User contributions for CoDEmanX
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31 July 2009
- 10:0010:00, 31 July 2009 diff hist +218 N Call of Duty 4: Scripting Reference - Client::Ban New page: {{Function |Version=4 |Name=Ban(<clientnum>) |Module=Client |Available=MP Only |Summary=Bans the specified player. |Call_on |Example |Required_args= # <clientnum> The client n... current
- 10:0010:00, 31 July 2009 diff hist +981 N Call of Duty 4: Scripting Reference - Client::BeginLocationSelection New page: {{Function |Version=4 |Name=BeginLocationSelection( <location selector>, <selector size> ) |Module=Client |Available |Summary=Causes the player to begin selecting a location. A... current
- 09:5909:59, 31 July 2009 diff hist +313 N Call of Duty 4: Scripting Reference - Client::ClientAnnouncement New page: {{Function |Version=4 |Name=ClientAnnouncement( <clientnum>, <string> ) |Module=Client |Available=MP Only |Summary=Sends an announcement to a single client. |Call_on |Example ... current
- 09:5909:59, 31 July 2009 diff hist +300 N Call of Duty 4: Scripting Reference - Client::ClientPrint New page: {{Function |Version=4 |Name=ClientPrint( <client>, <string> ) |Module=Client |Available=MP Only |Summary=Print a localized version of this string for a given client |Call_on=R... current
- 09:5909:59, 31 July 2009 diff hist +336 N Call of Duty 4: Scripting Reference - Client::ClonePlayer New page: {{Function |Version=4 |Name=ClonePlayer( <deathAnimationDuration> ) |Module=Client |Available=MP Only |Summary=clone the player's model for death animations. |Call_on=A Client |Exam... current
- 09:5909:59, 31 July 2009 diff hist +179 N Call of Duty 4: Scripting Reference - Client::DisableWeapons New page: {{Function |Version=4 |Name=DisableWeapons() |Module=Client |Available |Summary=Disable the player's weapon |Call_on=A Player |Example=<pre>level.player DisableWeapons();</pre> }} current
- 09:5909:59, 31 July 2009 diff hist +269 N Call of Duty 4: Scripting Reference - Client::DropItem New page: {{Function |Version=4 |Name=DropItem( <itemName> ) |Module=Client |Available=MP Only |Summary=Drop an item with the given item name |Call_on=A Player |Example=<pre>self DropItem( cur... current
- 09:5809:58, 31 July 2009 diff hist +177 N Call of Duty 4: Scripting Reference - Client::EnableWeapons New page: {{Function |Version=4 |Name=EnableWeapons() |Module=Client |Available |Summary=Enable the player's weapons |Call_on=A Player |Example=<pre>level.player EnableWeapons();</pre> }} current
- 09:5709:57, 31 July 2009 diff hist +245 N Call of Duty 4: Scripting Reference - Client::EndLocationSelection New page: {{Function |Version=4 |Name=EndLocationSelection() |Module=Client |Available |Summary=Causes the player to leave location selection mode. Works with beginlocationselection(). |Call_on=A Pl... current
- 09:5709:57, 31 July 2009 diff hist +497 N Call of Duty 4: Scripting Reference - Client::ForceViewmodelAnimation New page: {{Function |Version=4 |Name=ForceViewmodelAnimation( weaponName, animName ) |Module=Client |Available=SP Only |Summary=Forces the viewmodel to play the nightvision pulldown animation for t... current
- 09:5709:57, 31 July 2009 diff hist +211 N Call of Duty 4: Scripting Reference - Client::GetViewModel New page: {{Function |Version=4 |Name=GetViewModel() |Module=Client |Available=MP Only |Summary=Get the viewmodel name for the given player |Call_on=A Player |Example=<pre>info["viewmodel"] = self G... current
- 09:5709:57, 31 July 2009 diff hist +199 N Call of Duty 4: Scripting Reference - Client::IsMantling New page: {{Function |Version=4 |Name=IsMantling() |Module=Client |Available=MP Only |Summary=Return true if the player is mantling, false otherwise. |Call_on=A player |Example=<pre>self IsMantling(... current
