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Showing below up to 50 results in range #1 to #50.
- Call of Duty 4: Scripting Reference - Weapons::WeaponType (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetLookAtEnt (1 revision)
- Call of Duty 4: Scripting Reference - Client::DisableWeapons (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateRoll (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheLocationSelector (1 revision)
- Call of Duty 4: Scripting Reference - Level::Map Restart (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PrecacheNightvisionCodeAssets (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetPartName (1 revision)
- Call of Duty 4: Scripting Reference - Player::GiveWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Player::WeaponLockFree (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorEnt (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetSpreadOverride (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetGoalNode (1 revision)
- Call of Duty 4: Scripting Reference - Player::HideViewModel (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetWheelSurface (1 revision)
- Call of Duty 4: Scripting Reference - Sound::StopSounds (1 revision)
- Call of Duty 4: Scripting Reference - Player::IsFiring (1 revision)
- Call of Duty 4: Sliding Doors (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent (1 revision)
- Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearGoalYaw (1 revision)
- Call of Duty 4: Scripting Reference - Objective (1 revision)
- Call of Duty 4: Scripting Reference - AI::OrientMode (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::SetSpawnerTeam (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearTargetYaw (1 revision)
- Call of Duty bo3:Loadscreen (1 revision)
- Call of Duty 4: Scripting Reference - Client::SetRank (1 revision)
- Call of Duty 4: Scripting Reference - Turret::GetTurretOwner (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetTurretIgnoreGoals (1 revision)
- Call of Duty 4: Scripting Reference - AI::NearPoint (1 revision)
- Call of Duty 4: Scripting Reference - Turret::ClearTargetEntity (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowSprint (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsDeflected (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetAnimTime (1 revision)
- Call of Duty 4: Scripting Reference - Entity::DisableAimAssist (1 revision)
- Call of Duty 4: Scripting Reference - Physics (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ResumeSpeed (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetEye (1 revision)
- AK47 (1 revision)
- Call of Duty 4: Scripting Reference - Effects::PlayFX (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::IsWeaponDetonationTimed (1 revision)
- Call of Duty 4: Scripting Reference - File::CloseFile (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetStartOrigin (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetFlashBangedStrength (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::ThreatBiasGroupExists (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetTimeScale (1 revision)
- Call of Duty 4: Scripting Reference - Rumble (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInVolume (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes (1 revision)