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  • * [[Call of Duty 5: Scripting Syntax And Grammar|Scripting Syntax And Grammar]] * [[Call of Duty 5: Scripting Basics|Scripting Basics]] ...
    2 KB (316 words) - 12:26, 10 August 2012
  • See also: [[Call of Duty 5: Dvars List|Dvars List]] ai_playerNearAccuracy "0.5" ...
    59 KB (6,020 words) - 19:41, 7 July 2014
  • Make sure you replace any reference to mp_yourmapsname with the name of your map, also! When editing files always because if I have a lot of the same fx in the map and I want to either change an fx or ...
    5 KB (873 words) - 14:31, 16 December 2010
  • * [[Call of Duty 5: Getting Server Running|Getting Server Running]] * [[Call of Duty 5: Advanced Server Config|Advanced Configuration files]] ...
    1 KB (157 words) - 19:52, 9 February 2012
  • {{Download|http://www.fileplanet.com/205214/200000/fileinfo/Call-of-Duty:-World-at-War---ModTools-Package-v1.4-Update|File Planet}}<br> ...load|http://www.bigdownload.com/games/call-of-duty-world-at-war/pc/call-of-duty-world-at-war-mod-tools-v14/|Big Download}}<br> ...
    6 KB (882 words) - 02:39, 18 February 2014
  • *The procuded files of 1 minutes corresponds to approximatly 2Mb. First you need to create your script_struct entity where you want the origin of the sound to come from. ...
    4 KB (661 words) - 15:01, 16 December 2010
  • ...ation are Guidelines and isnt the only way to go about mapping for Call of Duty World At War, but it's '''ONE''' way.}} The very first step of mapping is studying a map layout that will become your final release. ...
    7 KB (1,158 words) - 14:15, 30 November 2015
  • *Create a brush that will represent the total size of it. *The basic structure of the arch is done. ...
    2 KB (268 words) - 21:35, 24 January 2010
  • ...n of invisible walls that avoid tha players reach certains areas or limits of the maps, they can also be used in order to create collision around some mo ...lip textures to apply to it. Remember, they are invisible in game but most of them emmits sound when you walk over it. ...
    2 KB (389 words) - 17:33, 16 May 2016
  • {{Note|There are now 2 type of scripted fog in COD:WW, here is a quick tutorial on how to use them and wha *The functions is of this form: ...
    3 KB (479 words) - 15:11, 16 December 2010
  • *Bullets whizzing by instead of the 'click' wait .5; ...
    4 KB (554 words) - 16:28, 23 February 2012
  • *[[Call of Duty 5: AWE5 mod|AWE5]] *[[Call of Duty 5: Vietnam mod|Vietnam Mod]] ...
    146 bytes (23 words) - 20:20, 9 February 2011
  • * [[Call of Duty 5: Scripting Syntax And Grammar|Scripting Syntax And Grammar]] * [[Call of Duty 5: Scripting Common Tasks|Scripting Common Tasks]] ...
    2 KB (253 words) - 19:51, 9 February 2012
  • [[Category:Call of Duty 5]] Wrecks, community member author of COD4 Map "Vertical" has worked on the map. Japanese/Marines ...
    2 KB (217 words) - 15:01, 23 June 2010
  • * [[Call of Duty 5: needed|What's needed (Modtools & Game Patches)]] ** [[Call of Duty 5: Modtools Helper|Modtools Helper by =IFIS=]] ...
    8 KB (1,121 words) - 14:58, 27 December 2023
  • [[Category:Call of Duty 5]] ...that movies do. To that end, we've come up with some new essential pieces of technology that are outlined here so you can mod them and hopefully do some ...
    5 KB (913 words) - 07:59, 12 March 2012
  • |Intensity of the sun (1 = fullbright, 2 = full overbright for something facing directly |Intensity of the sun used for radiosity. If not set, 'sunLight' is used for radiosity t ...
    16 KB (1,178 words) - 20:03, 13 March 2010
  • ...d just like any other Maya-exported xmodel, it can contain multiple pieces of geometry (including the sky dome itself), and may reference multiple materi :use one of the sky* settings. This determines the render order of the associated geometry. For example, the base skydome geometry should be r ...
    2 KB (395 words) - 08:14, 12 March 2012

Page text matches

  • * [[Call of Duty 5: Mapping MP|MP Mapping]] * [[Call of Duty 5: Custom Nazi Zombie Maps|Zombie Mapping]] ...
    453 bytes (64 words) - 22:15, 2 September 2015
  • * [[Call of Duty 5: Getting Server Running|Getting Server Running]] * [[Call of Duty 5: Advanced Server Config|Advanced Configuration files]] ...