- 09:5709:57, 31 July 2009 diff hist +202 N Call of Duty 4: Scripting Reference - Client::IsOnLadder New page: {{Function |Version=4 |Name=IsOnLadder() |Module=Client |Available=MP Only |Summary=Return true if the player is on a ladder, false otherwise. |Call_on=A player |Example=<pre>self IsOnLadd... current
- 09:5609:56, 31 July 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Client::IsPlayerNumber New page: {{Function |Version=4 |Name=IsPlayerNumber( <entity number> ) |Module=Client |Available=MP Only |Summary=Returns true if the passed in int is a valid client number |Call_on |Example ... current
- 09:5609:56, 31 July 2009 diff hist +191 N Call of Duty 4: Scripting Reference - Client::IsRagdoll New page: {{Function |Version=4 |Name=IsRagdoll() |Module=Client |Available=MP Only |Summary=Return true if the entity is a ragdoll body, false otherwise. |Call_on=A player or player corpse |Example... current
- 09:5609:56, 31 July 2009 diff hist +165 N Call of Duty 4: Scripting Reference - Client::IsTalking New page: {{Function |Version=4 |Name=IsTalking() |Module=Client |Available=MP Only |Summary=Returns true if the player is talking via voice chat |Call_on=A player |Example }} current
- 09:5609:56, 31 July 2009 diff hist +235 N Call of Duty 4: Scripting Reference - Client::Kick New page: {{Function |Version=4 |Name=Kick(<clientnum>) |Module=Client |Available=MP Only |Summary=Kicks the specified player. |Call_on=Required Args: |Example |Required_args= # <clientnum&... current
- 09:5509:55, 31 July 2009 diff hist +373 N Call of Duty 4: Scripting Reference - Client::MakeDvarServerInfo New page: {{Function |Version=4 |Name=MakeDvarServerInfo( <dvar name>, <dvar value> ) |Module=Client |Available=MP Only |Summary=Flags a dvar with the DVAR_CODINFO flag |Call_on=A player... current
- 09:5509:55, 31 July 2009 diff hist +200 N Call of Duty 4: Scripting Reference - Client::NightVisionForceOff New page: {{Function |Version=4 |Name=NightVisionForceOff() |Module=Client |Available |Summary=Clears the player's nightvision state. |Call_on=A Player |Example=<pre>level.player NightVisionForceOff... current
- 09:5509:55, 31 July 2009 diff hist +299 N Call of Duty 4: Scripting Reference - Client::SayAll New page: {{Function |Version=4 |Name=SayAll( <message> ) |Module=Client |Available=MP Only |Summary=Write a client chat message from this client to everybody |Call_on=A Player |Example=<pre>... current
- 09:5509:55, 31 July 2009 diff hist +336 N Call of Duty 4: Scripting Reference - Client::SayTeam New page: {{Function |Version=4 |Name=SayTeam( <message> ) |Module=Client |Available=MP Only |Summary=Write a client chat message from this client to everybody on their team |Call_on=A Player ... current
- 09:5509:55, 31 July 2009 diff hist +302 N Call of Duty 4: Scripting Reference - Client::SetRank New page: {{Function |Version=4 |Name=SetRank( <rank id>, <prestige level> ) |Module=Client |Available=MP Only |Summary=Sets the player's rank and prestige level |Call_on=A player |Examp... current
- 09:5409:54, 31 July 2009 diff hist +302 N Call of Duty 4: Scripting Reference - Client::SetSpawnWeapon New page: {{Function |Version=4 |Name=SetSpawnWeapon( <weapon name>) |Module=Client |Available=MP Only |Summary=Set the weapon that this player will spawn with |Call_on=A player |Example=<pre>... current
- 09:5409:54, 31 July 2009 diff hist +375 N Call of Duty 4: Scripting Reference - Client::SetTeamForTrigger New page: {{Function |Version=4 |Name=SetTeamForTrigger( <team name> ) |Module=Client |Available=MP Only |Summary=Set the team that this trigger will react to |Call_on=A trigger |Example=<pre>... current
