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Showing below up to 50 results in range #51 to #100.
- Call of Duty 4: Scripting Reference - AI::NearNode (1 revision)
- Call of Duty 4: Scripting Reference - Turret::MakeTurretUnusable (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetAngleDelta (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetMaxPitchRoll (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetWinningPlayer (1 revision)
- Call of Duty 4: Scripting Reference - Vector (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetVehicleLookAtText (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowLean (1 revision)
- Call of Duty 4: Scripting Reference - Entity::EnableAimAssist (1 revision)
- Call of Duty 5: Prefab (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target StartReticleLockOn (1 revision)
- Call of Duty 4: Scripting Reference - Player::StopLocalSound (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetGoalVolume (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetEntityTarget (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetMode (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetGameTypeString (1 revision)
- COD1UO (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetSpeed (1 revision)
- Call of Duty 4: Scripting Reference - Level::Cinematic (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetNegotiationEndNode (1 revision)
- Call of Duty 4: Scripting Reference - Level::WorldEntNumber (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LinkTo (1 revision)
- Call of Duty 4: Scripting Reference - Player::EnableHealthShield (1 revision)
- Call of Duty 4: Scripting Reference - Player::CloseMenu (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimLimitedRestart (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LocalToWorldCoords (1 revision)
- Call of Duty 4: Scripting Reference - AI::UseTurret (1 revision)
- Call of Duty 4: Scripting Reference - Client::EnableWeapons (1 revision)
- Call of Duty 5: Custom Maps Minimap Mod Fix (1 revision)
- Call of Duty 4: Scripting Reference - Trace (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsStanceAllowed (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::StartPath (1 revision)
- Call of Duty 4: Scripting Reference - Level::MissionFailed (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetVehicleNode (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsGodMode (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetPlayerAngles (1 revision)
- Call of Duty 5: Revive FXs (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockStart (1 revision)
- Call of Duty 4: Scripting Reference - Player::UnSetPerk (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearTurretTarget (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntByNum (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetVoteTime (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetReverb (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetHoverParams (1 revision)
- Call of Duty 4: Scripting Reference - Sound::SoundExists (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetPotentialThreat (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetNormalizedMovement (1 revision)
- Call of Duty 4: Scripting Reference - Turret::MakeTurretUsable (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetAimAnims (1 revision)