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Showing below up to 50 results in range #1 to #50.

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  1. Call of Duty bo3: Vision (1 revision)
  2. Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnim (1 revision)
  3. Call of Duty 4: Scripting Reference - AI::StartCoverArrival (1 revision)
  4. Call of Duty 4: Scripting Reference - Save::IsSaveSuccessful (1 revision)
  5. Call of Duty 4: Scripting Reference - Hud::SetClockUp (1 revision)
  6. Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Delete (1 revision)
  7. Call of Duty 4: Scripting Reference - Weapons::IsWeaponClipOnly (1 revision)
  8. Call of Duty 4: Scripting Reference - Vehicles::StopEngineSound (1 revision)
  9. Call of Duty 4: Scripting Reference - Entity::AddAIEventListener (1 revision)
  10. Call of Duty 4: Scripting Reference - Mathl::Abs (1 revision)
  11. Call of Duty 4: Scripting Reference - Player::IsMeleeing (1 revision)
  12. Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnEntity (1 revision)
  13. Call of Duty 4: Scripting Reference - Client::GetViewModel (1 revision)
  14. Call of Duty 4: Scripting Reference - Player::AnyAmmoForWeaponModes (1 revision)
  15. Call of Duty 4: Scripting Reference - Effects::LoadFX (1 revision)
  16. Call of Duty 4: Scripting Reference - Mathl::Sin (1 revision)
  17. Call of Duty 4: Scripting Reference - Physics::PhysicsJitter (1 revision)
  18. Call of Duty 4: Scripting Reference - Save (1 revision)
  19. Call of Duty 4: Scripting Reference - Player::HasWeapon (1 revision)
  20. Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeTouchDamage (1 revision)
  21. Call of Duty 4: Scripting Reference - Hud::Obituary (1 revision)
  22. Call of Duty 4: Scripting Reference - Turret::SetTurretTeam (1 revision)
  23. Call of Duty 4: Scripting Reference - Weapons::MagicBullet (1 revision)
  24. Call of Duty 4: Scripting Reference - Animation::SetAnimRestart (1 revision)
  25. Call of Duty 4: Scripting Reference - Precache::PrecacheMenu (1 revision)
  26. Call of Duty 4: Scripting Reference - Player::SetClientDvars (1 revision)
  27. Call of Duty 4: Scripting Reference - Player::AllowStand (1 revision)
  28. Call of Duty 5: SP - Objectives (1 revision)
  29. Call of Duty 4: Scripting Reference - Weapons::MagicGrenade (1 revision)
  30. Call of Duty 4: Scripting Reference - Entity::LockLightVis (1 revision)
  31. Call of Duty 4: Scripting Reference - Objective::Target SetOffscreenShader (1 revision)
  32. Call of Duty 4: Scripting Reference - Player::UploadScore (1 revision)
  33. Call of Duty 4: Scripting Reference - Objective::Objective OnEntity (1 revision)
  34. Call of Duty 4: Scripting Reference - AI::GetNegotiationStartNode (1 revision)
  35. Call of Duty 4: Scripting Reference - Triggers::ReleaseClaimedTrigger (1 revision)
  36. Call of Duty 4: Scripting Reference - Weapons::ItemWeaponSetAmmo (1 revision)
  37. Call of Duty 4: Scripting Reference - Entity::SetCursorHint (1 revision)
  38. Call of Duty 4: Scripting Reference - AI::UnSetTurretNode (1 revision)
  39. Call of Duty 4: Scripting Reference - Level::GetAllNodes (1 revision)
  40. Call of Duty 4: Scripting Reference - Motion::RotatePitch (1 revision)
  41. Call of Duty 4: Scripting Reference - AI::MakeFakeAI (1 revision)
  42. Call of Duty 4: Scripting Reference - Vehicles::GetSpeed (1 revision)
  43. Call of Duty 4: Scripting Reference - Level::SetSunLight (1 revision)
  44. Call of Duty 4: Scripting Reference - AI::SetRunToPos (1 revision)
  45. Call of Duty 4: Scripting Reference - Mathl::ATan (1 revision)
  46. Call of Duty 4: Scripting Reference - Turret::ShootTurret (1 revision)
  47. Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorOrigin (1 revision)
  48. Call of Duty 4: Scripting Reference - Entity::SetLightRadius (1 revision)
  49. Call of Duty 4: Scripting Reference - Player::OpenMenu (1 revision)
  50. Call of Duty 4: Scripting Reference - Level::GetAllVehicleNodes (1 revision)

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