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Showing below up to 50 results in range #1,201 to #1,250.
- Call of Duty 4: Scripting Reference - Entity::GetAttachModelName (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsMoveSuppressed (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearTargetYaw (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySound (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::StalingradSpawn (1 revision)
- Call of Duty 4: Scripting Reference - Client::SetSpawnWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Turret::GetTurretOwner (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetTurretIgnoreGoals (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetOffhandSecondaryClass (1 revision)
- Call of Duty 4: Scripting Reference - Turret::ClearTargetEntity (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetDeceleration (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetDiffuculty (1 revision)
- Call of Duty 4: Scripting Reference - Player::DisableInvulnerability (1 revision)
- Call of Duty : Texturing Methods (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetPlayerSpread (1 revision)
- Call of Duty 4: Scripting Reference - Player::DisableTurretDismount (1 revision)
- Enfield (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective String NoMessage (1 revision)
- Call of Duty 4: Scripting Reference - Player::FreezeControls (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvarInt (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateEq (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetAnimAssetType (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetGroundEntType (1 revision)
- Call of Duty 4: Scripting Reference - Missile (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetFixedNodeSafeVolume (1 revision)
- Call of Duty 4: Scripting Reference - Player::MeleeButtonPressed (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponType (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetLookAtEnt (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LaserOff (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateRoll (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheLocationSelector (1 revision)
- Call of Duty 4: Scripting Reference - Level::Map Restart (1 revision)
- Call of Duty 4: Scripting Reference - Turret::StopFiring (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetPartName (1 revision)
- Call of Duty 4: Scripting Reference - Player::GiveWeapon (1 revision)
- Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorEnt (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetSpreadOverride (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetGoalNode (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntityNumber (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetWheelSurface (1 revision)
- Call of Duty 4: Scripting Reference - Sound::StopSounds (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsOnLadder (1 revision)
- Call of Duty 4: Sliding Doors (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetWeaponModel (1 revision)
- Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetPlayerViewHeight (1 revision)
- Call of Duty 4: Scripting Reference - Objective (1 revision)