User contributions for Daevius
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2 November 2009
- 02:5902:59, 2 November 2009 diff hist +54 Call of Duty 4: FastFile Format No edit summary
- 02:5902:59, 2 November 2009 diff hist +57 Call of Duty 4: FastFile Format No edit summary
- 02:5802:58, 2 November 2009 diff hist +213 Call of Duty 4: FastFile Format →Index
7 May 2009
- 18:4918:49, 7 May 2009 diff hist +3 Call of Duty 2: d3dbsp No edit summary
4 April 2009
- 23:3323:33, 4 April 2009 diff hist +1,362 Call of Duty 2: d3dbsp No edit summary
- 23:1923:19, 4 April 2009 diff hist +43 Call of Duty 2: d3dbsp No edit summary
16 February 2009
- 00:3900:39, 16 February 2009 diff hist +128 Call of Duty 2: d3dbsp No edit summary
13 December 2008
- 02:2402:24, 13 December 2008 diff hist +77 Call of Duty 2: d3dbsp No edit summary
- 02:2302:23, 13 December 2008 diff hist 0 Call of Duty 2: d3dbsp No edit summary
- 02:2302:23, 13 December 2008 diff hist −5 Call of Duty 2: d3dbsp No edit summary
- 02:1702:17, 13 December 2008 diff hist +4 Call of Duty 2: d3dbsp No edit summary
- 02:1502:15, 13 December 2008 diff hist +44 Call of Duty 2: d3dbsp No edit summary
- 02:1102:11, 13 December 2008 diff hist +176 Call of Duty 2: d3dbsp No edit summary
- 02:0902:09, 13 December 2008 diff hist +149 Call of Duty 2: d3dbsp No edit summary
- 01:4801:48, 13 December 2008 diff hist +3 Call of Duty 2: d3dbsp No edit summary
12 December 2008
- 02:0402:04, 12 December 2008 diff hist +546 Call of Duty 2: d3dbsp No edit summary
9 December 2008
- 01:4901:49, 9 December 2008 diff hist 0 Call of Duty 2: d3dbsp No edit summary
- 01:2401:24, 9 December 2008 diff hist +1,845 N Call of Duty 2: d3dbsp New page: Category:Call of Duty 2 The .d3dbsp structure, Call of Duty 2's variant on the well-known BSP format, is rather difficult to decipher. Since it's a binary file you can't simply read it...
- 01:1901:19, 9 December 2008 diff hist +2 Call of Duty 5: Shootable Pipes No edit summary
- 01:1901:19, 9 December 2008 diff hist +289 Call of Duty 5: Shootable Pipes No edit summary
30 November 2008
- 13:3913:39, 30 November 2008 diff hist +52 Call of Duty 5: .vision file No edit summary
21 November 2008
- 23:0923:09, 21 November 2008 diff hist 0 N File:Daevius exploding barrels2.jpg No edit summary current
- 23:0923:09, 21 November 2008 diff hist +1 Call of Duty 5: Exploding barrels No edit summary
- 23:0123:01, 21 November 2008 diff hist −756 Call of Duty 5: Exploding barrels No edit summary
- 23:0023:00, 21 November 2008 diff hist +63 Call of Duty 5: Exploding barrels No edit summary
- 22:5922:59, 21 November 2008 diff hist +742 Call of Duty 5: Exploding barrels No edit summary
- 22:5822:58, 21 November 2008 diff hist +15 Call of Duty 5: Exploding barrels No edit summary
- 22:5722:57, 21 November 2008 diff hist 0 Call of Duty 5: Exploding barrels No edit summary
- 22:5722:57, 21 November 2008 diff hist +13 Call of Duty 5: Exploding barrels No edit summary
- 22:5722:57, 21 November 2008 diff hist −1 Call of Duty 5: Exploding barrels No edit summary
- 22:5622:56, 21 November 2008 diff hist +86 Call of Duty 5: Exploding barrels No edit summary
- 22:5522:55, 21 November 2008 diff hist 0 N File:Daevius exploding barrels.jpg No edit summary current
- 22:5522:55, 21 November 2008 diff hist +20 Call of Duty 5: Exploding barrels No edit summary
- 22:5322:53, 21 November 2008 diff hist +3,805 N Call of Duty 5: Exploding barrels New page: ''By Daevius'' == Abstract == We select a model (barrel), make it a script_model, assign it targetname = explodable_barrel and script_noteworthy = explodable_barrel. To the .gsc file we ...
