Call of Duty 2: Technical Reference: Difference between revisions
Jump to navigation
Jump to search
Line 20: | Line 20: | ||
*[[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | *[[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | ||
*[[Call of Duty : Play Cinematic ingame|Play Cinematic in game (.BIK)]] | *[[Call of Duty : Play Cinematic ingame|Play Cinematic in game (.BIK)]] | ||
*[[Call of Duty 2: World Models Prefabs|World Models & Prefabs * | *[[Call of Duty 2: World Models Prefabs|World Models & Prefabs]] | ||
*[[Call of Duty : Xanim Exporter|Xanim Exporter by TomBMX *new*]] | |||
*[[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender (without Maya) *NEW*]] | *[[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender (without Maya) *NEW*]] | ||
Latest revision as of 12:28, 10 August 2012
Multiplayer Resources
Other Resources
- Compile Tools
- Lightning
- Maya Plugins
- Portals
- Weapons Guide
- Tools Setup Notes
- Viewsleeves Tutorial
- Worldspawn Settings
- Tools for Modding/Mapping
- Play Cinematic in game (.BIK)
- World Models & Prefabs
- Xanim Exporter by TomBMX *new*
- Create Models with Blender (without Maya) *NEW*
Misc. Technical Resources
- Mapping Reference resources
- CoD Script Handbook
- Create Panoramic shots *NEW*
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- .MAP file structure
- D3DBSP File format
- Font System (Specifications)
- XMODEL formats
- XANIM formats
<addhtml><script type="text/javascript"> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script></addhtml>
Would you like to support this Wiki? Click Streamlabs!. Your donation will support this Wiki development and help with keeping this site online. |