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Showing below up to 20 results in range #501 to #520.
- (hist) Call of Duty 4: Scripting Reference - Vector::Distance2D [330 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::FreezeControls [330 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::IsWeaponDetonationTimed [331 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponClass [332 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::UploadScore [332 bytes]
- (hist) Call of Duty 5: SP - AI types [333 bytes]
- (hist) Call of Duty 4: Scripting Reference - Entity::UseBy [333 bytes]
- (hist) Call of Duty 4: Scripting Reference - Precache::PreCacheShellShock [333 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::Allowleanright [333 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::Cinematic [334 bytes]
- (hist) Call of Duty 4: Scripting Reference - Sentient::SetThreatBias [334 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::SayTeam [336 bytes]
- (hist) Call of Duty 4: Scripting Reference - Client::ClonePlayer [336 bytes]
- (hist) Call of Duty 4: Scripting Reference - Effects::GetFXVisibility [337 bytes]
- (hist) Call of Duty 4: Scripting Reference - Weapons::WeaponInventoryType [337 bytes]
- (hist) Call of Duty 4: Scripting Reference - Player::GetWeaponSlotAmmo [337 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::SetFixedNodeSafeVolume [338 bytes]
- (hist) Call of Duty 4: Scripting Reference - Animation::GetAnimAssetType [338 bytes]
- (hist) Call of Duty 4: Scripting Reference - AI::GetFlashBangedStrength [340 bytes]
- (hist) Call of Duty 4: Scripting Reference - Level::GetNodeArray [340 bytes]