- 09:5309:53, 31 July 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Client::ShowScoreBoard New page: {{Function |Version=4 |Name=ShowScoreBoard() |Module=Client |Available=MP Only |Summary=Updates the scoreboard data on a given client if they are looking at it. |Call_on=A Player |Example ... current
- 09:5309:53, 31 July 2009 diff hist +373 N Call of Duty 4: Scripting Reference - Client::StartRagdoll New page: {{Function |Version=4 |Name=StartRagdoll( <rig_index> ) |Module=Client |Available=MP Only |Summary=Begin ragdoll physics for this entity. Does nothing if the entity is already a ra... current
- 09:5209:52, 31 July 2009 diff hist +171 N Call of Duty 4: Scripting Reference - Client::Suicide New page: {{Function |Version=4 |Name=Suicide() |Module=Client |Available |Summary=Kills the player immediately as a suicide |Call_on=A player |Example=<pre>self suicide();</pre> }} current
- 09:5209:52, 31 July 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Client::UpdateDMScores New page: {{Function |Version=4 |Name=UpdateDMScores() |Module=Client |Available=MP Only |Summary=Updates the client's knowledge of scores for himself and the (next) best player in the game. For use... current
- 09:5209:52, 31 July 2009 diff hist +194 N Call of Duty 4: Scripting Reference - Client::UpdateScores New page: {{Function |Version=4 |Name=UpdateScores() |Module=Client |Available=MP Only |Summary=Updates the client's knowledge of team scores |Call_on=A player |Example=<pre>player UpdateScores()</p... current
- 09:5109:51, 31 July 2009 diff hist +182 N Call of Duty 4: Scripting Reference - Clans::GetClanName New page: {{Function |Version=4 |Name=GetClanName() |Module=Clans |Available=MP Only |Summary=Return the name for the player's clan |Call_on=Entity |Example=<pre>player GetClanName();</pre> }} current
- 09:5109:51, 31 July 2009 diff hist +166 N Call of Duty 4: Scripting Reference - Clans::GetClanID New page: {{Function |Version=4 |Name=GetClanID() |Module=Clans |Available=MP Only |Summary=Return the id of the clan |Call_on=Entity |Example=<pre>player GetClanID();</pre> }} current
- 09:4709:47, 31 July 2009 diff hist +1,469 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Arc New page: {{Function |Version=4 |Name=BadPlace_Arc( <name>, <duration>, <origin>, <radius>, <height>, <direction>, <right angle>, <left angle>, <te... current
- 09:4709:47, 31 July 2009 diff hist +931 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Brush New page: {{Function |Version=4 |Name=BadPlace_Brush( <name>, <duration>, <brush entity>, <team>, ... ) |Module=BadPlaces |Available=SP Only |Summary=Creates a bad place from... current
- 09:4609:46, 31 July 2009 diff hist +1,066 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Cylinder New page: {{Function |Version=4 |Name=BadPlace_Cylinder( <name>, <duration>, <origin>, <radius>, <height>, <team>, <team>... ) |Module=BadPlaces |Available=... current
- 09:4609:46, 31 July 2009 diff hist +379 N Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Delete New page: {{Function |Version=4 |Name=BadPlace_Delete( <bad place identifier> ) |Module=BadPlaces |Available=SP Only |Summary=Deletes a bad place. It is okay to delete a bad place name that do... current
- 09:4509:45, 31 July 2009 diff hist +343 N Call of Duty 4: Scripting Reference - AI::SetNodePriorityBias New page: {{Function |Version=4 |Name=SetNodePriorityBias(<bias>) |Module=AI |Available=SP Only |Summary=Set the bias that is applied to priority nodes. |Call_on |Example=<pre>setnodepriorityb... current
- 09:4109:41, 31 July 2009 diff hist +310 N Call of Duty 4: Scripting Reference - AI::NearPoint New page: {{Function |Version=4 |Name=NearPoint(<point>) |Module=AI |Available=SP Only |Summary=Determine whether this actor is near to a given point. |Call_on=<actor> An actor |Example=... current
