Technical Reference: Difference between revisions
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* [[Call of Duty 4: Scripting Reference|Scripting Reference | * [[Call of Duty 4: Scripting Reference|Scripting Reference - All versions]] | ||
* [[Call of Duty 4: d3dbsp|The D3DBSP File format | * [[Call of Duty 4: d3dbsp|The D3DBSP File format]] | ||
* [[Call of Duty 4: MAP file structure|.MAP file structure | * [[Call of Duty 4: MAP file structure|.MAP file structure]] | ||
* [[Call of Duty 4: Partial Fastfile Decompile|Partial Fastfile Decompile | * [[Call of Duty 4: Partial Fastfile Decompile|Partial Fastfile Decompile]] | ||
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[[Image:Tutorials.png|right]] | [[Image:Tutorials.png|right]] |
Revision as of 12:36, 5 November 2008
- Tool Textures - COD5/COD4
- Cod4 Maps Worldspawn - COD4
- Stock Vision Files - COD4
- Zone File - COD5/COD4
- Gameplay standards
- World Models - COD4
- MP Maps Overhead - COD4
- Demo Player - COD5/COD4
- Skinning/Image Tool - COD5/COD4
- Xmodel Exporter - COD5/COD4
- Multiplayer Weapons Details - COD4
- Multiplayer Weapons - COD4
- RconMax Tool - COD5/COD4
- Possible Multiplayer Maps List - COD5
- Multiplayer Perks - COD5
- Multiplayer Weapons Chart - COD5
- Bolt-Action Comparison - All versions
- Scripting Reference - All versions
- The D3DBSP File format
- .MAP file structure
- Partial Fastfile Decompile