
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
Releasing a Map
- Test your map
- Create a Minimap
- Loadscreen Creation
- Create Helipath
- Map naming
- Create a Readme
- Releasing a Map
Troubleshooting
Tips
Technical References
- Tool Textures
- Multiplayer Maps Worldspawn
- Stock Vision Files
- Zone File
- Gameplay standards
- Radiant Editor
- Objects
- Scripting Reference Cod4
- The D3DBSP File format by Daevius
- .MAP file structure by Daevius
- Partial Fastfile Decompile by Sprinter
Upload Sites
- File Hosting Sites - A list of reliable websites that host user created maps
- News Site List - A list of websites for hype/advertisement and discussion
About
Infinity Ward, located in Encino, California, is a computer game developer founded in 2002 by 22 former employees of 2015, developers of Medal of Honor: Allied Assault. Infinity Ward was acquired by Activision in October 2003.
Call of Duty 4: Modern Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision for the PlayStation 3, Windows, and the Xbox 360. It was released on September 30, 2008 for Mac OS X. It is the fourth installment of the Call of Duty video game series, excluding expansion packs. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. The game is the first in the series to be rated Mature in North America. The title and game details were announced on April 25, 2007, and the game was released worldwide between November 6, 2007 and November 9, 2007. It became available on Steam on November 6, 2007 for pre-purchase, and was available to play on November 12, 2007. The game was in development for two years. It uses a proprietary game engine, and includes features that include true world-dynamic lightning, HDR lighting effects, dynamics shadows, and depth of field.