- 09:3809:38, 31 July 2009 diff hist −89 m Call of Duty 4: Scripting Reference - AI No edit summary current
- 09:3609:36, 31 July 2009 diff hist +410 N Call of Duty 4: Scripting Reference - Animation::AnimHasNotetrack New page: {{Function |Version=4 |Name=AnimHasNotetrack( <animation>, <note track> ) |Module=Animation |Available |Summary=Queries the given animation for a note track |Call_on |Example=... current
- 09:3609:36, 31 July 2009 diff hist +696 N Call of Duty 4: Scripting Reference - Animation::AnimRelative New page: {{Function |Version=4 |Name=AnimRelative( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation |Available=SP Only |Summary=Runs... current
- 09:3609:36, 31 July 2009 diff hist +696 N Call of Duty 4: Scripting Reference - Animation::AnimScripted New page: {{Function |Version=4 |Name=AnimScripted( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation |Available=SP Only |Summary=Runs... current
- 09:3509:35, 31 July 2009 diff hist +467 N Call of Duty 4: Scripting Reference - Animation::ClearAnim New page: {{Function |Version=4 |Name=ClearAnim( <animation>, <time> ) |Module=Animation |Available=SP Only |Summary=Sets an animation's goal weight (and the goal weights of all of its d... current
- 09:3509:35, 31 July 2009 diff hist +190 N Call of Duty 4: Scripting Reference - Animation::DumpAnims New page: {{Function |Version=4 |Name=DumpAnims() |Module=Animation |Available=SP Only |Summary=Writes the anim tree out to the console |Call_on=<entity> |Example=<pre>self DumpAnims();</pre> ... current
- 09:3509:35, 31 July 2009 diff hist +447 N Call of Duty 4: Scripting Reference - Animation::GetAngleDelta New page: {{Function |Version=4 |Name=GetAngleDelta( <anim>, <start time>, <end time> ) |Module=Animation |Available |Summary=Returns the rotation difference in the given animation... current
- 09:3509:35, 31 July 2009 diff hist +338 N Call of Duty 4: Scripting Reference - Animation::GetAnimAssetType New page: {{Function |Version=4 |Name=GetAnimAssetType( <animation> ) |Module=Animation |Available |Summary=Get the animation asset type (delta/relative/additive etc defined in xanim.gdf). |Ca... current
- 09:3409:34, 31 July 2009 diff hist +326 N Call of Duty 4: Scripting Reference - Animation::GetAnimLength New page: {{Function |Version=4 |Name=GetAnimLength( <animation> ) |Module=Animation |Available |Summary=Gets the length of an animation |Call_on |Example=<pre> cycleTime = GetAnimLength( cli... current
- 09:3309:33, 31 July 2009 diff hist +320 N Call of Duty 4: Scripting Reference - Animation::GetAnimTime New page: {{Function |Version=4 |Name=GetAnimTime( <animation> ) |Module=Animation |Available=SP Only |Summary=Get the animation time for the given animation. |Call_on=<entity> |Example=... current
- 09:3209:32, 31 July 2009 diff hist +358 N Call of Duty 4: Scripting Reference - Animation::GetCycleOriginOffset New page: {{Function |Version=4 |Name=GetCycleOriginOffset( <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=For the given animation cycle and angle set, calculate t... current
- 09:3209:32, 31 July 2009 diff hist +453 N Call of Duty 4: Scripting Reference - Animation::GetMoveDelta New page: {{Function |Version=4 |Name=GetMoveDelta( <anim>, <start time>, <end time> ) |Module=Animation |Available |Summary=Returns the movement vector difference in the given ani... current
- 09:3109:31, 31 July 2009 diff hist +461 N Call of Duty 4: Scripting Reference - Animation::GetNotetrackTimes New page: {{Function |Version=4 |Name=GetNotetrackTimes(<animation>, <note track>) |Module=Animation |Available |Summary=Gets an array of the times during an animation that the given not... current