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Showing below up to 50 results in range #1,251 to #1,300.
- Call of Duty 4: Scripting Reference - Level::GetMapSunLight (1 revision)
- Call of Duty 4: Scripting Reference - Menus::CloseInGameMenu (1 revision)
- Call of Duty 4: Scripting Reference - Precache::Scr TableLookupIString (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::VehForceMaterialSpeed (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetStance (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::StartEngineSound (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ChangeFontScaleOverTime (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightColor (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetMapSunDirection (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponClipAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Teams::GetTeamRadar (1 revision)
- Call of Duty 4: Scripting Reference - AI::Scr ClearAllCorpses (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoStock (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimTime (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeBounce (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySoundAsMaster (1 revision)
- Call of Duty 2: World Models Prefabs (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::RandomIntRange (1 revision)
- Call of Duty 5: SP Keys Values (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective State (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsTurretActive (1 revision)
- Call of Duty 4: Scripting Reference - Sound::IsWaitingOnSound (1 revision)
- Call of Duty 4: Scripting Reference - Animation::ClearAnim (1 revision)
- Call of Duty 4: Scripting Reference - Player::UploadTime (1 revision)
- Call of Duty 4: Scripting Reference - Client::Kick (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetFlashBanged (1 revision)
- Call of Duty 4: Scripting Reference - AI::UseReacquireNode (1 revision)
- Call of Duty 7: Windows Patches (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetEngagementMaxDist (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetWinningTeam (1 revision)
- Call of Duty 4: Scripting Reference - Menus (1 revision)
- Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Arc (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetLookAtYawLimits (1 revision)
- Call of Duty 4: Scripting Reference - Effects::GetFXVisibility (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetArrayKeys (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::CanSpawnTurret (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetShadowHint (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target Remove (1 revision)
- Call of Duty 5: Adding Artillery Direction Hint Entities (1 revision)
- Call of Duty 4: Scripting Reference - Trace::BulletTracePassed (1 revision)
- Call of Duty 4: Scripting Reference - Trace::PlayerPhysicsTrace (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponsList (1 revision)
- Call of Duty 4: Scripting Reference - Level::ResetSunLight (1 revision)
- Call of Duty 4: Scripting Reference - Physics::SetPhysicsGravityDir (1 revision)
- Call of Duty 4: Scripting Reference - Vector::VectorNormalize (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetSpeedMPH (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target IsInRect (1 revision)
- Call of Duty 4: Scripting Reference - AI::TraverseMode (1 revision)
- Call of Duty 4: Scripting Reference - Vector::AnglesToForward (1 revision)
- Call of Duty 4: Scripting Reference - Turret::StartFiring (1 revision)