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Showing below up to 50 results in range #801 to #850.
- Call of Duty 4: Scripting Reference - Level::GetStartTime (1 revision)
- Call of Duty 4: Scripting Reference - Client::ClonePlayer (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockFinalize (1 revision)
- Call of Duty 4: Scripting Reference - Level::ClearLocalizedStrings (1 revision)
- Call of Duty 4: Scripting Reference - Debug::GetDebugEye (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponSlotAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Motion::NotSolid (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDebugDvar (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetEq (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target IsTarget (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetFixedNodeSafeVolume (1 revision)
- Call of Duty 4: Scripting Reference - Player::OpenMenu (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Delete (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::ATan (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsNodeOccupied (1 revision)
- Call of Duty 5: SP - AI types (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponSlotAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PrecacheMenu (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnPosition (1 revision)
- Call of Duty 4: Scripting Reference - AI::PushPlayer (1 revision)
- Call of Duty 4: Scripting Reference - Player::FreezeControls (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetEye (1 revision)
- Call of Duty 4: Scripting Reference - Trace::PlayerPhysicsTrace (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetLookAt (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowSprint (1 revision)
- Call of Duty 4: Scripting Reference - Sound::MusicStop (1 revision)
- Call of Duty 4: Scripting Reference - String::GetSubStr (1 revision)
- Call of Duty 4: Scripting Reference - AI::StopUseTurret (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::PlaceSpawnPoint (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetModel (1 revision)
- Call of Duty 4: Scripting Reference - Damage (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetPlayerSpread (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LaserOff (1 revision)
- Call of Duty 4: Scripting Reference - Rumble (1 revision)
- Call of Duty 4: Scripting Reference - Vector::VectorLerp (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntArray (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetYawSpeed (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Delete (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimTime (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetLookAtEnt (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetClockUp (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetStartAngles (1 revision)
- Call of Duty 5: SP - Objectives (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetSpeedMPH (1 revision)
- Call of Duty 4: Scripting Reference - Level::StopCinematicInGame (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetNodePriorityBias (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponMaxDist (1 revision)
- Call of Duty 4: Scripting Reference - Level::ResetSunLight (1 revision)
- Call of Duty 4: Scripting Reference - Client::SayAll (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::IsWeaponClipOnly (1 revision)