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Showing below up to 50 results in range #1,201 to #1,250.
- Call of Duty 4: Scripting Reference - Hud::Reset (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetFractionMaxAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Player::GiveStartAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LaserOff (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateVelocity (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ReturnPlayerControl (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsSuppressed (1 revision)
- Call of Duty 4: Scripting Reference - Turret::StopFiring (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetSpeedImmediate (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnPosition (1 revision)
- Call of Duty 4: Scripting Reference - File::FGetArg (1 revision)
- Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetClock (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntityNumber (1 revision)
- Call of Duty 4: Scripting Reference - Hud::FadeOverTime (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::SetSavedDvar (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetTargetEntity (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsOnLadder (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetWeaponModel (1 revision)
- Call of Duty 4: Scripting Reference - Vector::VectorToAngles (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetPlayerViewHeight (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::VectorFromLineToPoint (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetWeaponClassName (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::StalingradSpawn (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetThreatBias (1 revision)
- Call of Duty 4: Scripting Reference - AI::ShootBlank (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AssertEx (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetCurrentWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::MagicBullet (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimRestart (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PrecacheMenu (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetClientDvars (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowStand (1 revision)
- Call of Duty 5: SP - Objectives (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::MagicGrenade (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LockLightVis (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target SetOffscreenShader (1 revision)
- Call of Duty 4: Scripting Reference - Player::UploadScore (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective OnEntity (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetNegotiationStartNode (1 revision)
- Call of Duty 4: Scripting Reference - Triggers::ReleaseClaimedTrigger (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::ItemWeaponSetAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetCursorHint (1 revision)
- Call of Duty 4: Scripting Reference - AI::UnSetTurretNode (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetAllNodes (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotatePitch (1 revision)
- Call of Duty 4: Scripting Reference - AI::MakeFakeAI (1 revision)
- Call of Duty 4: Scripting Reference - Entity::DetachAll (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetSunLight (1 revision)