User contributions for Daevius
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9 December 2009
- 02:1502:15, 9 December 2009 diff hist −48 Call of Duty 4: FastFile Format →00 00 00 06 (image)
- 02:1502:15, 9 December 2009 diff hist −40 Call of Duty 4: FastFile Format →00 00 00 16 (localized string asset)
- 02:1502:15, 9 December 2009 diff hist −31 Call of Duty 4: FastFile Format →00 00 00 20 (stringtable)
- 02:0502:05, 9 December 2009 diff hist −32 Call of Duty 4: FastFile Format →00 00 00 1F (rawfile)
- 02:0402:04, 9 December 2009 diff hist −32 Call of Duty 4: FastFile Format →00 00 00 04 (material)
- 02:0402:04, 9 December 2009 diff hist −31 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 02:0002:00, 9 December 2009 diff hist 0 Call of Duty 4: FastFile Format No edit summary
8 December 2009
- 23:1923:19, 8 December 2009 diff hist −80 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 23:1723:17, 8 December 2009 diff hist +45 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 23:0723:07, 8 December 2009 diff hist −21 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 23:0623:06, 8 December 2009 diff hist −27 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 22:5522:55, 8 December 2009 diff hist −113 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 22:5222:52, 8 December 2009 diff hist +69 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
9 November 2009
- 17:4917:49, 9 November 2009 diff hist +81 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 17:0417:04, 9 November 2009 diff hist −46 Call of Duty 4: FastFile Format →Example: mp_backlot_load.ff
8 November 2009
- 17:5017:50, 8 November 2009 diff hist −1 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 17:4017:40, 8 November 2009 diff hist +6 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 17:2517:25, 8 November 2009 diff hist −91 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 17:0717:07, 8 November 2009 diff hist +51 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 16:3716:37, 8 November 2009 diff hist +50 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 16:3316:33, 8 November 2009 diff hist +14 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
7 November 2009
- 16:0516:05, 7 November 2009 diff hist +86 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 16:0016:00, 7 November 2009 diff hist +48 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 15:5815:58, 7 November 2009 diff hist +23 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 15:5415:54, 7 November 2009 diff hist +497 Call of Duty 4: FastFile Format No edit summary
- 15:4815:48, 7 November 2009 diff hist 0 Call of Duty 4: FastFile Format →Example: mp_backlot_load.ff
- 15:4515:45, 7 November 2009 diff hist −46 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 15:4315:43, 7 November 2009 diff hist −13 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
- 15:3415:34, 7 November 2009 diff hist +701 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
6 November 2009
- 00:2300:23, 6 November 2009 diff hist +325 Call of Duty 4: FastFile Format →00 00 00 05 (shader)
5 November 2009
- 17:2417:24, 5 November 2009 diff hist −1 Call of Duty 4: FastFile Format No edit summary
- 17:2317:23, 5 November 2009 diff hist +609 Call of Duty 4: FastFile Format No edit summary
- 15:3715:37, 5 November 2009 diff hist +84 Call of Duty 4: FastFile Format →Example: mp_backlot_load.ff
- 15:0715:07, 5 November 2009 diff hist +34 Call of Duty 4: FastFile Format →00 00 00 04
- 14:4514:45, 5 November 2009 diff hist −26 Call of Duty 4: FastFile Format →Types
- 14:4514:45, 5 November 2009 diff hist −1 Call of Duty 4: FastFile Format →00 00 00 1F (rawfile)
- 14:4414:44, 5 November 2009 diff hist −115 Call of Duty 4: FastFile Format →00 00 00 1F
- 14:3014:30, 5 November 2009 diff hist 0 Call of Duty 4: FastFile Format →00 00 00 1F
- 14:3014:30, 5 November 2009 diff hist +53 Call of Duty 4: FastFile Format →00 00 00 1F
4 November 2009
- 17:3317:33, 4 November 2009 diff hist +66 Call of Duty 4: FastFile Format No edit summary
- 17:3217:32, 4 November 2009 diff hist 0 Call of Duty 4: FastFile Format No edit summary
- 17:2717:27, 4 November 2009 diff hist +122 Call of Duty 4: FastFile Format →Example: mp_backlot_load.ff
- 17:2417:24, 4 November 2009 diff hist −27 Call of Duty 4: FastFile Format No edit summary
- 17:2117:21, 4 November 2009 diff hist 0 Call of Duty 4: FastFile Format →Content
- 17:1817:18, 4 November 2009 diff hist +454 Call of Duty 4: FastFile Format →Content
- 17:1217:12, 4 November 2009 diff hist +93 Call of Duty 4: FastFile Format →00 00 00 04
- 15:5315:53, 4 November 2009 diff hist +201 m Call of Duty 4: FastFile Format No edit summary
- 15:5015:50, 4 November 2009 diff hist +541 Call of Duty 4: FastFile Format No edit summary
3 November 2009
- 00:1300:13, 3 November 2009 diff hist +121 Call of Duty 4: FastFile Format No edit summary
2 November 2009
- 02:5902:59, 2 November 2009 diff hist +1 Call of Duty 4: FastFile Format No edit summary
