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Showing below up to 50 results in range #51 to #100.
- Call of Duty 5: Waterfall (1 revision)
- Call of Duty 4: Scripting Reference - Client::AllowSpectateTeam (1 revision)
- Call of Duty 4: Scripting Reference - Teams::GetAssignedTeam (1 revision)
- Call of Duty : Texturing Methods (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetPlayerSpread (1 revision)
- Call of Duty 4: Scripting Reference - Player::DisableTurretDismount (1 revision)
- Enfield (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective String NoMessage (1 revision)
- Call of Duty 4: Scripting Reference - Player::FreezeControls (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvarInt (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateEq (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetAnimAssetType (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetGroundEntType (1 revision)
- Call of Duty 4: Scripting Reference - Missile (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetFixedNodeSafeVolume (1 revision)
- Call of Duty 4: Scripting Reference - Player::MeleeButtonPressed (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySoundToTeam (1 revision)
- Call of Duty 4: Scripting Reference - Level::DrawCompassFriendlies (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsAlive (1 revision)
- Call of Duty 4: Scripting Reference - Client::DisableWeapons (1 revision)
- Call of Duty 4: Scripting Reference - Hud::NewTeamHudElem (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PrecacheNightvisionCodeAssets (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimited (1 revision)
- Call of Duty 4: Scripting Reference - Player::ViewKick (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::SetIgnoreMeGroup (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockFree (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimLimited (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetShootAtPos (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetHitEntType (1 revision)
- Call of Duty 4: Scripting Reference - Player::HideViewModel (1 revision)
- Call of Duty 4: Scripting Reference - Entity::RemoveAIEventListener (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGame (1 revision)
- Call of Duty 4: Scripting Reference - Player::IsFiring (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Add (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target Set (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::CreateThreatBiasGroup (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearGoalYaw (1 revision)
- Call of Duty 4: Scripting Reference - AI::OrientMode (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetAttachModelName (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsMoveSuppressed (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearTargetYaw (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySound (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::StalingradSpawn (1 revision)
- Call of Duty 4: Scripting Reference - Client::SetSpawnWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Turret::GetTurretOwner (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetTurretIgnoreGoals (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetOffhandSecondaryClass (1 revision)
- Call of Duty 4: Scripting Reference - Turret::ClearTargetEntity (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetDeceleration (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetDiffuculty (1 revision)