Technical Reference: Difference between revisions
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* [[Call of Duty 4: Tool Textures|Tool Textures - COD5/COD4]] | * [[Call of Duty 4: Tool Textures|Tool Textures - COD5/COD4]] | ||
* [[Call of Duty 4: MP Lights Settings|Cod4 Maps Worldspawn - COD4]] | * [[Call of Duty 4: MP Lights Settings|Cod4 Maps Worldspawn - COD4]] | ||
* [[Call of Duty 4: MP Game Script Files|MP Game Script Files - COD4/COD5]] | |||
* [[Call of Duty 4: Stock .vision files|Stock Vision Files - COD4]] | * [[Call of Duty 4: Stock .vision files|Stock Vision Files - COD4]] | ||
* [[Call of Duty 4: Update Zone File|Zone File - COD5/COD4]] | * [[Call of Duty 4: Update Zone File|Zone File - COD5/COD4]] |
Revision as of 12:50, 5 November 2008
- Tool Textures - COD5/COD4
- Cod4 Maps Worldspawn - COD4
- MP Game Script Files - COD4/COD5
- Stock Vision Files - COD4
- Zone File - COD5/COD4
- Gameplay standards
- World Models - COD4
- MP Maps Overhead - COD4
- Demo Player - COD5/COD4
- Skinning/Image Tool - COD5/COD4
- Xmodel Exporter - COD5/COD4
- Multiplayer Weapons Details - COD4
- Multiplayer Weapons - COD4
- RconMax Tool - COD5/COD4
- Possible Multiplayer Maps List - COD5
- Multiplayer Perks - COD5
- Multiplayer Weapons Chart - COD5
- Bolt-Action Comparison - All versions
- Scripting Reference - All versions
- The D3DBSP File format
- .MAP file structure
- Partial Fastfile Decompile