Technical Reference: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 20: | Line 20: | ||
---- | ---- | ||
[[Image:Information.png|right]] | [[Image:Information.png|right]] | ||
* [[Call of Duty : Gameflow Guidelines|Gameflow Guidelines - All versions]] | |||
* [[Call of Duty 4: Scripting Reference|Scripting Reference - All versions]] | * [[Call of Duty 4: Scripting Reference|Scripting Reference - All versions]] | ||
* [[Call of Duty 4: d3dbsp|The D3DBSP File format]] | * [[Call of Duty 4: d3dbsp|The D3DBSP File format]] |
Revision as of 12:22, 6 November 2008
- Tool Textures - COD5/COD4
- Cod4 Maps Worldspawn - COD4
- MP Game Script Files - COD4/COD5
- Stock Vision Files - COD4
- Zone File - COD5/COD4
- Gameplay standards
- World Models - COD4
- MP Maps Overhead - COD4
- Demo Player - COD5/COD4
- Skinning/Image Tool - COD5/COD4
- Xmodel Exporter - COD5/COD4
- Multiplayer Weapons Details - COD4
- Multiplayer Weapons - COD4
- RconMax Tool - COD5/COD4
- Possible Multiplayer Maps List - COD5
- Multiplayer Perks - COD5
- Multiplayer Weapons Chart - COD5
- Bolt-Action Comparison - All versions
- Gameflow Guidelines - All versions
- Scripting Reference - All versions
- The D3DBSP File format
- .MAP file structure
- Partial Fastfile Decompile