- 22:3122:31, 21 November 2008 diff hist +69 Call of Duty 5: Mapping MP No edit summary
16 October 2008
- 02:2802:28, 16 October 2008 diff hist −21 Call of Duty 4: Update Zone File No edit summary
- 02:2802:28, 16 October 2008 diff hist +21 Call of Duty 4: Update Zone File No edit summary
- 02:2702:27, 16 October 2008 diff hist +20 Call of Duty 4: .vision file No edit summary
- 02:2702:27, 16 October 2008 diff hist +21 Call of Duty 4: Create a mp burg like map No edit summary
- 02:2602:26, 16 October 2008 diff hist +21 Call of Duty 4: Skybox No edit summary
- 02:1402:14, 16 October 2008 diff hist 0 N File:Call of Duty 4 tutorials loadscreen asset manager 2.png No edit summary current
- 02:1402:14, 16 October 2008 diff hist 0 N File:Call of Duty 4 tutorials loadscreen asset manager 1.png No edit summary current
- 02:1302:13, 16 October 2008 diff hist +8 Call of Duty 4: .MAP file structure No edit summary
- 02:1202:12, 16 October 2008 diff hist +8 Call of Duty 4: Loadscreen No edit summary
- 02:0802:08, 16 October 2008 diff hist +21 Call of Duty 4: gVertex Color / Alpha Editing No edit summary
- 02:0802:08, 16 October 2008 diff hist +21 Call of Duty 4: d3dbsp No edit summary
- 02:0702:07, 16 October 2008 diff hist +21 Call of Duty 4: .MAP file structure No edit summary
- 02:0702:07, 16 October 2008 diff hist +21 Call of Duty 4: Loadscreen No edit summary
- 02:0602:06, 16 October 2008 diff hist +21 Call of Duty 4: Minimap No edit summary
- 02:0602:06, 16 October 2008 diff hist +21 Call of Duty 4: Screenshots No edit summary current
- 02:0602:06, 16 October 2008 diff hist +21 Call of Duty 4: Stock worldspawn settings No edit summary
- 02:0502:05, 16 October 2008 diff hist +21 Call of Duty 4: Stock .vision files No edit summary
- 02:0502:05, 16 October 2008 diff hist +21 Call of Duty 4: .IWD file No edit summary current
- 01:5701:57, 16 October 2008 diff hist 0 m Call of Duty 4: Requirements Cod mw :needed moved to Call of Duty 4: Requirements current
- 01:5701:57, 16 October 2008 diff hist +28 Call of Duty 4: Requirements No edit summary
- 01:5701:57, 16 October 2008 diff hist 0 m Call of Duty 4: d3dbsp Cod mw : d3dbsp moved to Call of Duty 4: d3dbsp
- 01:5701:57, 16 October 2008 diff hist +27 Call of Duty 4: d3dbsp No edit summary
- 01:5601:56, 16 October 2008 diff hist +36 N Call of Duty 4:Sounds Call of Duty 4:Sounds moved to Call of Duty 4: Sounds current
- 01:5601:56, 16 October 2008 diff hist 0 m Call of Duty 4: Sounds Call of Duty 4:Sounds moved to Call of Duty 4: Sounds
- 01:5601:56, 16 October 2008 diff hist 0 m Call of Duty 4: Sounds Cod mw :Sounds moved to Call of Duty 4:Sounds
- 01:5601:56, 16 October 2008 diff hist 0 m Call of Duty 4: Tool Textures CoD mw : Tool Textures moved to Call of Duty 4: Tool Textures
- 01:5601:56, 16 October 2008 diff hist +28 Call of Duty 4: Sounds No edit summary
- 01:5601:56, 16 October 2008 diff hist +28 Call of Duty 4: Tool Textures No edit summary
