Call of Duty bo3: Modding: Difference between revisions
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*[[Call of Duty bo3: ZM Player Models|Changing Zombies Player Models Tut #1 (SOE Characters)]] | *[[Call of Duty bo3: ZM Player Models|Changing Zombies Player Models Tut #1 (SOE Characters)]] | ||
*[[Call of Duty bo3: ZM Player Models 2|Changing Zombies Player Models Tut #2 (Advanced)]] | *[[Call of Duty bo3: ZM Player Models 2|Changing Zombies Player Models Tut #2 (Advanced)]] | ||
*[[Call of Duty bo3: ZM Water Risers|Adding Water Risers]] | *[[Call of Duty bo3: ZM Water Risers|Adding Water Risers]] | ||
*[[Call of Duty bo3: ZM LILArny|Fixing Lil'Arny]] | *[[Call of Duty bo3: ZM LILArny|Fixing Lil'Arny]] | ||
*[[Call of Duty bo3: ZM Slowdown Trigger|Slowdown Trigger]] | |||
*[[Call of Duty bo3: ZM Loaded Xanim| Loaded Xanim for Weapons]] | |||
*[[Call of Duty bo3: ZM FX anim|Import FX Xanim (Siege Model)]] | |||
*[[Call of Duty bo3: Vision| Vision file stuff]] | |||
===Scripting:=== | ===Scripting:=== | ||
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*[[Call of Duty bo3: Damage types and MeansOfDeath|Damage types and MeansOfDeath]] | *[[Call of Duty bo3: Damage types and MeansOfDeath|Damage types and MeansOfDeath]] | ||
== Ardivee's Corner == | |||
=== AI === | |||
*[[Call of Duty bo3: Procedural Traverses (Stock AI)|Procedural Traverses (Stock AI)]] | |||
*[[Call of Duty bo3: Creating New AST|Creating New AST]] | |||
*[[Call of Duty bo3: Adding New Archetypes|Adding New Archetypes]] | |||
*[[Call of Duty bo3: Adding New Movement Types|Adding New Movement Types]] | |||
=== Character === | |||
*[[Call of Duty bo3: Create Viewlegs From A Full Body|Create Viewlegs From A Full Body]] | |||
=== Errors === | |||
*[[Call of Duty bo3: Clientfield Mismatch|Clientfield Mismatch]] | |||
=== General === | |||
*[[Call of Duty bo3: Overriding Existing Assets|Overriding Existing Assets]] | |||
=== Tools === | |||
*[[Call of Duty bo3: Acoustix|Acoustix (Alias Editor)]] | |||
*[[Call of Duty bo3: Cyph3r|Cyph3r (Localization Editor)]] | |||
=== UI === | |||
*[[Call of Duty bo3: Der Eisendrache HUD|Der Eisendrache HUD]] | |||
*[[Call of Duty bo3: Change Fonts|Change Fonts]] | |||
*[[Call of Duty bo3: Localization|Localization]] | |||
=== Weather === | |||
*[[Call of Duty bo3: Snow|Snow]] | |||
*[[Call of Duty bo3: Dynamic Weather|Dynamic Weather]] | |||
=== Zombies === | |||
*[[Call of Duty bo3: Spare Change|Adding Spare Change (Easy Way)]] | |||
*[[Call of Duty bo3: Random Mystery Box Location|Random Mystery Box Location]] | |||
===Video Stuff=== | |||
*[[Call of Duty bo3: ZM Intro Video| ZM Intro Video]] | |||
===Audio Stuff=== | ===Audio Stuff=== | ||
*[ | *[[Call of Duty bo3: ZM Loaded Sounds| Loaded Sounds zm_common]] | ||
*[[Call of Duty bo3: ZM Voxes|Adding Player Voxes]] | |||
===Fxs=== | ===Fxs=== | ||
*[[Call of Duty bo3: FX Collisions|Make FXs collide with geo]] | *[[Call of Duty bo3: FX Collisions|Make FXs collide with geo]] | ||
*[[Call of Duty bo3: ZM Loaded FXs| Loaded Fxs ZM]] | |||
*[[Call of Duty bo3: MP Loaded FXs| Loaded Fxs MP]] |
Latest revision as of 00:33, 8 April 2020
Zombie Modding
- Adding new Zombies AI Models
- Converting Blackops 2 Zombies to Blackops 3
- Changing Zombies Player Models Tut #1 (SOE Characters)
- Changing Zombies Player Models Tut #2 (Advanced)
- Adding Water Risers
- Fixing Lil'Arny
- Slowdown Trigger
- Loaded Xanim for Weapons
- Import FX Xanim (Siege Model)
- Vision file stuff
Scripting:
- BO3 API Thanks to EHD Gaming!
- Make a custom Gametype MP
- Damage types and MeansOfDeath
Ardivee's Corner
AI
Character
Errors
General
Tools
UI
Weather
Zombies