- 02:5902:59, 2 November 2009 diff hist +54 Call of Duty 4: FastFile Format No edit summary
- 02:5902:59, 2 November 2009 diff hist +57 Call of Duty 4: FastFile Format No edit summary
- 02:5802:58, 2 November 2009 diff hist +213 Call of Duty 4: FastFile Format →Index
7 May 2009
- 18:4918:49, 7 May 2009 diff hist +3 Call of Duty 2: d3dbsp No edit summary
4 April 2009
- 23:3323:33, 4 April 2009 diff hist +1,362 Call of Duty 2: d3dbsp No edit summary
- 23:1923:19, 4 April 2009 diff hist +43 Call of Duty 2: d3dbsp No edit summary
16 February 2009
- 00:3900:39, 16 February 2009 diff hist +128 Call of Duty 2: d3dbsp No edit summary
13 December 2008
- 02:2402:24, 13 December 2008 diff hist +77 Call of Duty 2: d3dbsp No edit summary
- 02:2302:23, 13 December 2008 diff hist 0 Call of Duty 2: d3dbsp No edit summary
- 02:2302:23, 13 December 2008 diff hist −5 Call of Duty 2: d3dbsp No edit summary
- 02:1702:17, 13 December 2008 diff hist +4 Call of Duty 2: d3dbsp No edit summary
- 02:1502:15, 13 December 2008 diff hist +44 Call of Duty 2: d3dbsp No edit summary
- 02:1102:11, 13 December 2008 diff hist +176 Call of Duty 2: d3dbsp No edit summary
- 02:0902:09, 13 December 2008 diff hist +149 Call of Duty 2: d3dbsp No edit summary
- 01:4801:48, 13 December 2008 diff hist +3 Call of Duty 2: d3dbsp No edit summary
12 December 2008
- 02:0402:04, 12 December 2008 diff hist +546 Call of Duty 2: d3dbsp No edit summary
9 December 2008
- 01:4901:49, 9 December 2008 diff hist 0 Call of Duty 2: d3dbsp No edit summary
- 01:2401:24, 9 December 2008 diff hist +1,845 N Call of Duty 2: d3dbsp New page: Category:Call of Duty 2 The .d3dbsp structure, Call of Duty 2's variant on the well-known BSP format, is rather difficult to decipher. Since it's a binary file you can't simply read it...
- 01:1901:19, 9 December 2008 diff hist +2 Call of Duty 5: Shootable Pipes No edit summary
- 01:1901:19, 9 December 2008 diff hist +289 Call of Duty 5: Shootable Pipes No edit summary
30 November 2008
- 13:3913:39, 30 November 2008 diff hist +52 Call of Duty 5: .vision file No edit summary
21 November 2008
- 23:0923:09, 21 November 2008 diff hist 0 N File:Daevius exploding barrels2.jpg No edit summary current
- 23:0923:09, 21 November 2008 diff hist +1 Call of Duty 5: Exploding barrels No edit summary
- 23:0123:01, 21 November 2008 diff hist −756 Call of Duty 5: Exploding barrels No edit summary
- 23:0023:00, 21 November 2008 diff hist +63 Call of Duty 5: Exploding barrels No edit summary
- 22:5922:59, 21 November 2008 diff hist +742 Call of Duty 5: Exploding barrels No edit summary
- 22:5822:58, 21 November 2008 diff hist +15 Call of Duty 5: Exploding barrels No edit summary
- 22:5722:57, 21 November 2008 diff hist 0 Call of Duty 5: Exploding barrels No edit summary
- 22:5722:57, 21 November 2008 diff hist +13 Call of Duty 5: Exploding barrels No edit summary
- 22:5722:57, 21 November 2008 diff hist −1 Call of Duty 5: Exploding barrels No edit summary
- 22:5622:56, 21 November 2008 diff hist +86 Call of Duty 5: Exploding barrels No edit summary
- 22:5522:55, 21 November 2008 diff hist 0 N File:Daevius exploding barrels.jpg No edit summary current
- 22:5522:55, 21 November 2008 diff hist +20 Call of Duty 5: Exploding barrels No edit summary
- 22:5322:53, 21 November 2008 diff hist +3,805 N Call of Duty 5: Exploding barrels New page: ''By Daevius'' == Abstract == We select a model (barrel), make it a script_model, assign it targetname = explodable_barrel and script_noteworthy = explodable_barrel. To the .gsc file we ...
- 22:3122:31, 21 November 2008 diff hist +69 Call of Duty 5: Mapping MP No edit summary
16 October 2008
- 02:2802:28, 16 October 2008 diff hist −21 Call of Duty 4: Update Zone File No edit summary
- 02:2802:28, 16 October 2008 diff hist +21 Call of Duty 4: Update Zone File No edit summary
- 02:2702:27, 16 October 2008 diff hist +20 Call of Duty 4: .vision file No edit summary
- 02:2702:27, 16 October 2008 diff hist +21 Call of Duty 4: Create a mp burg like map No edit summary
- 02:2602:26, 16 October 2008 diff hist +21 Call of Duty 4: Skybox No edit summary
- 02:1402:14, 16 October 2008 diff hist 0 N File:Call of Duty 4 tutorials loadscreen asset manager 2.png No edit summary current
- 02:1402:14, 16 October 2008 diff hist 0 N File:Call of Duty 4 tutorials loadscreen asset manager 1.png No edit summary current
- 02:1302:13, 16 October 2008 diff hist +8 Call of Duty 4: .MAP file structure No edit summary
- 02:1202:12, 16 October 2008 diff hist +8 Call of Duty 4: Loadscreen No edit summary
- 02:0802:08, 16 October 2008 diff hist +21 Call of Duty 4: gVertex Color / Alpha Editing No edit summary
- 02:0802:08, 16 October 2008 diff hist +21 Call of Duty 4: d3dbsp No edit summary
- 02:0702:07, 16 October 2008 diff hist +21 Call of Duty 4: .MAP file structure No edit summary
- 02:0702:07, 16 October 2008 diff hist +21 Call of Duty 4: Loadscreen No edit summary
- 02:0602:06, 16 October 2008 diff hist +21 Call of Duty 4: Minimap No edit summary
- 02:0602:06, 16 October 2008 diff hist +21 Call of Duty 4: Screenshots No edit summary current