- 01:5501:55, 16 October 2008 diff hist 0 m Call of Duty 4: Using GSCs scripts COD MW : Using GSCs scripts moved to Call of Duty 4: Using GSCs scripts current
- 01:5501:55, 16 October 2008 diff hist +47 N Call of Duty 4 : Scripting Brushes Call of Duty 4 : Scripting Brushes moved to Call of Duty 4: Scripting Brushes current
- 01:5501:55, 16 October 2008 diff hist 0 m Call of Duty 4: Scripting Brushes Call of Duty 4 : Scripting Brushes moved to Call of Duty 4: Scripting Brushes
- 01:5401:54, 16 October 2008 diff hist 0 m Call of Duty 4: Scripting Brushes CoD MW : Scripting Brushes moved to Call of Duty 4 : Scripting Brushes
- 01:5401:54, 16 October 2008 diff hist +28 Call of Duty 4: Using GSCs scripts No edit summary
- 01:5401:54, 16 October 2008 diff hist +28 Call of Duty 4: Scripting Brushes No edit summary
- 01:5401:54, 16 October 2008 diff hist 0 m Call of Duty 4: First Room CoD MW : First Room moved to Call of Duty 4: First Room
- 01:5401:54, 16 October 2008 diff hist +28 Call of Duty 4: First Room No edit summary
- 01:5301:53, 16 October 2008 diff hist 0 m Call of Duty 4: Commands COD MW : Commands moved to Call of Duty 4: Commands
- 01:5301:53, 16 October 2008 diff hist +28 Call of Duty 4: Commands No edit summary
- 01:5301:53, 16 October 2008 diff hist 0 m Call of Duty 4: Elevator Brushes CoD MW : Elevator Brushes moved to Call of Duty 4: Elevator Brushes
- 01:5301:53, 16 October 2008 diff hist +28 Call of Duty 4: Elevator Brushes No edit summary
- 01:5201:52, 16 October 2008 diff hist +28 Call of Duty 4: Patches No edit summary
- 01:5201:52, 16 October 2008 diff hist 0 m Call of Duty 4: Patches CoD MW : Patches moved to Call of Duty 4: Patches
- 01:5201:52, 16 October 2008 diff hist +1,971 N Call of Duty 4: Advanced Lighting New page: Category:Call of Duty 4 ==Sunlight== Image:Nutshell.png Sunlight is considered a “Direct” light. What this means is that Specular and Normal Maps on models and world materials...
- 01:5101:51, 16 October 2008 diff hist +946 N Call of Duty 4: Map naming New page: Category:Call_of_Duty_4 ''By Mike_Nomad'' I believe its time we all considered some uniform map naming guidelines; Examples: Archive: (download) Valley_D_v2.zip/Valley_N_1a.zip F...
- 01:5001:50, 16 October 2008 diff hist +12,077 N Call of Duty 4: Radiant Hotkey Reference New page: These are the default hot key commands for ''Call of Duty 4'' Radiant level editing. '''ToggleOutlineDraw''' J<br> '''ToggleTintDraw''' ...
- 01:5001:50, 16 October 2008 diff hist +1,637 N Call of Duty 4: Sun New page: Category:Call of Duty 4 This tutorial explain how to get a sun & sunflare in your MP/SP maps like this one: center Cod4:MW raw files contains a few sun file us...
- 01:4801:48, 16 October 2008 diff hist +8,897 N Call of Duty 4: MP Lights Settings New page: Category:Call of Duty 4 Here is a list of the light setting for all the .map files in CoD4:MW == Aftermath "Aftermath"== "contrastGain" "0.15" "diffusefraction" "0.45" "_color" "0...
