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Showing below up to 50 results in range #1 to #50.
- Call of Duty 4: Scripting Reference - AI::GetTurret (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorEnt (1 revision)
- Call of Duty 4: Scripting Reference - AI::StopLookAt (1 revision)
- Call of Duty 4: Scripting Reference - Debug::Line (1 revision)
- Call of Duty 4: Scripting Reference - Client::SayTeam (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetAnglesToLikelyEnemyPath (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetLeftArc (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetJitterParams (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoClip (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponIsSemiAuto (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetAimAnims (1 revision)
- Call of Duty 4: Scripting Reference - Damage::SetPlayerIgnoreRadiusDamage (1 revision)
- Call of Duty 4: Scripting Reference - Debug::SetDebugAngles (1 revision)
- Call of Duty 4: Scripting Reference - Clans::GetClanID (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetGoalYaw (1 revision)
- Call of Duty 4: Scripting Reference - File::FPrintLn (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LaserOn (1 revision)
- Call of Duty 4: Scripting Reference - Array::GetStructArray (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLookAtText (1 revision)
- Call of Duty 4: Scripting Reference - Variables::IsArray (1 revision)
- Call of Duty 4: Scripting Reference - Entity::EnableLinkTo (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnPosition (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetNotetrackTimes (1 revision)
- Call of Duty 4: Scripting Reference - Variables::IsString (1 revision)
- Call of Duty 5: Waterfall (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Detach (1 revision)
- Call of Duty 5: Weapons Files (1 revision)
- Call of Duty 4: Scripting Reference - Client::UpdateScores (1 revision)
- Call of Duty 4: Scripting Reference - Vector::DistanceSquared (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::FireWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGameSync (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsMantling (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetDefaultDropPitch (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateYaw (1 revision)
- Call of Duty 4: Scripting Reference - Vector::Distance (1 revision)
- Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective String (1 revision)
- Call of Duty 4: Scripting Reference - Hud::NewClientHudElem (1 revision)
- Call of Duty 4: Scripting Reference - Client::Announcement (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::JoltBody (1 revision)
- Call of Duty 4: Scripting Reference - Player::GiveMaxAmmo (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetCoverNode (1 revision)
- Call of Duty 4: Scripting Reference - Physics::PhysicsExplosionSphere (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowCrouch (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightFovInner (1 revision)
- Call of Duty 4: Scripting Reference - Objective (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnob (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheModel (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvar (1 revision)
- Call of Duty 4: Scripting Reference - Entity::ShowToPlayer (1 revision)