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  • make your elevator...select all the brushes for it and make script - brushmodel. targetname - elevator ...
    5 KB (564 words) - 17:48, 3 May 2009
  • #REDIRECT [[Call of Duty 4: Scripting Brushes]] ...
    47 bytes (6 words) - 01:55, 16 October 2008
  • The brushes that have the Hint texture on are ment to be 1024x1024, the height depends Brushes that are not usually shot through can be combined into 1 brush. ...
    2 KB (429 words) - 23:33, 17 October 2008
  • [[Image:Nutshell.png]] Here's how to create breakable brushes Here's an easy way to make a wall, window or a series of brushes to break whilst triggered will be shown below: ...
    2 KB (298 words) - 23:34, 17 October 2008
  • 6 KB (1,097 words) - 11:50, 22 November 2008
  • ==Availaible Collision Brushes== Here is a list of the Collision Brushes from stock: ...
    6 KB (643 words) - 22:41, 28 November 2008
  • =Creating Base Brushes= As a rule, always use either ''Caulk'' to build your base brushes (floors, walls, ceilings..). ''Case Tools'' can also be used, it gives a sc ...
    3 KB (543 words) - 20:25, 10 January 2011
  • 1 KB (187 words) - 23:16, 22 February 2012
  • ...png]] These script are to be used in conjunction with proper Targetname on brushes in Radiant. They are not standalone -- just for reference. ...
    4 KB (374 words) - 15:14, 16 December 2010
  • [[Image:Nutshell.png]] Here's how to create breakable brushes *Select the brushes used for the wall ...
    6 KB (960 words) - 16:02, 9 September 2009
  • 228 bytes (36 words) - 01:51, 28 December 2023

Page text matches

  • The brushes that have the Hint texture on are ment to be 1024x1024, the height depends Brushes that are not usually shot through can be combined into 1 brush. ...
    2 KB (429 words) - 23:33, 17 October 2008
  • [[Image:Nutshell.png]] Here's how to create breakable brushes Here's an easy way to make a wall, window or a series of brushes to break whilst triggered will be shown below: ...
    2 KB (298 words) - 23:34, 17 October 2008
  • *[[Call of Duty : Brushes Building|Introduction to Building with Brushes]] ...
    593 bytes (87 words) - 02:00, 28 December 2023
  • This method involves covering playable gameplay space with brushes textured with the pink lightgrid_volume texture, located in the tools textu ...touching. This uses up memory, so be sure to optimize where you place the brushes. Only cover playable gameplay space, and only as high up as the player wil ...
    4 KB (630 words) - 14:34, 27 January 2009
  • ...se except patches and brushes. At this time it's only possible to pull in brushes and patches. Once you have everything you want selected, go the Selection ...
    2 KB (273 words) - 22:08, 10 May 2009
  • This method involves covering playable gameplay space with brushes textured with the pink lightgrid_volume texture, located in the tools textu ...touching. This uses up memory, so be sure to optimize where you place the brushes. Only cover playable gameplay space, and only as high up as the player wil ...
    3 KB (577 words) - 00:13, 11 July 2009
  • In this tutorial I assume that you know hot to unite brushes in 45 degrees. ...tle''' and '''Decal''' you can see that I´ve created an structure of caulk brushes beneath the terrain height. ...
    3 KB (570 words) - 21:10, 28 July 2009
  • == Lump[4] - Brushes == == Lump[22] - Leaf Brushes == ...
    2 KB (251 words) - 17:42, 29 June 2011
  • ...left. Usually this will be just a few simple walls, the sky and some caulk brushes. This is what the portal render “sees”. ...
    4 KB (592 words) - 16:26, 29 July 2009
  • ...left. Usually this will be just a few simple walls, the sky and some caulk brushes. This is what the portal render “sees”. ...
    4 KB (601 words) - 16:26, 29 July 2009
  • ==Availaible Collision Brushes== Here is a list of the Collision Brushes from stock: ...
    6 KB (643 words) - 22:41, 28 November 2008
  • Creating a skybox is very easy, you add 6 brushes which will be the bounds of your map, they'll form a box. ...
    967 bytes (170 words) - 20:44, 18 October 2008
  • [[Image:Nutshell.png]] This tutorial will show you how to rotate models or brushes around any axis and at any speed. One single script will allow multiple obj The blades on this windmill are brushes and slowly rotate. ...
    5 KB (794 words) - 22:48, 22 February 2012
  • Next I will make walls surrounding the floor. The brushes will be 8 units thick and 128 units in height. Basing off [[Gameplay standa ...low) and then use Space to duplicate and Shift-D to rotate. Reposition the brushes and scale as needed to get the bevels to align. This saves a LOT of vertex ...
    7 KB (1,288 words) - 20:42, 18 October 2008
  • With the brushes selected in the 2D window you can '''Right Click> Make Detail''' or simply ...th the texture '''Portal No Draw'''. to prevent errors, make sure that all brushes are aligned to the outer edge of the walls and everything is correctly seal ...
    2 KB (404 words) - 03:24, 30 December 2010
  • * [[Call of Duty 5: Collision Brushes|Collision Brushes: How-to]] ...
    2 KB (316 words) - 12:26, 10 August 2012
  • * [[Call of Duty 4: Hint Brushes|Using Hint Brushes]] * [[Call of Duty 4: Breakable Brushes|Breakable Brushes]] ...
    7 KB (1,047 words) - 14:57, 27 December 2023
  • [[Image:Nutshell.png]] Here's how to create breakable brushes *Select the brushes used for the wall ...
    6 KB (960 words) - 16:02, 9 September 2009
  • =Creating Base Brushes= As a rule, always use either ''Caulk'' to build your base brushes (floors, walls, ceilings..). ''Case Tools'' can also be used, it gives a sc ...
    3 KB (543 words) - 20:25, 10 January 2011
  • Every map must be enclosed in a skybox, which is a set of structural brushes which enclose the map separating it from the endless void outside. If you d The simplest way to create these brushes is to create a single solid brush that encompasses your map then use the ho ...
    4 KB (720 words) - 18:35, 25 July 2009
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