    1 KB (157 words) - 19:52, 9 February 2012
  • * [[Call of Duty 5: Zombie Mapping 101|Beginner Mappers]] * [[Call of Duty 5: Zombie Mapping Advanced|Advanced Mappers]] ...
    744 bytes (101 words) - 15:00, 27 December 2023
  • * [[Call of Duty 5: Scripting Syntax And Grammar|Scripting Syntax And Grammar]] * [[Call of Duty 5: Scripting Common Tasks|Scripting Common Tasks]] ...
    2 KB (253 words) - 19:51, 9 February 2012
  • * [[Call of Duty 5: Scripting Syntax And Grammar|Scripting Syntax And Grammar]] * [[Call of Duty 5: Scripting Basics|Scripting Basics]] ...
    2 KB (316 words) - 12:26, 10 August 2012
  • *[[Call of Duty 5: AWE5 mod|AWE5]] *[[Call of Duty 5: Vietnam mod|Vietnam Mod]] ...
    146 bytes (23 words) - 20:20, 9 February 2011
  • *[[Call of Duty 4: Scripting Reference - Vehicles::AddVehicleToCompass|AddVehicleToCompass] *[[Call of Duty 4: Scripting Reference - Vehicles::AttachPath|AttachPath]] ...
    4 KB (463 words) - 13:14, 25 September 2009
  • *[[Call of Duty 5: Missing Prefabs|Missing Prefabs]] *[[Call of Duty 5: MP Weapons|Multiplayer Weapons]] ...
    4 KB (595 words) - 12:27, 10 August 2012
  • [[File:favorites_256.png|16px]]'''CODWAW Modtools Helper: [[Call of Duty 5: Modtools Helper|Modtools Helper by =IFIS=]] [[File:favorites_256.png|16px]]'''For most COD version: [[Call of Duty 5: Paulo88 Radiant Tips| Radiant Tips by ''Paulo88'']] ...
    773 bytes (105 words) - 06:14, 3 October 2018
  • ...="red">A Gallery of most models used in CODWaW is available [[Call of Duty 5: World Models|HERE]]</font> *Key / Value of modelscale / # ...
    863 bytes (143 words) - 21:46, 20 September 2009
  • *[[Call of Duty 7: MP Weapons|Multiplayer Weapons *WIP*]] *[[Call of Duty 7: Multiplayer Perks|Multiplayer Perks]] ...
    2 KB (245 words) - 12:29, 10 August 2012
  • {{note|List of Radiant Shorcuts}} [[Category:Call of Duty 5]] ...
    155 bytes (20 words) - 15:52, 24 May 2011
  • [[Category:Call of Duty 5]] ...
    376 bytes (56 words) - 14:59, 23 June 2010
  • *[[Call of Duty bo3: Mapping MP| Mapping MP]] *[[Call of Duty bo3: Mapping ZM| Mapping Zombies]] ...
    6 KB (759 words) - 01:57, 28 December 2023
  • '''PART 5'''<br><youtube>W3u_px-TSSI</youtube> [[Category:Call of Duty 5]] ...
    468 bytes (67 words) - 01:49, 28 December 2023
  • ...or="red">Note: Mod Support is now enabled on COD Blackops, since [[Call of Duty 7: Patches#PC Patch 1.09|PATCH 1.09 (27-05-2011)]]</font></font><br> ...Treyarch's developer minspec on Blackops is more like <b>Vista-64 with 8GB of RAM and Nvidia 200 series card</b>. Tools may work with less, but aren't te ...
    3 KB (402 words) - 19:47, 9 February 2012
  • ...count for any memory caches used during Linking which attribute for about +5.0MB depending on the level.<br> This was made and tested with Call of Dut 4: Modern Warfare but Call of Duty World at War and Blackops work also. ...
    1 KB (214 words) - 22:59, 5 September 2011
  • {{Note|Thanks to Gagarin & Novemberdobby, here are the files rip from Call Of Duty: World at War version 1.1}} [[Category:Call of Duty 5]] ...
    745 bytes (108 words) - 14:52, 27 December 2023
  • * [[Call of Duty 5: needed|What's needed (Modtools & Game Patches)]] ** [[Call of Duty 5: Modtools Helper|Modtools Helper by =IFIS=]] ...
    8 KB (1,121 words) - 14:58, 27 December 2023
  • This is a tip i found very handy for the scaling of your project early in the making. *Use the [[Call of Duty 5: Custom Textures|Custom Textures Creation Tutorial]] to import the picture ...
    953 bytes (154 words) - 18:37, 22 February 2011
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