Technical Reference: Difference between revisions
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* [[Call of Duty 4: MAP file structure|.MAP file structure by Daevius]] | * [[Call of Duty 4: MAP file structure|.MAP file structure by Daevius]] | ||
* [[Call of Duty 4: Partial Fastfile Decompile|Partial Fastfile Decompile by Sprinter]] | * [[Call of Duty 4: Partial Fastfile Decompile|Partial Fastfile Decompile by Sprinter]] | ||
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[[Image:Tutorials.png|right]] | [[Image:Tutorials.png|right]] |
Revision as of 20:46, 4 November 2008
- Tool Textures
- Cod4 Maps Worldspawn COD4
- Stock Vision Files COD4
- Zone File
- Gameplay standards
- World Models COD4
- MP Maps Overhead COD4
- Demo Player COD5/COD4
- Skinning/Image Tool COD5/COD4
- Xmodel Exporter COD5/COD4
- Multiplayer Weapons
- Multiplayer Weapons COD4
- RconMax Tool COD5/COD4
- Possible Multiplayer Maps List COD5
- Multiplayer Perks COD5
- Multiplayer Weapons Chart COD5
- Scripting Reference Cod4
- The D3DBSP File format by Daevius
- .MAP file structure by Daevius
- Partial Fastfile Decompile by Sprinter