- 01:4601:46, 16 October 2008 diff hist −18 Call of Duty 4: .IWD file No edit summary
- 01:4401:44, 16 October 2008 diff hist −18 Call of Duty 4: Advanced Patch Editing Options No edit summary
- 01:4301:43, 16 October 2008 diff hist −1 Category:Call of Duty 4 Removing all content from page
- 01:4301:43, 16 October 2008 diff hist +1 N Category:Call of Duty 4 New page: j
12 October 2008
- 18:0618:06, 12 October 2008 diff hist +129 N Call of Duty 4: Articles No edit summary
- 18:0518:05, 12 October 2008 diff hist +130 N Call of Duty 4: Tutorials No edit summary
- 18:0418:04, 12 October 2008 diff hist +74 N Call of Duty 4 No edit summary
- 18:0118:01, 12 October 2008 diff hist +655 N Template:Call of Duty 4: Tutorials No edit summary
- 18:0118:01, 12 October 2008 diff hist +677 N Template:Call of Duty 4: Articles No edit summary
- 18:0118:01, 12 October 2008 diff hist +597 N Template:Call of Duty 4: Information No edit summary
- 17:5417:54, 12 October 2008 diff hist +412 N Template:Call of Duty 4 No edit summary
18 August 2008
- 14:1914:19, 18 August 2008 diff hist +317 N Call of Duty 4: worldspawn settings No edit summary
- 14:0914:09, 18 August 2008 diff hist +844 N Call of Duty 4: Skybox New page: __NOEDITSECTION__ Category:Call of Duty 4 Every map must have a skybox to work. It defines the space the player can access, and it will keep the vast emptiness outside, away. Creating...
- 13:5813:58, 18 August 2008 diff hist +8,897 N Call of Duty 4: Stock worldspawn settings No edit summary
- 13:5313:53, 18 August 2008 diff hist +48,486 N Call of Duty 4: Stock .vision files No edit summary
- 01:3301:33, 18 August 2008 diff hist +14,912 N Call of Duty 4: .MAP file structure No edit summary
10 August 2008
- 20:3220:32, 10 August 2008 diff hist +2,784 N Call of Duty 4: Loadscreen No edit summary
6 August 2008
- 14:1314:13, 6 August 2008 diff hist +585 N Call of Duty 4: .vision file No edit summary
- 01:0201:02, 6 August 2008 diff hist +5,403 N Call of Duty 4: Create a mp burg like map No edit summary
- 01:0101:01, 6 August 2008 diff hist +785 N Call of Duty 4: Advanced Patch Editing Options No edit summary
- 00:5700:57, 6 August 2008 diff hist +334 N Call of Duty 4: gVertex Color / Alpha Editing New page: __NOEDITSECTION__ Category:Call of Duty 4 Select the vertexes you want to change the colour or the alpha level from. Now bring up the window by pressing 'g'. Tick Color and/or Alpha in...
- 00:5400:54, 6 August 2008 diff hist +470 N Call of Duty 4: Connect vertexes New page: __NOEDITSECTION__ Category:Call of Duty 4 If you have 2 vertexes you want to connect and the vertexes are on the same brush, first select destination vertex, and then (using Ctrl) sele...
5 August 2008
- 13:3613:36, 5 August 2008 diff hist +4,962 N Call of Duty 4: Minimap No edit summary
- 13:3113:31, 5 August 2008 diff hist +1,395 N Call of Duty 4: .IWD file New page: __NOEDITSECTION__ Category:Call of Duty 4 An .iwd file is simply a zip file, with content for CoD4. It should only contain custom images and sound files, the rest will be packed into t...
- 13:2813:28, 5 August 2008 diff hist +590 N Call of Duty 4: Screenshots New page: __NOEDITSECTION__ Category:Call of Duty 4 To make a screenshot in-game, simply press F12 or 'Prt Scr' at the place you like in your map. It's also best to use the '/exec minimap' comm...
4 August 2008
- 13:4513:45, 4 August 2008 diff hist +1,832 N Call of Duty 4: Update Zone File No edit summary
- 13:3613:36, 4 August 2008 diff hist +852 N Call of Duty 4: Assets Manager No edit summary
- 13:2513:25, 4 August 2008 diff hist +693 N Call of Duty 4: Console usage New page: __NOEDITSECTION__ Category:Call of Duty 4 To open the console, simply press the tilde key ('~') while you are in-game, this should bring up a minimal console. To get a full console, to...