Search results

Jump to navigation Jump to search
View ( | ) (20 | 50 | 100 | 250 | 500)
  • ...f the maps, they can also be used in order to create collision around some models that by default you can walk trough. ...
    1 KB (242 words) - 20:28, 25 November 2008
  • {{Warning|Misc models (props) can get pulled into Maya as a basic bounding box.}} ...
    2 KB (273 words) - 22:08, 10 May 2009
  • *[[Call of duty bo3: spinning models|Add spinning object to your map]] ...
    589 bytes (93 words) - 03:10, 29 June 2020
  • ...es as- Choose from wireframes to fully skinned, entities are most commonly models.<br> -Down Arrow- Drops selected models to the floor and applys a random rotation and scale, useful for foliage.<br ...
    5 KB (824 words) - 20:22, 11 November 2008
  • * [[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender (without Maya) *NEW*]] ...
    3 KB (402 words) - 19:47, 9 February 2012
  • ...f the maps, they can also be used in order to create collision around some models that by default you can walk trough. ...default for the players, tanks can go trough them, also trough some other models. Other problem here, Foliage does seem to block grenade and such :( ...
    2 KB (389 words) - 17:33, 16 May 2016
  • ...the console will be spammed with missing model errors, only a few zombies models will appear because they have the same names ...
    1 KB (167 words) - 22:38, 23 June 2011
  • This tut will not tell you how to make models or export them. All cod 4 models must have vertex colors assigned usually they are always white, so assign y ...
    5 KB (834 words) - 01:29, 17 April 2012
  • * [[Call of Duty 4: World Models|World Models]] ...
    2 KB (356 words) - 12:28, 10 August 2012
  • == Player Models == ...
    3 KB (456 words) - 20:32, 16 November 2011
  • ...d are the mantle textures used to effectively avoid them, how well are the models Clipped so player don´t get stock and how are the spawnpoints set in relati ...
    2 KB (267 words) - 21:27, 18 July 2009
  • ...utshell.png]] This tutorial will explain how you can import Call of Duty 2 models into Cod4 to use in your custom maps. ...F10 to convert the asset, repeat if more than one material to create (some models have more than one) ...
    4 KB (783 words) - 16:42, 19 October 2008
  • ...our doing in the XY or 3D view simply select the brushes / patches or even models you want to work with and press ALT + H. This will hide everything else, le =PLACING MODELS= ...
    6 KB (1,000 words) - 02:08, 31 May 2011
  • Models : ...
    2 KB (208 words) - 11:37, 15 April 2009
  • // precache any models used in your objectives here ...
    4 KB (545 words) - 16:07, 13 January 2011
  • =Models= To make the room a bit more lively you can place Models in it ...
    9 KB (1,604 words) - 03:55, 15 April 2009
  • {{Note|This tutorial will explain how to replace Stock Skins for any models in the game.}} ...Call of Duty 4: Xmodel Exporter|Xmodel Exporter]] to view the new skins on Models.}} ...
    5 KB (829 words) - 17:18, 14 July 2009
  • ...CullDist(DIST);'''</font> where DIST is the distance in Units at which the Models will not be drawn.<br> ...
    1 KB (153 words) - 21:41, 25 July 2010
  • {{Note|This is a step by step tutorial how to export models from Maya to Call of Duty 4 – Modern ...in the Mod Tools 1.0 released by Infinity Ward, you are able to add custom models to your custom maps. The Exporter tools are available for Maya 7 to 8.5. ...
    9 KB (1,497 words) - 18:58, 17 July 2009
  • Models : ...
    2 KB (154 words) - 13:11, 17 April 2011
View ( | ) (20 | 50 | 100 | 250 | 500)