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Showing below up to 50 results in range #1 to #50.

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  1. Call of Duty 5: Scripting Reference - Vehicles (1 revision)
  2. Call of Duty 4: Scripting Reference - Effects::VisionSetNaked (1 revision)
  3. Call of Duty 4: Scripting Reference - Weapons::WeaponClass (1 revision)
  4. Call of Duty 4: Scripting Reference - Debug::AssertMsg (1 revision)
  5. Call of Duty 4: Scripting Reference - Level::GetBrushModelCenter (1 revision)
  6. Call of Duty 4: Scripting Reference - Sound (1 revision)
  7. Call of Duty 4: Scripting Reference - Animation::GetStartAngles (1 revision)
  8. Call of Duty 4: Scripting Reference - Level::GetNodeArray (1 revision)
  9. Call of Duty 4: Scripting Reference - Player::HasPerk (1 revision)
  10. Call of Duty 4: Scripting Reference - Rumble::StopAllRumbles (1 revision)
  11. Call of Duty 4: Scripting Reference - Motion::Vibrate (1 revision)
  12. Call of Duty 4: Scripting Reference - System (1 revision)
  13. Call of Duty 4: Scripting Reference - AI::IsNodeOccupied (1 revision)
  14. Call of Duty 4: Scripting Reference - Hud::Reset (1 revision)
  15. Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes (1 revision)
  16. Call of Duty 4: Scripting Reference - Player::GetFractionMaxAmmo (1 revision)
  17. Call of Duty 4: Scripting Reference - Player::GiveStartAmmo (1 revision)
  18. Call of Duty 4: Scripting Reference - Entity::DetachAll (1 revision)
  19. Call of Duty 4: Scripting Reference - Motion::RotateVelocity (1 revision)
  20. Call of Duty 4: Scripting Reference - Vehicles::ReturnPlayerControl (1 revision)
  21. Call of Duty 4: Scripting Reference - AI::IsSuppressed (1 revision)
  22. Call of Duty 4: Scripting Reference - Vehicles::GetGoalSpeedMPH (1 revision)
  23. Call of Duty 4: Scripting Reference - Vehicles::SetSpeedImmediate (1 revision)
  24. Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnPosition (1 revision)
  25. Call of Duty 4: Scripting Reference - File::FGetArg (1 revision)
  26. Call of Duty 4: Scripting Reference - Player::StopShellShock (1 revision)
  27. Call of Duty 4: Scripting Reference - Hud::SetClock (1 revision)
  28. Call of Duty 4: Scripting Reference - Level::SetVoteString (1 revision)
  29. Call of Duty 4: Scripting Reference - Hud::FadeOverTime (1 revision)
  30. Call of Duty 4: Scripting Reference - Dvars::SetSavedDvar (1 revision)
  31. Call of Duty 4: Scripting Reference - Turret::SetTargetEntity (1 revision)
  32. Call of Duty 4: Scripting Reference - Level::GetNumVehicles (1 revision)
  33. Call of Duty 4: Scripting Reference - Player::SetWeaponSlotWeapon (1 revision)
  34. Call of Duty 4: Scripting Reference - Vector::VectorToAngles (1 revision)
  35. Call of Duty 4: Scripting Reference - Save::SaveGameNoCommit (1 revision)
  36. Call of Duty 4: Scripting Reference - Entity::Launch (1 revision)
  37. Call of Duty 4: Scripting Reference - Weapons::GetWeaponClassName (1 revision)
  38. Call of Duty 4: Scripting Reference - Mathl::Tan (1 revision)
  39. Call of Duty 4: Scripting Reference - Sentient::GetAIArray (1 revision)
  40. Call of Duty 4: Scripting Reference - Sentient::GetThreatBias (1 revision)
  41. Call of Duty 4: Scripting Reference - Turret::TurretFireDisable (1 revision)
  42. Call of Duty 4: Scripting Reference - Hud::ScaleOverTime (1 revision)
  43. Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Cylinder (1 revision)
  44. Call of Duty 4: Scripting Reference - Vehicles::SetAcceleration (1 revision)
  45. Call of Duty 4: Scripting Reference - Entity::GetLightColor (1 revision)
  46. Call of Duty 4: Scripting Reference - Weapons::Missile SetTarget (1 revision)
  47. Call of Duty 4: Scripting Reference - Entity::SetModel (1 revision)
  48. Call of Duty 4: Scripting Reference - Player::GetCurrentWeaponClipAmmo (1 revision)
  49. Call of Duty 4: Scripting Reference - Weapons::GetWeaponClipModel (1 revision)
  50. Call of Duty 4: Scripting Reference - AI::GetMotionAngle (1 revision)

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