Call of Duty 5: Modding: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 1: | Line 1: | ||
{{#TwitterFBLike:|small}} | |||
<center><addhtml><iframe src="http://rcm.amazon.com/e/cm?t=rw0b-20&o=1&p=48&l=ur1&category=videogames&banner=03XX10Q1NZN7VPMSY702&f=ifr" width="728" height="90" scrolling="no" border="0" marginwidth="0" style="border:none;" frameborder="0"></iframe> | <center><addhtml><iframe src="http://rcm.amazon.com/e/cm?t=rw0b-20&o=1&p=48&l=ur1&category=videogames&banner=03XX10Q1NZN7VPMSY702&f=ifr" width="728" height="90" scrolling="no" border="0" marginwidth="0" style="border:none;" frameborder="0"></iframe> | ||
</addhtml></center><br><br> | </addhtml></center><br><br> |
Revision as of 19:51, 9 February 2012
{{#TwitterFBLike:|small}}
From Treyarch's Wiki
- Scripting Syntax And Grammar
- Scripting Basics
- Scripting Common Tasks
- Menu Modding Basics
- Import a Custom Model
- Launching your Mods
- Selecting Player Models
- Collision Brushes: How-to
- Revive FXs Settings
Scripting Resources
- Scripting Reference (CoD4)
- CoD Script Handbook *NEW*
- Dvars
- Dvars List
- Command List
- Fix Minimap for Custom Maps in Mods
Multiplayer Resources
- Multiplayer Weapons
- Multiplayer Perks
- Multiplayer Maps
- Multiplayer Maps Overhead
- Multiplayer Minimaps
- Multiplayer Stock loadscreens
- Multiplayer Weapons Chart
- Multiplayer In-Game Commands and Binds
- Multiplayer Weapon's Files for modding
- Multiplayer Player Models
- Multiplayer Menu Background DDS
Would you like to support this Wiki? Click Streamlabs!. Your donation will support this Wiki development and help with keeping this site online. |